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Posts by Kiver

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(I still won)

3 weeks ago 15 0 0 0
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Inksight | Splatoon 3 Anticheat Analyzer Analyze Splatoon 3 replays for modifications using integrity checks and internal reports.

hana.lol/inksight/

4 weeks ago 1 0 0 0
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This lobby was so messed up...

Nintendo's distribution system put three weapons from the same category (backline) which actually messed it all up, causing it to switch from the original "1-4-5-8 vs 2-3-6-7" setup to an "even vs uneven" distribution...

Poor Luna who wasn't supposed to be there 🫒

4 weeks ago 18 0 2 0

Amazing tool!

4 weeks ago 14 1 0 0

Honestly I just lay back on my chair, game feels easier than other roles

1 month ago 1 0 0 0
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1 month ago 42 0 2 1
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1 month ago 25 0 1 0
1 month ago 20 0 0 1
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#splatoon3 #compsplatoon

1 month ago 24 2 0 0
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a black and white drawing of a man covering his face with his hands and the words oh my god bruh ALT: a black and white drawing of a man covering his face with his hands and the words oh my god bruh
1 month ago 1 0 1 0

I get better results with a day1 k-luna than my actual mains in X-Rank
Make it make sense 🀣

1 month ago 22 1 2 0
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Shuma is just TOO much

1 month ago 29 2 0 0
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2 months ago 48 1 1 1
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2 months ago 25 2 2 0
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2 months ago 2 0 0 0
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I AM BREAKING MY SILENCE #splatoon #splatoon3 #nintendo #fyp #gaming TikTok video by Champ

IT NEEDS TO BE SAID ! www.tiktok.com/@ju5t_champ/...

2 months ago 1 1 0 0
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2 months ago 28 0 0 0
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.

Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.

Flow Aura State write-up (alt text in images) #Splatoon3

2 months ago 406 145 11 10
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2 months ago 57 6 1 0

I keep switching between dualie, pro and gal due to indecisiveness 😐

2 months ago 11 0 0 0

Oh damn...

2 months ago 0 0 1 0

Does Anarchy (Series/Open) affect our internal MMR in X Rank?

2 months ago 4 0 1 0
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2 months ago 15 0 0 0

β€ͺNo nerfs on pen/eliter, hammer, mini and slosher is lowkey crazy though
Same for their pattern to nerf a blaster, only to buff another one: rb β†’ sblast β†’ blaster

2 months ago 27 1 1 0

Flow State ❌
Flow Aura βœ”οΈ

2 months ago 42 5 1 0
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I want to support the new generation of players as much as anyone, but it’s frustrating seeing many of them team up with known problematic players. Especially after the Jackpot situation, these players just learned how to hide their behavior in their discord groupchat of being normal human beings

2 months ago 183 32 7 2
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This is getting ridiculous

3 months ago 30 1 0 0
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Now we are talking #apex

3 months ago 4 0 0 0
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"Some new features added to battles" is interesting

3 months ago 29 1 1 2

Like I said πŸ—£

3 months ago 0 0 0 0