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Posts by Tom Betts

Its fine dude, you are in the dev cave watching the shadows cast on the wall by the folk outside..

11 hours ago 3 0 0 0

I am looking for environmental artists, particularly people with a strong background in concept work for interior locations

Atmospheric/ Liminal vibes appreciated

You can apply by dropping your art in the replies, or send your portfolio to:

regulareyepatchwolf@gmail.com

Humans only. no ai.

1 day ago 1629 989 66 5

VERY COOL PERSON: It's four-twenty, you know what that means?

ME: Hell yeah! [starts shoving blackbirds into a pie]

1 day ago 5828 1553 49 30

Good info on how publishing deals operate and Outersloth in particular. Also a little cameo from me in a random slide :)

1 day ago 3 0 0 0
Baby Steps Developers React to 7 Minute Speedrun
Baby Steps Developers React to 7 Minute Speedrun YouTube video by IGN

there is finally a kind of truth in reaction videos
www.youtube.com/watch?v=gQx_...

4 days ago 19 3 1 0

Tbh I'm not sure I'd be comfortable making public statements about some of the numbers on my underperforming games. So I can't be too critical.
But you are right.. watch to the end people for the full picture.

4 days ago 0 0 0 0

Yeah I agree that the start of the video is a bit misleading, but he does explain his own personal loss/loan later in the vid. I mean. He's trying to be positive about it, and even if the real cost is only revealed later in the clip its still useful if you watch the whole thing.

4 days ago 0 0 2 0

Sharing info like this is both super honest and super cool! and super useful of course! Thanks @oneofmoo.bsky.social

5 days ago 5 0 1 0
Tape 05
Tape 05 YouTube video by Boards of Canada

Excite!
www.youtube.com/watch?v=6bgh...

5 days ago 2 0 0 0

Stealing this to bump my clout without needing to speak to Mike..

6 days ago 3 0 0 0
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Can you make it less gloomy then please, Ive had to put the lights on

6 days ago 1 0 0 0

Yeah and almost always their stories contain reasons for them to also be in that same small environment.

1 week ago 1 0 0 0

Perhaps its a result of certian solutions to non-linear character stories, I dunno. But I do find it really compelling. Often feeling like a puzzle where you have to fill in teh story gaps yourself..

1 week ago 1 0 3 0

For some reason this structure seems more prevalent in horror games. Perhaps because it encourages feelings of both isolation and vague purpose. And perhaps because the player isnt meant to 'save' these NPCs. It also creates a sense of more autonomy in the gameworld.

1 week ago 1 0 1 0

You rarely have much influence over their path and you might even miss parts of their story completely.
Im thinking things like solaire/goldmask/lucatiel in sthe souls games, train passengers in Termina, characters in the Silent HIl games.

1 week ago 3 0 1 0

Been thinking about the narrative device in games where NPCs have their own story arcs that are essentially independent or parallel to you.
You encounter a character early in a game and learn a little of them and their objectives. Then you meet them later and their story has progressed.

1 week ago 10 0 2 0

The game's the game

1 week ago 1 0 0 0

Me 15 years ago

step 1. render audio.. step 2. notices one hi-hat is slightly out of place.. goes back to editor.. repeat from step 1

Me Now

step 1. makes build.. step 2. notices one prop is slightly out of place.. goes back to editor.. repeat from step 1

1 week ago 6 0 0 0
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Can all get a bit Chinese room can't it

1 week ago 1 0 0 0

I'm just going to keep hiding in my indie dev cave and pretend this isn't happening

1 week ago 2 0 1 0

If you'll allow me to be extremely hypothetically silly, the best time to review a game is several months after its final big update and the developer has officially moved on to other projects.

This is also the best time to buy a game.

This is also completely non-viable, financial & feedback-wise.

1 week ago 40 3 2 0
Video

New Trailer for LONG GONE, releasing 2027.
Wishlist on steam: store.steampowered.com/app/1977610/... #indiegame

1 week ago 97 21 6 2
Preview
2026 Black State Of The Games Industry Survey Greetings! Thank you for completing this survey. This survey was created to highlight the unique challenges that Black Game Developers face in the Games Industry. Although they compose less than 10% o...

The Black State of the Games Industry Survey is up! It'll be open till May 6th, 2026 and should take 20 minutes maximum of your time. Only requirements are that you're a Black Game Developer over the age of 18! ๐ŸŽฎ๐ŸŽฎ๐ŸŽฎ
forms.gle/teLH4p9rAokS...

2 weeks ago 187 221 4 2

I remember there being a super mean mole in one of them that woudl bollock you for turning off without aving properly..

1 week ago 1 0 1 0

This is awesome!

1 week ago 3 0 0 0
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At least they can keep away the dragons of the west reach with the magic they learned on the island of Roke.

2 weeks ago 6 0 1 0

Check out me, writing about computer games!

2 weeks ago 96 17 7 0

I feel like im 25 again!

2 weeks ago 0 0 1 0

Below the belt Kieron....

2 weeks ago 0 0 0 0
Preview
Workshops | Andrew Fray I work closely with studios to help them get the most out of test automation, so they can ship more stable builds more easily. Part of that is training a team to understand what good tests look like a...

If you want to iterate faster and ship more stable builds, you should learn about writing automated tests.

I'm offering a few one-day public workshop on test automation in video games, for both unreal and unity devs, Pay What You Want.

automatedaf.dev/workshops

2 weeks ago 12 8 1 2