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Posts by matthew | ENCHAIN out NOW

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to improve experiences of the speed trials, you will soon be able to see your best time and replay the challenge, among other things.

these trials are pretty open ended, with strategies evolving as you learn more moves and find stronger tools.

only a bit more to fix for this QoL update, stay tuned

6 days ago 16 2 0 0
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working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers)
still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too.
#enchain #indiedev

1 month ago 24 4 0 1

more incoming QoL: map perspective mode and compass

3 weeks ago 19 3 0 0
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working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers)
still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too.
#enchain #indiedev

1 month ago 24 4 0 1

the demo is pretty outdated, last updated several years ago. there are quite a few quality changes missing. for the most part, the full version can transfer save data from the demo to continue where you left off

1 month ago 1 0 0 0

also, beware, just ~12 hrs left for the launch discount!

1 month ago 6 0 0 0
a bowhorn enemy, with large fangs and a bony frame, is perched on a stone platform in front of a large red and black rhomboid gate, with a monolithic tower in the background. a weapon pickup sits on a stairway in front of the stairway just off to the right. a dark blue sky overcasts the scene

a bowhorn enemy, with large fangs and a bony frame, is perched on a stone platform in front of a large red and black rhomboid gate, with a monolithic tower in the background. a weapon pickup sits on a stairway in front of the stairway just off to the right. a dark blue sky overcasts the scene

ENCHAIN has already been out for almost 2 weeks! early access launch has been great. feedback has been super positive and thoughtful, from what I peeked at so far. thank you for the support!

been on a break, excited to jump back in. I will start making the first update (QoL+polish) next week.

1 month ago 28 5 2 0
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ENCHAIN is out NOW in Early Access!! go and buy!
store.steampowered.com/app/1396870/...

2 months ago 220 81 11 9
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Video

ENCHAIN is out NOW in Early Access!! go and buy!
store.steampowered.com/app/1396870/...

2 months ago 220 81 11 9

latest official announcement from a moment ago. just need to wait this out before releasing store.steampowered.com/news/app/139...

2 months ago 21 4 1 0

I've run into a wall with Steam build review and can't release my game until they approve, unfortunately. Sorry to anyone waiting! I'll update as soon as I get confirmation when the build will go live.

2 months ago 22 2 1 1
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gun that shoots boost pads is just two days away

2 months ago 25 4 0 0
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slides are the bread and butter of ENCHAIN's moveset. just 3 days until early access!
store.steampowered.com/app/1396870/...

2 months ago 25 2 0 0
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reflect bullets off of the lantern to quickly send enemies into walls #lowpoly #gamedev

2 months ago 59 12 1 0
first-person perspective of a skeleton in a lowpoly environment holding a crossbow-like weapon just fired at a platform in center view. a towering monolith rises far above the player, with silhouetted stair structures to the left. the left hand holds a lantern.

first-person perspective of a skeleton in a lowpoly environment holding a crossbow-like weapon just fired at a platform in center view. a towering monolith rises far above the player, with silhouetted stair structures to the left. the left hand holds a lantern.

several skeleton enemies approach the player on a rooftop in a bright dreamlike environment

several skeleton enemies approach the player on a rooftop in a bright dreamlike environment

the map menu in ENCHAIN showing the "chasm" area in miniature. (planning to improve this menu during EA)

the map menu in ENCHAIN showing the "chasm" area in miniature. (planning to improve this menu during EA)

three zombie enemies surround the player, charging up the handcannon while their legs indicate they are slide-hopping forward

three zombie enemies surround the player, charging up the handcannon while their legs indicate they are slide-hopping forward

recent screenshots. early access! just a week away

2 months ago 27 1 3 1
Preview
ENCHAIN on Steam Grapple, throw, and break your fellow undead in this bone-smashing exploration movement shooter. Challenge the afterlife, collect secret artifacts, and uncover the deprived depths as you clamber out o...

early access starts next week!! store.steampowered.com/app/1396870/...

2 months ago 11 2 0 0
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reflect bullets off of the lantern to quickly send enemies into walls #lowpoly #gamedev

2 months ago 59 12 1 0
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cannon jumping (April 2022)
#gamedev #indiedev

2 months ago 40 11 2 0
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cannon jumping (April 2022)
#gamedev #indiedev

2 months ago 40 11 2 0
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really heartwarming to see the release date announcement responses :)

been wanting to upload a few devlogs that never got posted here, this is the first:
star KOs! launch enemies with enough speed and they'll enter the stratosphere (2022)

2 months ago 28 4 2 0
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after years of uncertainty, ENCHAIN is releasing into Early Access on February 12th!

explore an intertwined, non-linear underworld with expressive platforming and frenetic FPS action.

please wishlist!
store.steampowered.com/app/1396870/...

2 months ago 152 60 11 2
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after years of uncertainty, ENCHAIN is releasing into Early Access on February 12th!

explore an intertwined, non-linear underworld with expressive platforming and frenetic FPS action.

please wishlist!
store.steampowered.com/app/1396870/...

2 months ago 152 60 11 2
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happy new year! struck with inspiration to rework the flintlock charged-shot to have some AOE.

let 2026 have ENCHAIN things in store..!

3 months ago 35 5 2 0

thanks! happy new year!

3 months ago 2 0 0 0
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happy new year! struck with inspiration to rework the flintlock charged-shot to have some AOE.

let 2026 have ENCHAIN things in store..!

3 months ago 35 5 2 0
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the spinning does have a little hitbox! although this weapon now has a unique charge-shot animation, the animation shown in this clip was carried over from the revolver in the demo.
happy holidays!

4 months ago 3 0 0 0
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reworking the brute's movement. making sure enemies can follow the player is becoming pretty important as the areas become more vertical

5 months ago 33 3 1 0
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hello! my game is about exploring an interconnected underworld, grapple-hook movement tech, and frenetic FPS combat. been simmering on low for a few years now but it is almost ready. please wishlist: store.steampowered.com/app/1396870/... #pitchyagame

5 months ago 207 58 12 2
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reworking the brute's movement. making sure enemies can follow the player is becoming pretty important as the areas become more vertical

5 months ago 33 3 1 0
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happy halloween ๐Ÿฆ‡๐Ÿ’€

#lowpoly

5 months ago 27 2 0 0