Today, we playtested and got mostly positive feedback from one particular World 3 level that's been difficult for us to make. We're very happy about it. We now can move onto more visuals, as well as polish for World 3 levels, plus focused level design for World 4. Art unrelated.
Posts by Sugary Spire
www.youtube.com/watch?v=V63G...
Some later levels have proven to be quite a challenge so there isn't much to show right now. We're committed to working through them and making them the best they can be though!
Chocoa Cafe is coming along nicely as we start to work on some more challenging levels of the game now. We've still got a good bit ahead of us, but World 2 is almost done completely minus a few sprites and visual tweaks!
Happy Valentine's day! In terms of progress, we've started early visuals on a floor 3 level with only one out of three levels in the floor still needing major layout revisions! Art by @osp08.bsky.social and @welegi.lol respectively.
(Sprite by @fishibi.bsky.social!)
Meet Mister Fudgeton.
We've just released our first Sugary Spire newsletter and updated part of our website! You can check it out here: sugaryspire.com/bgs/news/
I don't know why he's so invested in this. Happy Easter
art by @benzthing.bsky.social!
Thank you all for your patience! Sugary Spire: Exhibition Night is now fully playable and translated into three other languages: Spanish, Brazilian Portuguese, and Russian. en-painter.itch.io/sugary-spire...
My original sketches of the S and P rank badges in Sugary Spire before I made them into sprites + some rejects
(Art by @osp08.bsky.social!)
my video of all of the stuff i did for sugary spire is out!!!!
www.youtube.com/watch?v=a20i...
We've released a patch with a lot of small fixes, as well as an itch page that we'll be hosting the download for Exhibition Night on. You can check out the patch notes for Sugary Spire: Exhibition Night V1.1 Here: en-painter.itch.io/sugary-spire...
hello i was grizzelle. i was barely on screen but the stream was still a blast to be in lol
i did get stuck in heaven for a solid few minutes though so oops
Hmm... Thank you for enjoying my exhibition. Much to ponder.
A huge, HUGE thanks to everyone who made this demo possible, and another huge thanks to everyone who tuned into the stream today! I had a blast sharing the role of Oizelle with Gaproo (I played her for the 2nd half of the stream) and voicing The Painter in Exhibition Night! <3
Sugary Spire: Exhibition Night is out now! (It's been out for a bit, actually, but we forgot to mention it on here... Sorry Bluesky!) www.youtube.com/watch?v=InEi...
The Exhibition Night launch stream starts in fifteen minutes on www.twitch.tv/pitchsugar. As soon as the stream ends, Sugary Spire: Exhibition Night will be released for the public to play. We have a lot in store for you guys, so don't miss out!
Reminder: If you want to play Exhibition Night as soon as it drops, be sure to tune into our launch stream tomorrow! We'll be starting around 3PM EST/12PM PST on www.twitch.tv/pitchsugar, don't be late!
Our launch stream starts tomorrow on Twitch at 3 PM EST/12 PM PST. Don't keep the Painter waiting...
(Art by @fishibi.bsky.social and @glubbington.bsky.social!)
Although you'll be playing the same 4 levels as before, every aspect of our game, from the graphics to the level design, has been completely overhauled. Soon, you'll see just what Exhibition Night has in store for you...
Exhibition Night is the last demo we'll be making for Sugary Spire before the full game releases, and it comes out tomorrow. We've worked diligently to ensure that the quality will be at least on par with the final game.
(Art by @fishibi.bsky.social, colored by @only1indigo.bsky.social!)
4 Levels
12 Secrets
2 Days
(Art by @fishibi.bsky.social!)
3 Days