Advertisement · 728 × 90

Posts by nolen

I am designing this year's ICFP programming contest!

if you've got strong opinions on what makes a good programming contest I would love to chat.

Bonus points if you've done the ICFP PC before. Or if you've got ideas about making a good contest in the age of agents!

3 days ago 24 4 0 0
Video
5 days ago 29 0 0 1
Video

document.querySelector("paper")

(this is all live in the browser)

1 week ago 112 5 2 2

👀

2 weeks ago 3 0 0 0

Interesting Ball is *terrible* but I could tell right away that it's an early DANIELS thing, which was fun.

Rap World ofc kicks ass, as does basically anything else Connor O'Malley makes.

3 weeks ago 2 0 0 0

fwiw Sherlock JR completely sold me on silent movies being great. Having an orchestra for the whole movie is great - the music tells you what's happening!

3 weeks ago 4 0 1 0
screenshot of letterboxd. I watched 3 movies on March 27th - Sherlock JR (from 1924), Interesting Ball (2014), and Rap World (2024). I gave Sherlock JR a 5/5 rating and Rap World a 4.5/5 rating. I did not rate Interesting Ball (it was bad).

screenshot of letterboxd. I watched 3 movies on March 27th - Sherlock JR (from 1924), Interesting Ball (2014), and Rap World (2024). I gave Sherlock JR a 5/5 rating and Rap World a 4.5/5 rating. I did not rate Interesting Ball (it was bad).

they're calling it the strangest triple feature of all time

3 weeks ago 12 0 1 0

had exactly the same experience! editor too tiny. the music tooling was pretty fun too iirc

1 month ago 2 0 0 0

also wow those are some hard problems!

1 month ago 2 0 0 0
Advertisement

how are you liking the pico8 tooling? are you coding in its funny little editor or separately?

this makes me want to go back to it. haven’t touched the pico8 in a few years

1 month ago 1 0 2 0

oh hmm I think that is pretty doable. lemme see.

1 month ago 3 0 0 0
Video

made my terminal explode when i close it

1 month ago 101 8 2 4

i have built the world's dumbest UI framework and I don't really know what to do with it at this point lol

1 month ago 3 0 0 0

ability to render the same "scene" (in this case a meme) across my desktop (as a real image) and across multiple terminals (as real text within those terminals) in real time.

1 month ago 6 0 0 0
Video

terminal to terminal communication prototype

1 month ago 61 3 3 1
Video

still got more features to add but i am building...something

1 month ago 13 1 1 0
Video

been playing with something around that too...

1 month ago 15 0 1 0
Video

made a bouncy ball that lives in my terminal and on my desktop

1 month ago 60 6 4 1
Advertisement

there aren't that many buttons so if you press them all you'll eventually solve it

1 month ago 1 0 1 0

parseword is very very good

1 month ago 17 4 1 0
Post image

I made a crossword

1 month ago 264 82 10 8

Ah FWIW I'm not actually using the search API at all! I download metadata for all videos for the channel, cache that locally, and then run my own searches against it. Which is what lets me add all the filtering that I want.

1 month ago 1 0 1 0

Official API - how much better is the internal one? The official API is frustratingly slow for large channels but otherwise fine. I didn't really look at internal stuff much because I'm always nervous about doing that (I do use a secret playlist ID to list all non-short videos)

1 month ago 0 0 1 0

lol I did spend some time playing with different ways to add thumbnails. But they all looked bad and tbh browsing without them is kinda nice.

1 month ago 0 0 0 0
Video

I made yt-browse, a youtube channel search TUI

Filter by date range, use regexes, order results by views/duration/date, find playlists, and ignore shorts. Everything is cached; search is instant after an initial load.

it's like search, but for youtube

github.com/nolenroyalty...

1 month ago 65 4 2 1
Advertisement

I wouldn't say it was a PoC, I'd say it is a game that has run its course.

How did you manage to get to the code in the first place? I'd think that was primarily linked from places that mention that the game is over.

1 month ago 0 0 0 0

so i prefer running a thing that's fun and exciting and new for 2 weeks and then shutting it down and getting to say "wasn't it fun to be a part of that" vs like, leaving it online forever with only a few players

1 month ago 1 0 0 0

my experience building games like this is that there is a lot of initial interest (and there was! people built a ton of fun things) and then once people have explored it activity dies off and you mostly have bots left over

1 month ago 0 0 1 0
Post image

sorry, I shut it down a while ago (I think stuff like this works best if it's relatively short-lived)

1 month ago 1 0 1 0
Video

working on a task tracker for sisyphus (compatible with any boulder and hill)

1 month ago 116 12 3 0