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Posts by MoonCalfGames

I added automatic dialogue progression.
Dialogue nodes now advance automatically after a delay, and the dialogue closes itself after 3 s.
It reduces the amount of clicking, but you might miss something.
Would you keep this optional, use generous timings, or is this feature not that important at all?

4 days ago 0 0 0 0

Small dev update:

Started working on Chapter 2 with new puzzles and dialogues.
Also added invisible hotspots to make scenes more interactive, and finally implemented persistent settings.

Slowly starting to feel like a real game.

1 week ago 0 0 0 0

After 5 months of engine work and migrating my adventure game scene by scene to LibGDX, today I finally got back to content creation.
Designed two brand-new locations with dialogues, quests and puzzles. Feels great to move forward again!

2 weeks ago 0 0 0 0

Chapter 1 is ready for playtesting. Friends and family are my first group of playtesters. Let’s see how much I’ll have to fix after that.

3 weeks ago 0 0 0 0
An old stone tablet with a writing: 
It was one of those golden autumn days that make Freiburg look magical. 
For most of my fellow students, it was just a normal afternoon. 
Maybe they were already thinking about the weekend parties.

For me, it was the day everything began.

At the time, I had no idea that this day would set me on a trail — 
from an old manuscript halfway across the globe to the gates of the Mayan underworld.

A discovery that might have been better left hidden.

An old stone tablet with a writing: It was one of those golden autumn days that make Freiburg look magical. For most of my fellow students, it was just a normal afternoon. Maybe they were already thinking about the weekend parties. For me, it was the day everything began. At the time, I had no idea that this day would set me on a trail — from an old manuscript halfway across the globe to the gates of the Mayan underworld. A discovery that might have been better left hidden.

A small story sneak peek from my adventure game.
Did I get you interested?

3 weeks ago 1 0 0 0

I built a version for playtesting and gave it to my brother, who had some time today. But a bug that only appears in the build crashed the game...

4 weeks ago 1 0 0 0

Gespielt und genossen:

1 month ago 9 1 2 0
Gamemenu for the 5th Maya Codex

Gamemenu for the 5th Maya Codex

I got the new game menu from my graphic designer today.
It finally replaces my placeholder UI.
I really like it and can't wait to see it in action!

1 month ago 1 0 0 0

After valuable feedback I added a double-click fast-run feature today.
Players who prefer a faster pace can now move through scenes more quickly.
It feels good and looks great!
Would you use it?

1 month ago 0 0 0 0
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This is the devlog for The 5th Maya Codex.
Inspired by Monkey Island & Broken Sword, I’m building a story-driven point & click adventure, solo, in my spare time.
I’ll share progress, puzzles and setbacks as I go.
I hope you'll join me!

1 month ago 4 1 0 0