The worst thing about growing up on the internet is going from entering a fake age to never be age gated from content, to entering your own age because you've become an adult. pain.
Posts by RobertHDPotatoes
Holy hell no way, I think I even remember that intro! That's crazy HAHA π
A screenshot of a game, taking place in a stylized sunlit forest at golden hour.
Announcement Soonβ’οΈ #Godot #IndieDev #GameDev #GameDevelopment #GameDeveloper #IndieGame #IndieDeveloper
After working on my game in Godot for almost a year, and also using proper signal up/call down programming patterns (along with the signal bus pattern), I have just now realized that you can declare signals with required parameters. Oof
Foundationally, it's almost universally a bad idea to create something with the idea of it lasting forever, or at least to use that as an excuse to poorly engineer it in the case it does need to be replaced. Because trust me, it will eventually need to be replaced 99% of the time.
Is it psychotic to write thousands of lines of code and rewrite whole systems without testing anything between that and being finished with the rewrite? π
If there's one thing I'm noticing a pattern in, it's that every time chemical companies make a new chemical, they don't test it enough, and then when it's on the verge of being proven dangerous, they slightly modify it and again don't test it enough. And the cycle repeats.
Meta data is a super underrated feature of Godot, it's saved me so many times.
Absolutely nuts that I can now write thousands of lines of code, rewrite hundreds of lines of existing code, and when I go to test it there is only ever a few minor bugs.
it has surpassed 300 lines
this was absolutely some hopium
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready π
Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed
godotengine.org/article/rele...
greater than and less than signs will be the end of me. just spent over 6 hours debugging an issue only to realize I was using less than instead of greater than. FORK
just getting my ass handed to me this year with illness
sweet summer child. i remember the good old days. now im out here raw dogging 1000 lines of code rewrites without launching
Animations are such an art form HOLY heck. Not even just the raw animations, how they are blended, when exactly the are activated, SFX and VFX to juice up the animation, etc. It's really crazy
The only time I code with ferocity like they show in movies and shows is when I'm adding comments π₯΄π€£
stuck in rewriting hell where i just keep rewriting the same parts of my code over and over π
it should be obvious this is going to lead to a death spiral where everyone simply chooses to be dishonest about their use of AI. And if you think you can tell what is and is not AI generated, you are wrong and that line of thinking has been wrong for over two years now.
When you punish/criticize someone or a company for using AI, you are punishing them for being **honest about using AI**, not for actually using AI, because I can tell you right now AI is being used by everyone from indies to multi-billion dollar corps. So, regardless of your stance on Gen AI,
The main thing I never considered about multiplayer in games is that authority is a sliding scale in a P2P system, each client has as much authority or as little authority as is designed and programmed.
Gonna start on devlogs, tutorials, and more YouTube related content soon. I'm getting to a stage where I definitely want to start showing off my project!
I stop testing multiplayer compatibility for a couple of weeks and half of the changes I made in that time break multiplayer compatibility lol. Lesson learned, always test things in multiplayer.
over 140 lines now π±
casually rewriting my buff system from 40 lines of code to over 100
oops
Had my first project scare where I was worried my game might be corrupted, decided to finally integrate git. Time to git gud
If there's one thing I've learned as a solo dev, it's that the majority of your time will be spent on the non-fun stuff such as; getting multiplayer to work, making sure things don't crash and have tons of fail-safes, and debugging
For those of you working with godot shaders, here's a shader from my current project, Flux Empyrean. Feel free to adapt it and tinker with it!
godotshaders.com/shader/holog...
#godot #shaders #gamedev #indiegame #cd #holographic #disc
I made a signal bus two months ago and am finally at the point where it's really seeing its use!
Surely this won't ever actually error out... And I surely won't crap my pants when I forget why I wrote such a scary error message two months from now when the game crashes with this message...