I just started with incineroar and iterated from there over time. I didnt decide to build around anything inparticular just kept picking up stuff from opponents until I found things I liked. The scope is actually massive
Posts by safetyblade
Pokemon has forever been my "cozy" game and I had access to every pokemon on launch except silly mega floette which needed me to finish ZA (I have not finished ZA lots of ways to get it 😄)
Just celebrating 🍾 ❤️
Not content just happy to make master ball!
I play all the mainline pokemon games but never really battles before and finally having full pokedexs paid off for me
Don't ask me anything else not sure I know enough yet 😆
I Completely Support This Petition….
Yes I am moving to snapcomplete because im getting 0 value from untapped now other than the tracker for stream
Yep its just consistent
I am stopping all use of untapped for marvel snap so i just want to share THE deckS stats this season from infinite only.
I am up over 10% on last season sticking on one deck and it doesnt get "boosted" stats anymore 😎
The borders!
Deadpool's Diner guide up now!
It's a combined guide, with a bunch of free decks and then the economy stuff which is in early access for 48 hours.
This took SO many hours! Minor spoilers: yeah, it's still pretty damn generous.
www.fourthlocation.com/deadpools-di...
# (1) Iceman # (1) Hydra Bob # (2) Zombie Mister Fantastic # (2) Askani'son # (2) H.E.R.B.I.E. # (2) Hawkeye Kate Bishop # (2) Sam Wilson Captain America # (3) Cosmo # (4) Juggernaut # (4) Stryfe # (5) Legion # (6) Aurora # QXJyNixIcmI2LEt0QnNocEEsSGRyQmI4LFNtV2xzbjksWm1iTXN0ckZudHN0YzE1LFN0cmY2LExnbjYsSmdncm50QSxJY21uNixBc2tuc245LENzbTU= # # To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.
Early deck share (although i worry it will get out early)
Stryfe Aurora needs something else to hit, Juggernaut and Legion fit the bill. They also are great 3rd on reveals on 6 to activate a Stryfe.
Askani'Son has excellent synergy here with Mr F but also with Aurora
@snapdecks.bsky.social
When you have safety and Danger in the same alliance (plus secret preview of something cool)
Agree its something that bothers me often too as I want to play games out and it why I sometimes spend days not "moving" with rank because I'm just trying to figure something out instead
Oh and those who try to erase it, ignore it, complain about it - it says more about them than it does anything else, accept it!
I find it funny, the salt when its me but when it was Joe Nobody #39 it was just dismissed 😎
Next month I might just want to try and make techno organic virus not suck or see how many Rama Tuts a Tut can Tut. Anyway I am going to leave it with - YES I ACTUALLY DID BEAT EVERYONE AND I DO DESERVE IT!
What I do think matters: finding personal challenges that push you further is more important.
This challenge did that for me this month. For once, the system let me show what my win rate could achieve if not for the ladder system.
So yeah, I hit rank 1, because I am good enough to do it, have hit before, but no, I would never have played the 5000 games some do to hit near this for no real reason. I am proud of this, as I should be, because no one else can claim what I have this season.
Use SP and rank as a indicator of improvement yes, but don't make your target based on something which is arbitrary and out of your control and actually designed to impede you. My goal is often, have fun and solve problems, that's it.
The real win for me was proving I could do it when I wanted to. Past that, I would recommend setting personal challenges than let a game system decide what matters.
However, if this was easy, I wouldn't be the first person to have done this over 4 years, just saying.
Would I do it again? Not on purpose. I know I am good at Snap, but I also know some of the best players are nowhere near top 100. Ranking systems are often better at keeping people engaged than separating the very best. That is by design, not a failure.
That deck did the same, it had surprising stats (Blade and Wolfsbane) few key tech cards (Armor mostly) and early stats which grew (Angela in that deck). This is a win by one or two plan, not win by 200 and face roll whilst on the toilet.
Which bring me to one personal highlight, I started "content" because post launch I made the non-Onslaught zoo deck which went against everyones pre launch content and SnapZone asked me to join. Now 4 years later the same style of deck is rank 1
Notice how the cards I have discussed are not Ozy and Sandstorm, they were just the easiest to play points package I could access. High Evo (too finnicky), Shou (too combo), this allows you to stay in early and flip games later. it's Zoo
Legion is often touted in tier lists as great but you see no one actually keep him in decks long, he often is the "flex" spot. Whereas he formed part of the core of this deck, for the same reason, abusing snaps. Juggernaut/Cosmo are just a forever back bone of this type of deck.
The thing they do "different" is how they interact with board states, and you can leverage. This is what Selene does really well and Caliban does a little. En Sabah Nur is THE GOAT at it. They allow for timing to be abused to steal cubes and wins.
On cards: Selene and “Objective” as a keyword still are not being abused properly. Caliban is starting to find a real place. Gambit is an outlier because the effect is uniquely powerful. Most of the rest is really about timing and cube leverage.
The mental side was massive. Once I got over 10k, I heavily limited games on that account and did all testing on my main. Most players do not have that luxury.
The advantage here in my opinion really boiled down to, the system was not holding me back with smaller gains to keep me playing as it thought I was better than my rank for a long time.
The biggest advantage was not having to brute force 1000s of games. It came from using one deck and leaning into specific meta interactions extremely hard. This is not how I like to play Snap, but a lot of grinders do.