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Posts by Akhil Dakinedi

Claude will literally write the most incredible implementation plan and then save it to a file called grieving-monkey-syndrome.md

4 weeks ago 1 0 0 0

Yes, hello, is that God? Yeah, hi. I have a complaint. You gave me this brain that’s designed for finding berries and avoiding lions and now people are ‘just circling back’ to see if we can ‘move the needle’ on ‘key initiatives’? NONE of those things are berries.

1 month ago 4608 1270 45 53

It's so crazy how we've gone back to the CLI era of interacting with our machines, now just with AI agents. They're straight up superior when you can't figure out where in a clunky dashboard a company has buried the thing you need and is often easier to ask an AI agent to find it + take action on it

1 month ago 0 0 0 0

Cairn but it’s 4-player couch co-op where each player controls a different limb of the climber, all in real-time

1 month ago 1 0 1 0

A reminder to the news media: “conflicting accounts” is what you say BEFORE the incontrovertible video evidence appears. After that, your job is to ask why one side is lying, not to repeat the lie and pretend no one knows the truth.

2 months ago 47461 14277 521 597

My IG explore page has entirely devolved into Mega Starmie meme content and I want to keep it that way

3 months ago 2 0 0 0

Is it just me or is the whole keyboard dismiss method completely broken since iOS 26? Like half the apps I use have some broken input interaction where you can't dismiss the keyboard and proceed with the primary action on-screen

3 months ago 2 0 0 0
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lmao this was my heads down work mode soundtrack

4 months ago 1 0 0 0
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Presenting the revolutionary new Gemini 3 Pro experience in Antigravity

4 months ago 0 0 0 0
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As a user, I want to be sternly threatened with a warning

5 months ago 1 0 0 0
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Anything you mark with your spyglass gets a generic tag like "Mysterious Pagoda" until you actually go there and figure out what the name of the place is, at which point it updates. Such a great way to encourage active discovery & exploration. Truly hats off to Isaburo the Cartographer, the real MVP

6 months ago 0 0 0 0
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The traveler's maps are also such a fun minigame where you have to place the landmark from geographical clues. It requires just enough effort to try and figure out where something fits is so that you actually remember that there's something around that area even if you're not actively looking for it

6 months ago 0 0 1 0
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I'm so impressed with #GhostOfYotei and its dedication to not having a quest tracker, journal or any kind of log at all. They went all-in on the fully immersive map as the place to track everything: quests, bounties, shrines, wolf/fox dens, inns, NPCs, landmarks etc. It works so bloody well 👏

6 months ago 1 0 1 0
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Decentralizing quality Why moving judgment to the edges wins in the long run

New essay! What the heck is "quality", anyway? And how can we intentionally and meaningfully create it in our work?

matthewstrom.com/writing/dece...

6 months ago 3 1 0 0
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Got the first clear in #Hades2 after 28 runs! With the Sister Blades at that...the weapon I was struggling to use the most. Aspect of Pan made it suit my playstyle a lot more. Onwards to repeatedly doing this a hundred more times ✌️

6 months ago 0 0 0 0

It’s always hilarious to me when companies define a chunk of their audience as “price-sensitive”…like come on that literally encompasses 99% of the world population right now

6 months ago 1 0 0 0
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I often find myself longing for the general vibe of the Alan Wake universe. One moment I’m grinding coffee beans and my mind is going “Man imagine sipping this while driving around Cauldron Lake heading towards Coffee World on a misty morning, that’s the stuff”

7 months ago 0 0 0 0
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How To Build A Resilient Design Team | Figma Blog How do you build a team that’s resilient to change, no matter what’s around the corner?

New on the @figma.com blog – I wrote about building resilient design teams, especially in times of constant macro change and instability.

Sharing some tips here around team health and culture, craft, scaling with intention…and having fun together while you’re at it:

www.figma.com/blog/how-to-...

7 months ago 26 2 1 0
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The product design talent crisis Why we should invest in the next generation of product designers

100% accurate — I often feel like I can’t give junior designers valuable career advice because of exactly this problem matthewstrom.com/writing/prod...

8 months ago 2 0 0 0

Amazon seriously needs some kind of tier-system in its search results. Usually the cheapest brands of an item have the most number of reviews and the more expensive/premium brands have very few because not enough people purchased them. Super hard to get a sense of quality for the pricier options

8 months ago 1 0 0 0
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[Pt. 2/2] Vibe coding my way to the App Store Part 2/2 of deep-dive case study on how I prototyped, built, and shipped Poker Slam to the iOS App Store using Cursor.

Part 2: medium.com/@a_kill_/pt-...

10 months ago 3 0 0 0
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[Pt. 1/2] Vibe coding my way to the App Store Part 1/2 of deep-dive case study on how I prototyped, built, and shipped Poker Slam to the iOS App Store using Cursor.

Extra long special feature two-part blog post documenting how I built this is now live: medium.com/@a_kill_/pt-...

10 months ago 2 0 1 0

There's so many hidden mechanics and interactions I was unaware of. Looking forward to playing it again with dev commentary on to dive deeper into all the design decisions on this one! What a high watermark for VR 👏

11 months ago 1 0 0 0

Having played through several other games on PSVR2, I still feel like this is king. The ambition and technical wizardry is just completely unmatched by anything else out there right now. Despite all the praise it has received, it still feels underrated!

11 months ago 1 0 1 0

7. Story: The tie-in to Half Life 2: Episode Two and the G-Man are amazing and totally unexpected for a game like this

8. Jeff: Need I say more? Easily the most memorable level in the entire game

11 months ago 1 0 1 0
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4. Physics simulation: Fluid inside bottles, markers on glass, it all behaves exactly how you'd expect and feels so intuitive

5. Character models: Lifelike animation, highly detailed facial models and expressions

6. Environments: Unbelievably detailed and varied environments, esp. the alien ones

11 months ago 2 0 1 0

1. Gravity gloves: absolutely satisfying core gameplay mechanic that never gets old

2. Weapons: Small selection of 3 weapons with upgradeable mods that felt like they were custom-made for VR

3. Interactivity: Everything can be picked up and used as a weapon, a distraction, or a tool

11 months ago 1 0 1 0

Finally played through Half Life Alyx in VR after 5 years of the game having been out. This is by far the most immersive and incredible gaming experience I've ever had, there's so many things about it that just blow the competition so far out of the water!

11 months ago 3 0 2 0

Thanksss Gui! I also spent several hours attempting to add Metal shader effects to the cards which looked even cooler but it kept crashing lol, going to give it another go in an update soon

11 months ago 1 0 0 0
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‎Poker Slam ‎Create classic poker hands like pairs, flushes, and straights by connecting adjacent cards on a dynamic 5x5 grid. The rarer the hand, the bigger the score — so plan carefully, think ahead, and maximi...

Shipped a MVP / prototype of my first app (fully built with Cursor), check it out if you’re on iOS: apps.apple.com/us/app/poker...

11 months ago 4 0 3 0