That's home. That's us.
This image of home just came down from the Artemis II crew.
Taken after their translunar injection burn, there are aurorae at top right and lower left, and zodiacal light at lower right.
Credit: NASA/Reid Wiseman
2 weeks ago
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3 months ago
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I cannot overstate just how awful this stupid fucking bill proposal is
- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals
it needs to be stopped, post haste
7 months ago
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It was a lot of fun to make, but I ran out of time and only managed to finish 11 levels out of the 25 I had planned :D Some corners were also cut during playtesting, which left the game in an unbeatable state. I plan on finishing the remaining levels at some point after the jam ends :)
8 months ago
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Breaking the Cycle by ShadowLT
A 2D metroidvania/puzzle platformer about manipulating animation cycles
Recently, I participated in the GMTK Game Jam and made a metroidvania/puzzle platformer about using video playback tools to change the world around you. You can check it out at shadowlt.itch.io/breaking-the... #gmtkjam #indiedev #gamedev
8 months ago
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Logo for the Stop Killing Games campaign, showing a SNES-style controller breaking down in pieces and disappearing #games
Today's the day, #StopKillingGames
If you are in Europe or UK, go sign the European Citizens' Initiative petition or the UK government petition - links and instructions can be found on the Stop Killing Games website: www.stopkillinggames.com
It only takes a couple minutes to sign!
9 months ago
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Advertisement
A definitive list of 90+ trans games throughout history
This Trans Day of Visibility, we found it necessary to make a definitive list of 90+ trans games throughout history that are loud and proud.
This #TransDayofVisibility weβve collated a definitive list of 90+ trans games throughout history.
Almost 100 games by trans developers and/or with trans representation.
Featuring games from:
@deconstructeam.bsky.social
@maddymakesgames.com
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checkpointgaming.net/features/202...
1 year ago
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Artists want to make art because it makes us feel good. AI is designed to make money on art by taking it away from us. It is going to be faster than us. Better than us. And it will make more money than us.
It was never about money, but the people in charge of AI made it precisely only about money.
1 year ago
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A picture showcasing in-editor movement in javaGame.
An early water level demo.
Implementing water physics may be difficult, but at least it's fun (unlike fixing the UI to support in-editor movement). Also, screenshotting now works!
1 year ago
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A screenshot of a custom-made level editor for a game I've been working on while learning Java.
javaGame //
Recently, I've been working on a game made using almost pure Java (no engine, just some libraries). Here's the custom level editor I've finished implementing today. It even has multiple brush settings :)
1146 lines of spaghetti code so far
1 year ago
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Hey!
I thought that I should probably post something, so this is my first post here on Bluesky!
You can expect gamedev and maths-related posts from me.
I sometimes write about other things that are on my mind, but these are sort of the main ones.
(btw, the frequency of my posts varies a lot).
1 year ago
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