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Posts by Andrés Vargas

if only webgpu was compatible with webxr :(

1 year ago 0 0 1 0

fwiw you only need "\n" at the end of the one header version line in your shader source strings

1 year ago 0 0 0 0
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#webgpu #wgpu #wgsl

1 year ago 3 0 0 0
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crazy that this worked the first time with no errors for a rust bevy project

1 year ago 1 0 0 0
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Collaborate with the immersive web groups for WebXR interop · Issue #2778 · gpuweb/gpuweb Developers will want to use WebGPU to render content for WebXR. There is an explainer for a proposal on how to do that, but it hasn't been worked on for a long time.

🫨🫨🫨 @toji.dev github.com/gpuweb/gpuwe...

1 year ago 2 0 0 0

It’s always a good time for a first post

2 years ago 4 0 0 0