Advertisement · 728 × 90

Posts by Michael Wiesing

Preview
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems | ACM Conferences CHI: Conference on Human Factors in Computing Systems

The extended proceedings (containing all posters, demos, workshops and more) is also online: dl.acm.org/doi/proceedi...

1 week ago 3 3 0 0
Post image

Anyone here at CHI this week?

1 week ago 0 0 0 0

NEW preprint with @stephen-ramanoel.bsky.social and @mobilebrainimaging.bsky.social 🎉

In this final study of my PhD, we combined immersive virtual reality with mobile EEG and gait analysis during a path integration task, recording from 30 young and 32 older adults

www.biorxiv.org/content/10.6...

3 weeks ago 26 11 1 1

[Admin] Liebe alle, auch diese Woche machen wir eine kleine Pause. In der Zwischenzeit suchen wir weiterhin neue Wissenschaftler*innen, die eine Woche lang unseren Account übernehmen möchten (gerne auch kurzfristig).

Interesse? Meldet euch unter: dasistsciencetwitter@gmail.com.

3 weeks ago 65 34 2 2
PRESENCE: A TOOLSET OF HYPER_REALISTIC AND XR-BASED INTERACTIONS – XR Presence Project

presence-xr.eu/presence-a-t... 🔗

🚀 Tomorrow: The Grand Finale!

Join the PRESENCE Project for our final session. A Cross-Project Panel Discussion chaired by Mel Slater, wrapping up 10 weeks of XR innovation.

🗓️ March 25 | 🕔 17:00 CET

#XR #Innovation #HorizonEurope #Webinar #PRESENCE

4 weeks ago 3 1 0 0
Post image Post image Post image Post image

I'm working on transferring Metahumans to Unity, which works well so far. But now I'm working on the shading and it's incredible how complex the eye shader for them is!
I guess I need to drastically simplify the eyes here to get this running on Quest 😅

1 month ago 0 1 0 0
Post image

The feedback to my application for a La Caixa Grant I applied for, is just an AI summary.

1 month ago 0 1 0 0

Recent work has shown how vulnerable online survey research is to LLMs. Motivated by this, we examined our online Posner cueing data from Prolific. It's concerning. We now must carefully consider when (or whether?) online behavioral data can be trusted.
see our comment:
www.pnas.org/doi/10.1073/...

2 months ago 78 34 6 6

Thanks! 😅

2 months ago 1 0 0 0

Immediately reminded me of your VR experience with the beautifully deformed hands. @drgbuckingham.bsky.social

2 months ago 0 0 0 0
Advertisement
Video

I'm trying to implement some physics hands, with some interesting results so far.

2 months ago 3 0 3 0
Video

Tomorrow (4th February 2026) I am giving a talk about physics-driven characters for Virtual Reality created with Deep Reinforcement Learning, and what cognitive sciences can learn from these.

If this sounds interesting, you can attend following this link: presence-xr.eu/presence-a-t...

It's free!

2 months ago 4 2 1 1
Post image

Frontiers collection on 'A Metaverse for the Good: AI and the Metaverse' - see the call on www.frontiersin.org/research-top...

2 months ago 0 1 0 0
Post image

If you ever wondered how the inside of Quest 2 controller looks like, I have something for you!

2 months ago 0 0 0 0
Preview
Frontiers | Virtual Bodies for Real Humans - Avatars, Sensations and Emotions Our bodies are fundamental to how we experience and interact with the physical world, and they shape the way our minds develop. The human brain develops toge...

Submit here: www.frontiersin.org/research-top...

#VR #Neuroscience #Embodiment #Science #VRresearch

2 months ago 0 2 0 0
Post image

Higher quality screenshot

2 months ago 1 0 0 0
Post image

First paper of the year out (we started with the project back in 2022): we used a VR penalty shoot-out task and show that higher autistic traits are linked to less flexible updating of internal predictions rather than stronger generic serial biases.

www.researchgate.net/publication/...

2 months ago 4 0 1 0
Post image

🥽 Call for Papers: Virtual Bodies for Real Humans

We are hosting a new Research Topic in Frontiers in Virtual Reality! Hosted by Christian Klaes, Michael Wiesing & Art Pilacinski.

We're looking for research on embodiment, phantom touch & the emotional impact of avatars. 🧠✨

2 months ago 2 2 1 0
Advertisement
Post image

This is a custom 3D printed mount to do some controller latency tests we plan to do. :)

3 months ago 1 0 0 0

The PRESENCE Project is making XR more realistic than ever! 🌐

Join our 10-week webinar series starting Jan 21 to explore: ✨ Holoportation 🤚 Haptics (Digital Touch) 👥 Intelligent Virtual Humans

Hear from experts like Mel Slater & Frank Steinicke.

Register: presence-xr.eu/presence-a-t...

#XR #Tech

3 months ago 5 2 0 0

It's about time somebody did this ⤵️

We systematically reviewed 50/2060 screened studies that looked at how changing someone's own pain experience also affects how people feel and respond to others’ emotions and pain. ⚡

Read it now in @painthejournal.bsky.social: journals.lww.com/pain/fulltex...

3 months ago 14 5 1 1
3 months ago 1 0 0 0

And the paper got just accepted and will soon be out in PLOS One 🎉

3 months ago 0 0 0 0

The number 1 movie when you were ten years old will define your 2026!

4 months ago 0 0 0 0
Post image

🧠 Reminder for the #NeuroscienceCommunity
Abstracts & Registration for #MoBI2026 is open!

👉 Find everything you need here:
blogs.tu-berlin.de/bpn_mobi2026/
📍 Travel info
🏨 Accommodation details
📝 Abstract submission

PS: we now also have an amazing place for the social...(stay tuned)

4 months ago 4 3 0 0

I can't tell you all how proud and happy I am that this sees the light of day! Thank you to everyone involved. 🙏

4 months ago 16 1 1 0
Post image

Note to self: Add a fallback idle animation for when the headset is removed…

4 months ago 4 1 0 0
Post image

First demo session successfully done. More later

4 months ago 0 0 0 0
Advertisement
Post image

My outfit for today’s first live demo of our virtual Museum. I’ll be giving a remote tour from Barcelona for participants at the “Freedom of Expression in XR” workshop at the Council of Europe, where three of our lab members are present as experts today.

4 months ago 1 0 1 0