Advertisement Β· 728 Γ— 90

Posts by PigeonPeak

Preview
a close up of a man wearing headphones and a necklace . ALT: a close up of a man wearing headphones and a necklace .
1 month ago 6 0 0 0

Theme: sourdough

2 months ago 4 0 0 0

πŸ™Œ

3 months ago 1 0 0 0

Last year I implemented a very flexible hierarchical state machine. It was too flexible and dynamic, and that made it difficult to maintain and extend.

This year I'm remaking it, and I'm very excited to implement what I've learned.

3 months ago 2 0 1 0

Agree

4 months ago 0 0 0 0

I've been busy working on my homelab lately, so fun πŸ₯³

4 months ago 2 0 0 0

SAME!

5 months ago 1 0 1 0
Video

My test levels does not look good at all, but that's ok
#gamedev #indiedev

6 months ago 12 3 0 0

So cool!

6 months ago 1 0 0 0
Advertisement

Just what I needed!

6 months ago 1 0 0 0

Amazing game, enjoy it!

6 months ago 0 0 0 0

You'll probably solve the stuttering when you get some rest πŸ˜ŽπŸ‘

6 months ago 0 0 0 0

Haha nice, i like that

8 months ago 1 0 0 0

Nice, and let me guess: max 9 hp?

8 months ago 1 0 1 0

Allowed to touch water once it seems?

8 months ago 1 0 1 0

Eyy! That's so funny, thanks!

8 months ago 1 0 0 0

If it's too noticeable I'll dial down the transparency, but overall it's needed imo. So hopefully they'll be better off not noticing :-)

8 months ago 1 0 1 0
Advertisement
Video

Im working! #gamedev #indiedev

8 months ago 18 4 1 0

That's sick!

9 months ago 1 0 0 0
Video

DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.

9 months ago 1896 419 24 20

You could probably import the heightmap, if you want more work that is πŸ˜†

9 months ago 1 0 1 0

What tool are you using for the terrain? Looks good as usual

9 months ago 1 0 1 0

Yeah, you're probably right, I'm just really good on over complicating things

9 months ago 0 0 0 0

Very nice 😎 I guess the future proofing is for me (the dev) to be able to re-use the system in later projects, and not have to do it all again.

Personally I like games that don't have game breaking updates that destroy game saves.

9 months ago 0 0 1 0

I'm working on game saves, while it's easy to design a simple system, it might not be very future proof. I'm currently working on separating storage, serialization and data validation.

I'm curious; how do you handle game save data? And do you protect it from being modified?

9 months ago 1 0 1 0

Fun to see

9 months ago 0 0 0 0
Advertisement

Sometimes I feel like gamedev is just chipping away small chunks of a mountain to somehow make it look like a vase

10 months ago 8 1 0 0

That animator is me! Thanks πŸ‘

10 months ago 2 0 1 0

Oh very nice, like paddle boat. I'll se what I can do

10 months ago 0 0 0 0

I'm using Godot 😎

10 months ago 2 0 0 0