to improve experiences of the speed trials, you will soon be able to see your best time and replay the challenge, among other things.
these trials are pretty open ended, with strategies evolving as you learn more moves and find stronger tools.
only a bit more to fix for this QoL update, stay tuned
Posts by matthew | ENCHAIN out NOW
working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers)
still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too.
#enchain #indiedev
more incoming QoL: map perspective mode and compass
working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers)
still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too.
#enchain #indiedev
the demo is pretty outdated, last updated several years ago. there are quite a few quality changes missing. for the most part, the full version can transfer save data from the demo to continue where you left off
also, beware, just ~12 hrs left for the launch discount!
a bowhorn enemy, with large fangs and a bony frame, is perched on a stone platform in front of a large red and black rhomboid gate, with a monolithic tower in the background. a weapon pickup sits on a stairway in front of the stairway just off to the right. a dark blue sky overcasts the scene
ENCHAIN has already been out for almost 2 weeks! early access launch has been great. feedback has been super positive and thoughtful, from what I peeked at so far. thank you for the support!
been on a break, excited to jump back in. I will start making the first update (QoL+polish) next week.
ENCHAIN is out NOW in Early Access!! go and buy!
store.steampowered.com/app/1396870/...
ENCHAIN is out NOW in Early Access!! go and buy!
store.steampowered.com/app/1396870/...
latest official announcement from a moment ago. just need to wait this out before releasing store.steampowered.com/news/app/139...
I've run into a wall with Steam build review and can't release my game until they approve, unfortunately. Sorry to anyone waiting! I'll update as soon as I get confirmation when the build will go live.
gun that shoots boost pads is just two days away
slides are the bread and butter of ENCHAIN's moveset. just 3 days until early access!
store.steampowered.com/app/1396870/...
first-person perspective of a skeleton in a lowpoly environment holding a crossbow-like weapon just fired at a platform in center view. a towering monolith rises far above the player, with silhouetted stair structures to the left. the left hand holds a lantern.
several skeleton enemies approach the player on a rooftop in a bright dreamlike environment
the map menu in ENCHAIN showing the "chasm" area in miniature. (planning to improve this menu during EA)
three zombie enemies surround the player, charging up the handcannon while their legs indicate they are slide-hopping forward
recent screenshots. early access! just a week away
really heartwarming to see the release date announcement responses :)
been wanting to upload a few devlogs that never got posted here, this is the first:
star KOs! launch enemies with enough speed and they'll enter the stratosphere (2022)
after years of uncertainty, ENCHAIN is releasing into Early Access on February 12th!
explore an intertwined, non-linear underworld with expressive platforming and frenetic FPS action.
please wishlist!
store.steampowered.com/app/1396870/...
after years of uncertainty, ENCHAIN is releasing into Early Access on February 12th!
explore an intertwined, non-linear underworld with expressive platforming and frenetic FPS action.
please wishlist!
store.steampowered.com/app/1396870/...
happy new year! struck with inspiration to rework the flintlock charged-shot to have some AOE.
let 2026 have ENCHAIN things in store..!
thanks! happy new year!
happy new year! struck with inspiration to rework the flintlock charged-shot to have some AOE.
let 2026 have ENCHAIN things in store..!
the spinning does have a little hitbox! although this weapon now has a unique charge-shot animation, the animation shown in this clip was carried over from the revolver in the demo.
happy holidays!
reworking the brute's movement. making sure enemies can follow the player is becoming pretty important as the areas become more vertical
hello! my game is about exploring an interconnected underworld, grapple-hook movement tech, and frenetic FPS combat. been simmering on low for a few years now but it is almost ready. please wishlist: store.steampowered.com/app/1396870/... #pitchyagame
reworking the brute's movement. making sure enemies can follow the player is becoming pretty important as the areas become more vertical
happy halloween ๐ฆ๐
#lowpoly