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Posts by Tom Betts

I remember there being a super mean mole in one of them that woudl bollock you for turning off without aving properly..

13 hours ago 1 0 1 0

This is awesome!

14 hours ago 3 0 0 0

At least they can keep away the dragons of the west reach with the magic they learned on the island of Roke.

2 days ago 6 0 1 0

Check out me, writing about computer games!

2 days ago 95 17 6 0

I feel like im 25 again!

2 days ago 0 0 1 0

Below the belt Kieron....

2 days ago 0 0 0 0
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Workshops | Andrew Fray I work closely with studios to help them get the most out of test automation, so they can ship more stable builds more easily. Part of that is training a team to understand what good tests look like a...

If you want to iterate faster and ship more stable builds, you should learn about writing automated tests.

I'm offering a few one-day public workshop on test automation in video games, for both unreal and unity devs, Pay What You Want.

automatedaf.dev/workshops

2 days ago 8 7 1 2
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Break Down - Artangel As a public artwork, Michael Landy systematically destroyed every single one of his possessions in a disused shop on London's Oxford Street

www.artangel.org.uk/project/brea...

2 days ago 0 0 1 0
David Thomas "Pere Ubu is like a cup"
David Thomas "Pere Ubu is like a cup" YouTube video by mickrocks

My only response when seeing discourse like “are games toy?” etc is to once again watch this video.

youtube.com/watch?v=_UQs...

3 days ago 16 7 3 0
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Perfect first lecture material.

3 days ago 0 0 1 0

"Are indie games developing a gambling problem? We'll discuss this in our article by focusing in solely on recent examples that have slot facades while ignoring the entire history of mobile games made by actual gambling industry designers"

5 days ago 1784 474 21 9
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Erosion demo based on @runevision.bsky.social's work
fragcoord.xyz/s/avexf6ni

1 week ago 81 6 4 1
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The submission window for Day of the Devs: Summer Game Fest Edition is open! If you have a new + exciting indie game and want to get it in front of a bunch of new people, there's no better place than DOTD.

The window closes on April 6th!

https://www.dayofthedevs.org/submit

1 week ago 113 53 2 3

So true! Why is everythign too long! Its the same with a lot of modern films too. We should stop equating value to duration. Theres too many games/films where my admiration and immersion get slowly depleted as the runtime extends beyond reason.

1 week ago 7 0 0 0

Congrats Eka, impressive stuff good luck with the launch!!!

1 week ago 0 0 1 0

Super interesting breakdown of a great non-simulation erosion PCG effect!

1 week ago 6 1 0 0

This just lead to the game feeling overlong to me, which is a shame because really enjoyed the first half or so. Its also hard not to compare it to jusant, which has a similar setting, but much less foddyian/obfuscated climbing.

Anyway I do admire the devs vision and I'd still reccomend it!

1 week ago 1 0 0 0

There are many visually strong holds, that just arent considered good by the game. Which lead to a lot of trial and error.
There are also no new tools or systems to learn after the first hour or so and the cliff faces offer visual variety but not much mechanical variation.

1 week ago 1 0 1 0
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The main climbing mechanic is kind of deliberately obfuscated, meaning you can sometimes fail and not be sure what happened. I used to do a bit of climbing and the game version felt innacurate in a way that threw me off loads of times. It was really hard to consistently read a rock face.

1 week ago 1 0 1 0

Just finished playing Cairn. I liked it, but not as much as I'd hoped. It looked great, and I appreciated the grumpy main character. The atmosphere was good and even the slightly cheesy 'relics of lost tribe' stuff was decent. But ultimately I didnt really think the core mechanic justfied the length

1 week ago 2 0 1 0

Last call for applicants - deadline is tomorrow

1 week ago 13 14 0 0
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Psychic Software is hiring a Digital Pencil Sketch Artist Psychic Software is seeking a motivated Digital Pencil Sketch Artist to join our remote team.

We're seeking a digital pencil-sketch artist to work with us (remote, part-time, flexible hours) over the next ~2 years.

Please forward to anyone you know who might be interested to apply! --> www.workwithindies.com/careers/psyc...

1 week ago 5 5 1 0

Ooh looks good, Ill try check it out, thanks!

1 week ago 1 0 0 0

I tend to like deep world building in games but less so in stories. I quite like it when it feels like an author is just going with the flow rather than having a determining backstory. It feels sort of more personal and dreamlike.

1 week ago 2 0 1 0

Following on from the last post I made, I've read both the full viriconium series and the new sun books, and although I think new sun is great I think I prefer viriconium because it isn't trying to be any kind of grand arc.

1 week ago 2 0 1 0

Needless to say I think Harrison is an amazing writer, I've enjoyed most of his books and his writing seems both deep and shallow at the same time. Kind of pointless and meaningful without really being clear. Not for everyone but I'm a fan.

1 week ago 1 0 0 0

It's very dude coded, and nothing much really happens for most of the story. But I am an old Yorkshire dude with connections to climbing and fond memories of drizzle lit by orange sodium, so i loved it.

1 week ago 1 0 1 0
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Been away for a few days and just finished reading Climbers by M John Harrison. Much of the book is set where I grew up and the dreamlike and disassociated prose properly took me back to the mundane/grime/beauty of the landscape of my youth.

1 week ago 2 0 1 0

war_iran_final-blow_v1.pdf

war_iran_final-final-blow-v2.pdf

war_iran_final-blow-no edits.pdf

war_iran_final-blow-no edits (1).pdf

war_iran_final-blow-no edits (1) APPROVED.pdf

IRANWARPLANSFINALFINALFINAL.pdf

IRANWARPLANSFINALFINALFINAL (1).pdf

1 week ago 9559 1883 213 53

No, at least one person will dislike your game and that will be enough that you will never want to make a game again.

1 week ago 4 0 1 0