On a serious note, it's an interesting article
Posts by CSLR
Screw free healthcare lets just give drugs to fish and see what happens
www.scientificamerican.com/article/the-...
hi. they know pgorley doesn't know why he did this, but pgorley made a game for Ludum Dare where the game window grows and you have mouse of of the game and scroll down in the browser so that you can see more of the game. it's very annoying. you shouldn't play it.
also BSP is a practically useless format these days and you end up with a lot of bloat (bsp tree) that could otherwise just be used for geometry, texture and entity data, that's pretty much all that's worth importing
one of the biggest issues i've ran into with godot is map creation, there's not really a good way to prototype something and just mess with it while keeping it relatively optimized.
bsp requires an extra step and ties you to GPL tooling, .map works but is a complex format to work with.
like does everything really need to have a general purpose use for everyone to be worth making?
I'm making a map editor for MY PERSONAL USE and someone's getting all up on me about it saying it can be done 100x better by using trenchbroom with bsp/qmap importers.
i want NATIVE support. no importer
one type of dev i despise is the type who lives by "if it aint broke dont fix it" who says you're making your own made up problem and tries to demotivate you from something you want to do because that already exists for every use case except yours.
but seriously, they did a really good job with marrok in the new episodes.
and hey (spoilers)
maybe if we're lucky we'll get an explanation of who killed marrok for him to be a magical green gas
the site is basically unusable at this point 🙄
bluesky is a machine that turns ai generated code into a string of 403 access denieds
i got a clip badge for a clip i made 6 years ago? tf?
i havent watched this guy in like 3 years lmao
they did him so dirty in ahsoka
oh my god i love marrok now
best inquisitor
Might be worth implementing it into the map editor as well, most of the code should be easy enough to move over 🤔
Need to improve my texture system though
Also no joke, most of the workflow tools I've been making are to help develop frontier deadzone, but I have not even used them ever since making them 😅
I'm glad people find tools helpful even if I made them to fix my annoyances
Ah that's probably why
@mreliptik.bsky.social covered it In a showcase video 😅 (thx btw)
It was also the sloppily thrown together version that I'm mildly embarrassed by existing.
The new version is so much better
Also thanks to whoever had the wonderful idea of bundling Godot resource files with textures downloaded from ambientcg.
If only the plugin were recognized as an endorsed integration 😔 Jk lol
I haven't checked in on my ambientcg Godot plugin in awhile and saw that it's at 109 stars on GitHub
thank you to everyone who's using it <3
Thinking about making a video talking about it and how to combine its workflow with other plugins, but not sure.
What the hell
This defeats the entire purpose of what Clips good
I want to clip a section of something and send it to a friend not send them a timestamp and say how long to watch it for
Some more of my work from Artemis 2
That sun shot is 🔥
I will forever have a soft spot for sunrise/sunset shots over launch pads
code security? pfft
never heard of it.
it's occurred to me that jonathan coulton made a song that bridges generations and most people probably don't know who wrote the song.
I hope to get the steam page made before June, but that's probably being optimistic
Planning it out exposed a lot of underlying issues and gaps with my current system that need to be addressed first, and I need to get the game to a proper MVP state, which is probably several months out.
Finished writing the "first" draft of the campaign, now I need to go in and make it flow and feel like an actual world.
I might start developing it soon, will definitely be making maps and the modes for it, but i want to wait before I really go full send on it.
all of that just to create the rings for this, by the way.
not even close to being done with this rotation gizmo either..
i'll take it as a compliment lol
turns out it's kind of a pain to generate a hollow circular mesh.
thankfully i had an old C# project that did this already so i ported it to GDScript, i shared it with some friends and someone immediately accused it of being ai :(
me: *goes to make an easy to use api*
also me: *realizes that there needs to be a level of modularity*
so now, i'm making a modular gizmo system that is probably not much better than many others.