Whether you prefer old or new school FPS games, I’m Too Young To Die and Hurt Me Plenty have you covered.
Use the code FPS5 and get £5.00 off when you buy both books together.
www.bitmapbooks.com
#bitmapbooks #books #retrogaming #fps #bundle #booksky @ianpestyart.com
Posts by Stu Maine
Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010
The follow-up to I’m Too Young To Die, celebrates 200+ PC, console, handheld and arcade games from 2003–2010.
Buy now: www.bitmapbooks.com/collections/...
#bitmapbooks #books #fps #BioShock #booksky @stuartmaine.bsky.social
Shout out to the guys at Retronauts for their review of our book - Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003-2010
Read the full review: retronauts.com/article/2396...
Buy the book: www.bitmapbooks.com/collections/...
#bitmapbooks #books #fps @retronauts.bsky.social
I’ve really enjoyed each of the podcasts I’ve been on recently, but Josh had some particularly interesting questions for FPS fans. Thanks for having me on!
🔫 Grab both books in our FPS collection and save £5.00 💷
Use the code FPS5 and get £5 off when you buy I’m Too Young To Die and Hurt Me Plenty together.
Out now: www.bitmapbooks.com
#bitmapbooks #books #fps #retrogaming #bundle #save #booksky @stuartmaine.bsky.social @ianpestyart.com
So exciting to see HURT ME PLENTY from @stuartmaine.bsky.social @bitmapbooks.com starting to hit fan shelves this week!
A celebration of nearly 220 PC, console, handheld and arcade games that were released between 2003-2010.
Just one news item amongst DOZENS of video game literature highlights
ANTI-HERO 💀
One of the four panels I created for the cover art of ‘Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003 - 2010’ @bitmapbooks.com
#bitmapbooks #fps #hurtmeplenty #skullart #skullartwork #riddick #pitchblack #chroniclesofriddick #escapefrombutcherbay
Zeno Clash (2009)
Obscure FPS facts: Z is for Zeno Clash (2009). This isn’t as obscure as some games we’ve covered, but is stranger than all of them put together. Manages to make mutant-punching melee combat work from first-person, with guns often a liability when you're being rushed by 'things'.
You Are Empty (2006)
Obscure FPS facts: Y is for You Are Empty (2006). Despite being limited (a lot of proposed features were cut), linear, and featuring no dynamic lighting (but it does have truck-sized chickens), the game's strange, cloying atmosphere makes this alternate-reality apocalypse worth exploring.
Xenus II: White Gold (2008)
Obscure FPS facts: X is for Xenus II: White Gold (2008). Imagine Fallout 3 took on the war on drugs, but with way less polish and, if anything, more ambition. Full of game-breaking bugs and ‘wait, what?’ moments that require patience, but make Xenus II worth sticking with.
Thanks for picking up the books. Quantum of Solace is in Hurt Me Plenty, so hopefully the text lines up with your experience!
WWII Online (2001)
Obscure FPS facts: W is for WWII Online. Running since 2001, this ‘the opposite of Battlefield 1942’ FPS allows you to travel in realtime from England to Germany, with its map encompassing 135,136 square miles. Deep and obtuse, but clever design leads to concentrated fights.
Front cover of the book Hurt Me Plenty from Bitmap Books.
The spine and front cover of the book Hurt Me Plenty from Bitmap Books.
Back cover of the book Hurt Me Plenty from Bitmap Books.
Recorded an episode with @stuartmaine.bsky.social today about his recently released book Hurt Me Plenty from @bitmapbooks.com!
Can't wait for y'all to hear this one.
Episode should be out in a little over a week. A huge shout-out to Bitmap Books for sending me a review copy!
Armorines: Project S.W.A.R.M (1999)
Obscure FPS facts: V is for Valiant Comics. Purchased by Acclaim but still running after the publisher's demise (and recent rebirth), Valiant’s FPS links include 1997's Turok: Dinosaur Hunter and the almost entirely forgotten N64 FPS, 1999's Armorines: Project S.W.A.R.M.
I had a fun chat with Max as we discussed all sorts of game design and development team leadership topics (and the difficulties of blending the two), and chatted about my upcoming Designing Video Games book with @penandswordbooks.bsky.social
Psyched to announce that I’ve again collaborated with the guys at @bitmapbooks.com on the cover art for the 2nd in their series of books HURT ME PLENTY: The Ultimate Guide to First-Person Shooters 2003 - 2010’ 🤘🏻💀🤘🏻
It’s so cool seeing my artwork realised as cover art …
#fps #fpsgames #bitmapbooks
Thanks for the super cool artwork. Hope we get to do more!
Grab both books in our FPS collection and save £5.00 💷
Just add both books to your cart, then use the code FPS5 at checkout 🛒
Available from May 21st
🕔 17:00 BST
🕕 18:00 CEST
🕛 12:00 EDT
🕘 09:00 PDT
www.bitmapbooks.com
#bitmapbooks #books #retrogaming #fps #booksky @stuartmaine.bsky.social
Utopia City (2005)
Obscure FPS facts: U is for Utopia City (2005). Despite attempting a choice of combat or stealth, energy management and superpowers, this somehow manages to waste the imaginative potential of its ‘enter virtual reality to ‘rescue’ people from utopia’ premise.
The DinoHunters (2006)
Obscure FPS facts: T is for The DinoHunters (2006). Paid for and prominently featuring various sponsors, DinoHunters revolves around a bunch of hillbilly stereotypes travelling back in time to shoot dinosaurs. Runs on Valve’s Source technology and features a karate-kicking T-Rex.
Shattered Horizon (2009)
Obscure FPS facts: S is for Shattered Horizon (2009). One of a string of multiplayer shooters that failed to gain an audience, Shattered Horizon was doomed by a steep learning curve and a reliance on DirectX 10, with no support for the then infinitely more widespread DirectX 9.
RoboCop (2003).
Obscure FPS facts: R is for RoboCop. Unexpectedly, having starred in FPSs in 1992 (technically clever, and good fun), 2003 (utterly random) and 2023 (a modern classic), RoboCop - along with Aliens - is one of the longest serving IP’s to appear in the FPS genre.
Quiver (1997). Screenshot courtesy of Niccolo Mineo.
Obscure FPS facts: Q is for Quiver (1997). Filling a ‘more FPSs, please’ gap, Quiver is one of a number of ‘DOOM clones’ that delivered exactly what fans of id's shooter wanted. Other examples include 1994’s Depth Dwellers, 1995’s H.U.R.L., and 1997’s Alien Cabal.
Phantom Slayer (1982). Screenshot courtesy of Mobygames.com.
Obscure FPS facts: P is for Phantom Slayer (the) (1982). One of the ‘maze game’ precursors to the FPS, Phantom Slayer stands out by allowing you to freely turn, and for giving you a gun. Creator, Ken Kalish, said he wanted the game to mix “fear and aggression followed by unrestrained fleeing”.
Operation Matriarchy (2005)
Obscure FPS facts: O is for Operation Matriarchy (2005). Wake to discover a virus has converted all the women into monsters. Simultaneously manages to be both more and less schlocky than it sounds, and has a reverse-difficulty curve where it throws less stuff at you over time.
Command & Conquer: Renegade (2002).
Obscure FPS facts: N is for Nick ‘Havoc’ Parker. Captain Parker is the ‘ridiculous lump of beef’ star of 2002 FPS, Command & Conquer: Renegade, which brought C&C to life from the ground. Good, cheesy, fun, and the multiplayer was reborn as the still entertaining Renegade X.
I had a great chat with the Retro Hour guys, though it’s surreal to be on the same show that’s featured so many of your game development heroes over the years.
Super 3D Noah’s Ark (1994).
Obscure FPS facts: M is for Melvin the Monkey. Having licensed the Wolfenstein engine for 1994’s Super 3D Noah’s Ark, its developers replaced the bosses with equally hard-hitting camels, elephants and bears, (which, if anything, makes them more disturbing than the originals).
🚨 New book alert 🚨
Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010
Packed with profiles of almost 220 games, and interviews with numerous FPS design icons.
Available 21st May 25 - www.bitmapbooks.com/collections/...
#bitmapbooks #books #booksky @stuartmaine.bsky.social
Robert D. Anderson & The Legacy of Cthulhu (2007).
Obscure FPS facts: L is for Lovecraft. His mythos features in Quake, Dark Corners of the Earth and others, but is best evoked by 2007’s deeply surreal, Robert D. Anderson & The Legacy of Cthulhu. Fittingly, you'll never be quite sure if you've found a bug or it's messing with your head.