Why do the Japanese like their buns askew (2026)
Posts by Eugene Griskov
BAFTA pulling a trailer for an autobiographical game about surviving sexual assault only hours before it was said to be a part of a showcase is an exceptionally bad look.
At this point real news are indistinguishable from parody
Wow awesome
Resume
Resume
Hey y'all, I was recently hit by layoffs at Respawn/EA:
I'm a veteran #LevelDesigner with 17+yrs of exp in the AAA space (MP + SP, 3rd person + FPS).
I'm seeking a Principal Level Design or Lead LD/Design Manager role (I've worked in both IC + management) if y'all are hiring/know connections!
the PC boxart illustration for PoP redone with a captive prince and a charging princess
the Princess fighting a skeleton, while a bird-guard is waiting her turn above
the Princess doing the classic puzzle from the beginning of Prince of Persia II
Princess of Persia
128x128px
16 pico8 colors
#pixelart
Like. Come on. Science is cool, and scientists are cool
A lot of inertia and some gamedev tools mostly
An LLM can never hit the Ballmer Peak
Therefore an LLM must never write code
So you're telling me Claude functions by screaming at itself "WRITE GOOD CODE NO BUGS SECURE VERY STABLE", mashes compile button, reads back the error and yells ONLY GOOD CODE NO BUGS at itself again while crying and copying random things from Stack Overflow until it compiles?
it just like me fr fr
I was wondering why are they not going down to the surface. Now it makes sense.
The afro-centric goofy meme of the space jam like 90s disney knock off characters where goofy says "dam bitch you live like this?" while looking at her messy room and the girl smiles shyly. Only the messy room now has the claude source code examples from the leak all over it.
Credit: sauropods.win/@futurebird/...
"So after every "subagent" runs, claude code creates another "agent" to check on whether the first "agent" did the thing it was supposed to."
How much could an agent cost, Michael?
Okay. An important moment for us, if you’ll indulge me with a repost. It’s time to start the very first whisper of noise about our next game.
It’s a mailing list! But it’s a mailing list that I’m hoping will be a bit different than what you’re used to.
mailchi.mp/bithellgames...
OPPORTUNITY - Lead Writer - Amsterdam
Not affiliated. Shares welcome.
www.guerrilla-games.com/join/lead-wr...
Erosion demo based on @runevision.bsky.social's work
fragcoord.xyz/s/avexf6ni
My erosion filter is out! Video, blog post, and shader source.
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
www.youtube.com/watch?v=r4V2...
Companion blog post:
blog.runevision.com/2026/03/fast...
#ProcGen #vfx #GameDev
"Every good game I've ever seen has eventually found its audience!"
image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.
I am not sure I can overstate how useful this tool is. Not sure if your game is paging out GPU-memory to system-memory? Well now you know :)
github.com/jonasmr/demo...
The creator claims to have finished a playthrough and hand edited the translation, but it was AI generated at first. So totes fair if you'd like to ban ai slop translation mods. But to me it really doesn't seem like a crack or copy of the game.
Are you sure? It seems like AI translation to Russian, not crack/pirated copy. Unless I'm missing something.
I think it's healthy to at least skim through this shared spreadsheet of the Unreal layoffs.
Obviously in case you can spot opportunities for people, but also, it brings home the amount of human knowledge and skill that is just being thrown on the bonfire here.
docs.google.com/spreadsheets...
So hey! In more concrete terms: I got hit by the Epic layoff yesterday.
- Looking for Senior/Principal/Lead-ish roles around Level Design, Technical Design, Systems Design, etc.
- Strong preference for US/Seattle/Remote
Site is a little rough from the last time around, but: andrew-weldon.design
Finally! All of that for just showing a dynamic illustration in app!
Bunch of algorithms was implemented for this dynamic illustration.
WIP version available (github.com/soufianek... no LaTeX yet!)
Depends on ImPlatform for custom shaders github.com/soufianek...
1/4
Damn, I was so close
Well, it was a dot product by up vector, which just takes z, so I just replaced dot product with taking z... But still... The sheer graphicalness
I did a dot product in shader code and it fixed the problem \o/ am I like a proper graphics programmer now?