Why do the Japanese like their buns askew (2026)
Posts by Winston Yallow
Yes! Basically, I included an iframe that showed the web editor:
editor.godotengine.org/releases/4.6...
Cool lil announcement: I'll be speaking on GodotCon Amsterdam :D !
I'll be talking about grant writing and what mistakes to avoid.
(Also, many thanks to the Godot folks for reaching out to me!)
I love the slide previews, that seems super helpful!
For a workshop I gave I used a slightly different approach: The presentation was made with reveal.js in HTML, but I didn't want to have to switch between the presentation and Godot. So I used the web editor and embedded it directly into my slides
screw it
*turns your godot into powerpoint*
After almost twenty years on the platform, EFF is logging off of X.
This isnโt a decision we made lightly, but it might be overdue. ๐งต (1/5)
www.eff.org/deeplinks/2...
Everyone, we finally announced our open beta for @p2ce.bsky.social today!
Go wishlist and check it out here: store.steampowered.com/app/440000/P...
#Portal #Portal2 #Valve #SourceEngine
On a scale from 1 to 10, how much would you be interested in a Godot desk buddy for your rubber duck debugging session, available in different colors as event goodies?
I need this! ๐
The Mega Crit logo a heart and the Godot logo side by side
We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 ๐ซก
fund.godotengine.org
Folks often ask, especially at Tool Design Roundtables: "How can we best teach our tools to new and existing users?"
The answer: We know how well it works in games to have interactive tutorials, so why not apply that to your tools? GDQuest has a Godot interactive tutorial, with a public framework!
my game, previously on just steam, is out now on all 3 consoles! (ps5, xbox series/one/handheld, switch 2) - I did much of the technical work to port it so Iโm super proud and happy~
The degree to which the bluesky leadership does not understand the people who populate their service is extremely funny. Their AI tool is followed by 1,500 people but blocked by 125,000.
The way classical music is named is nuts. "Symphony Number 5" and "Concerto in C major for flute and harp"
Imagine we named videogames that way!
"Role Playing Game, in a Desert"
"Racing game with boosts, and items"
"Shooting Multiplayer 5"
So Israel literally just imposed an apartheid execution law - if an Israeli commits murder in the West Bank, they get a medal after being performatively told that that might've been a bit much. If a Palestinian defends themselves in the West Bank and an Israeli is killed, they are hanged.
The AIs are complaining now: An AI agent that submitted and added to Wikipedia articles wrote several blogs complaining about Wikipedia editors banning it from making contributions to the online encyclopedia after it was caught.
www.404media.co/an-ai-agent-...
Yeah I didn't double check. Well, it's possible in Godot and Unity it seems ๐
Oh lol, you are right! Kenney posted so much about Godot lately that I didn't double check ๐
This looks like the default Gizmo's within the Godot editior. So my guess is that this uses editor plugins to add custom handles.
You can find more information here: docs.godotengine.org/en/stable/tu...
Take a look at some of the custom editor tools I'm using to build my city ๐จ Once the city is complete, it'll be distributed as a public domain model - ready for your games and projects.
Its #wishlistwednesday
We are making our first game, Trash City Turbo!
Its a fun arcade experience about cleaning up a dinky cyberpunk city in your souped up road sweeper!
You can find us on Steam here - store.steampowered.com/app/4484260/...
#indiegame #indiedev #madewithgodot #gamedev
I like to got to public parks or nearby nature / recreational areas. Both for small walks as well as to find a quiet spot to sit down and read or maybe write into my notebook.
Libraries are also pretty neat, I sometimes go there for preparing a TTRPG night.
SURVIVAL HORROR IN THE ALPS FFS!
No AI slop in my game... For your consideration: Mundaun - a lovingly hand-pencilled horror tale.
It's at 93% positive on Steam. It's on a steep sale right now.
All human made. Sound. Voice acting in a language I don't even speak!
BUY IT -> SUPPORT HUMAN (me)
When Twitter was still a thing, I was sometimes asked about a book of selected Twitter threads of mine, mainly ones about weird government jobs, the challenger disaster self care PSA, the bullshit wackiness of eyes, etc.
Is there still any interest for that sort of book?
EXAMPLE: River crossing
I'll be releasing Godot Starter Kit: Match-3 tomorrow but for now I want to direct your attention to the 70 (!) splash screens I've made which you can use to proudly display your excellent taste in game engines. โจ
github.com/KenneyNL/God...
I wouldn't say it shouldn't exist. I use them regularly. I just think this specific example can be solved differently. I personally use them for a lot of stuff, from mini maps to tech art
It just feels like having a SubViewport (with everything that it entails: positioning the camera for the SubViewport, positioning the SubViewport, rendering the result of the SubViewport into the main scene) is less performant and harder to implement than just rendering it directly in the main scene
That's what I meant with setting the position. You'd basically have a script that updates the position each frame to be something like this:
camera_pos + earth_direction * distance_factor