I'm now using a custom UI to view and edit level layouts in a Unity Inspector display. I've also got some custom terrain generators, so I can easily mass generate tiles for variety, then re-roll parts or tweak tiles as needed. #intotherootforge #indiegamedev #gamedev #indiegame #unity6
Posts by Hugenormous Games
I've now added a Dash, and a slight slow to attacks. Dash to close in on monsters for your short range attacks, evade area threats and smash through blockages. #indiegamedev #gamedev #indiegame
A look at a new addition to the card level system! Archetype trees add additional modifiers, while higher level cards can have Rare and Double-Edged modifiers to add transformative changes. #intotherootforge #indiegamedev #gamedev
Join our discord to see more!
https://discord.com/invite/nTwDjansKP
A demonstration of how the Shader Graph was used to create motion with an NPC, and how it can go horribly wrong.
Join our discord to see more!
https://discord.com/invite/nTwDjansKP
#intotherootforge #indiegamedev #gamedev #indiegame
Here is a look at one of the new characters that will guide you through a secret new game mechanic. Designed by my daughter, with some celestial effects to bring her to life. #intotherootforge #indiegamedev #gamedev
Join our discord!
https://discord.com/invite/nTwDjansKP
A look at the newly updated card visuals, helping them stand out from the backdrop.
Join our discord to see more behind-the-scenes details, and get involved with our upcoming Closed Alpha Test.
https://discord.com/invite/nTwDjansKP
Thanks! Lots of messing around in Unity’s Shader Graph.
With a Closed Alpha coming up, you should join our Discord channel for a chance to try out the game in the Closed Alpha!
discord.com/invite/nTwDj...
Here is a glimpse at a new monster that fires explosive mines. He needs a name! Bonus points for a solid pun name. Reply with your suggestions!
#indiegamedev #gamedev #intotherootforge
Glowworms and visual improvements!
Some visual updates in the later part of Zone 1. Also a tile feature where you can see the new slime bosses being grown.
A picture of a majestic cat beast with a rad Into the Rootforge t-shirt behind it.
Working on some cool but super secret stuff this week, so instead you get a picture of our new cat, Toasty! Also featuring some exclusive Rootforge merch… and by exclusive, I mean I only have one and you can't have it because I'm wearing it.
We're happy to announce that we've received funding from CODE NZ as part of their national funding round! Big thanks to everyone at CODE, and everyone who supported us to get here. Onward to the next milestone! #indiegamedev #gamedev
www.nz-code.nz/post/960-000...
Taking a break from tutorials and bug fixes to make a new threat, the adorable but dangerous G'bai. #intotherootforge #indiegame #gamedev #indiegamedev
I've been working on boring preloading stuff, but we do have a fancy load screen to show for it! Do you think the run should start automatically once loaded, or should it start only when you say you're ready? Should there be an option? #indiegamedev #intotherootforge #gamedev
Take a look at the new Blastspiker enemy!
After 14 years working on Path of Exile and Path of Exile 2, I'm now going full time indie on Into the Rootforge! It's going to be a wild ride, I hope you'll all join me on this new adventure!
- Rory Rackham
#intotherootforge #indiegame #gamedev #videogames #endlessrunner #deckbuilding #roguelike
Take a look at Wind Glaive, a returning attack card that can be upgraded to be redrawn when caught.
youtube.com/shorts/xNitt...
#intotherootforge #indiegame
Here is a new short explaining the card attack system in Into the Rootforge! youtube.com/shorts/HY3q_... #intotherootforge
We're proud to reveal Into the Rootforge, a fusion of runner, roguelike and card-based action combat.
Watch our trailer now, then wishlist on Steam!
youtu.be/jnT5JgjxJUs
store.steampowered.com/app/3580890/...