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Posts by Shane Canning

Good times! Enjoy the rest of your trip!

11 months ago 1 0 0 0
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Reference for the arena #blockout of the reservoir pumping station.

#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.

Used 80% vanilla UE shape meshes + proxies .

11 months ago 7 3 0 0
Video

Gotham Knights #leveldesign!

Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.

I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.

#gamedev commentary! 🔊
#Batman

11 months ago 25 3 2 0
Still from the video game teaser: KEMURI. The back of a character lit by the sun, surrounded by smoke.

Still from the video game teaser: KEMURI. The back of a character lit by the sun, surrounded by smoke.

Still from the video game teaser: KEMURI. A wide environment shot.

Still from the video game teaser: KEMURI. A wide environment shot.

Still from the video game teaser: KEMURI. A character swiping a sword.

Still from the video game teaser: KEMURI. A character swiping a sword.

Still from the video game teaser: KEMURI. Many Japanese yokai floating.

Still from the video game teaser: KEMURI. Many Japanese yokai floating.

I’ll be speaking at GDC this month: “The Art and Animation of KEMURI” - see you there! 🫶 @officialgdc.bsky.social

1 year ago 210 27 2 0
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1 year ago 2 0 0 0
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1 year ago 1 0 0 0
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1 year ago 1 0 0 0
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#WF2025W Wonder Festival!

1 year ago 5 0 3 0
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1 year ago 4 1 0 0
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#unseentokyo

1 year ago 4 0 0 0

Appreciate It!

1 year ago 1 0 0 0

Thank you!!!

1 year ago 0 0 0 0

This looks fun to play man! Well done! You’re always shocking me with awesome stuff!!!

1 year ago 1 0 0 0

Thank you everyone for helping me with this! Especially @ikuminakamura.bsky.social !

1 year ago 18 1 2 0
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We made KEMURI wallpapers for you ❤️
Art by NASS

1 year ago 121 30 4 0