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Posts by astralCastoff ๐Ÿ‡ฎ๐Ÿ‡ช

I was literally ranting to my sister we need to buy one a few hours ago

1 month ago 1 0 0 0

This looks amazing. How easily can you import sounds? Would be amazing if you could share around sound packs that can be imported for more options. What effects are you planning, reverb etc?

2 months ago 0 0 1 0
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new horrible creature for player shrimps to krill. this thing is begging for death!
#gamedev #indiedev

11 months ago 30 7 3 0

Can I get in on this? ๐Ÿ˜€

1 year ago 3 0 1 0

"n64 graphics" games that have textures 4x the size

1 year ago 2 0 0 0
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REAL SHRIMP FOOTAGE: ๐Ÿฆ
STUPID rayquaza eel boss was NO MATCH for the FORBIDDEN SHRIMP JITSU TECHNIQUE...
#gamedev #indiedev #godot

1 year ago 12 5 0 0

For a sec I thought that was a really messed-up Ireland on the left ๐Ÿ˜„

1 year ago 1 0 0 0
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Even if you had all the time in the world to perfect it from top to bottom, people would play the game and say it's far from perfect and needs changing.

1 year ago 2 0 0 0
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1 year ago 0 0 0 0

Remember when every game was an Overwatch clone for a while?

1 year ago 2 0 1 0

Detailed! I love sketches like these for game ideas.

1 year ago 0 0 0 0

Ooh ๐Ÿ‘€

1 year ago 0 0 0 0

Awesome!

1 year ago 0 0 0 0
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New loading screen! #gamedev

1 year ago 13 4 0 0

Whoa.

1 year ago 1 0 0 0

Lookin good.

1 year ago 1 0 0 0
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I stayed up until 4am last night and woke up to this in my unity project.

I'm not sure if this quick time event makes sense but I'm proud of the parry sound effect. #gamedev

1 year ago 13 3 0 0

Awesome! You ever play Sky: CotL? Kinda reminds me of the player characters from that!

1 year ago 1 0 1 0

I've tried or attempts to port to Render Graph API have been successful. I'm not particularly versed in this side of rendering, so I'm pretty out of my depth here. (2/2)

1 year ago 0 0 0 0

What immediately breaks is `CS0619: 'ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)' is obsolete: 'Use RTHandle for colorAttachment'` and `CS0619: 'ScriptableRenderer.cameraColorTarget' is obsolete: 'Use cameraColorTargetHandle'`, but none of the fixes (1/2)

1 year ago 0 0 1 0

I think a lot of this is just frustration with their pace of updates. It's hard when you're making one of the biggest games in the world and need to test for many platforms, but Mojang also has dedicated community who would be only too happy to have added their work to the game officially.

1 year ago 1 0 1 0

Too mysterious! I have too many questions.

1 year ago 1 0 1 0
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Stacking text shadows for 3D text. #gamedev

1 year ago 19 1 0 0

The gap between the object and outline is done by scaling the vertices in the shader (not ideal), and the wobble is done by adding noise to their screenspace position (so they only move horizontally and vertically, never away from the camera) and then a scrolling tiled screenspace "noise" texture.

1 year ago 0 0 1 0
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I'd love a copy if you still have any! Been working recently on a jump flood based animated sketchy outline, but it broke in Unity 6 and I noticed Linework supports Unity 6.

1 year ago 0 0 1 0
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Something I've been working on. #gamedev

1 year ago 15 1 1 0

This is so sick! I'm actually making something similar haha

1 year ago 1 0 1 0
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Birthday Cake. 836 tris #gamedev

1 year ago 5 0 0 0

well I definitely don't do it the way you're "supposed" to do it, I just record them all as one big audio clip and then export segments of it as individual .ogg files ๐Ÿคซ

1 year ago 1 0 1 0

Whoa! I didn't even know it was out ๐Ÿ˜ฑ been meaning to pick this up on itch!

1 year ago 1 0 1 0