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Posts by Myrielle 🏳️‍⚧️

The law & order method I see. Really good.

1 month ago 1 0 0 0

These recent posts are reminding me of this classic from @directsun.bsky.social.

Lots of good advice on this type of adventure design over puzzledungeon.com

puzzledungeon.com/designing-os...

2 months ago 14 5 0 0

I guess they should, cause ultimately even the "bad" traits are just as beneficial in terms of mechanics than the good ones. I guess it's more of a: I'm cursed but I'm also dying and that's more important to me right now (I also can't make pacts with the demon who's cursing me right now)

2 months ago 2 0 1 0

Neat! I understand that gaining an injury takes away a trait? Or does it give you another? If it's the second how do you die?

2 months ago 2 0 1 0

I agree, most recently i read winter's daughter and the bolded text and bullet points made reading it harder than if it were written normally.
Reading prose is indeed fun.

3 months ago 1 0 0 0

Amazing stuff. Really engaging and really needed

3 months ago 1 0 0 0
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High-Impact Enemies in Mythic Bastionland There's been a lot of chatter about how combat in Mythic Bastionland  can sometimes feel a bit too easy - especially when you have a larger ...

Another post I found via @elmc.at all about making the monsters in Mythic Bastionland more challenging and impactful if you have too many players.

3 months ago 27 7 2 0

This is to say I agree on what a lot of replies are saying that prepping and dming is insanely fun but there is real work put behind and people sometimes take it for granted.

3 months ago 1 0 0 0

Completely understandable, but I can't say it didn't hurt a little.

Especially considering that this has happened to me on multiple occasions with friends and even experienced players

3 months ago 0 0 1 0

The other day my family asked me to run them a ttrpg for the first time cause they wanted to see what I do.
I chose a system, wrote a little adventure, made a map,drew it, made all of their characters (8) and wrote everything they needed in their character sheet by hand.

We didn't end up playing.

3 months ago 3 0 2 0
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I feel like rolling a 2-5 is kinda underwhelming. But everything else is exciting. Good job!

3 months ago 1 0 1 0
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a rabbit is standing next to a stack of wooden blocks that says ' jenga ' on them Alt: An animated gif of a rabbit playing Jenga better than I can.

Hello Stranger,

Re-introduction time! I'm Epidiah Ravachol. Perhaps you've heard of my #ttrpg work, like Dread, the horror game that uses Jenga; or Swords Without Master, the one with the tones.†

I've been at this indie truly-true role-playing game publishing gig for roughly a quarter century.

3 months ago 100 23 9 0

This was great advice and really digestible! Thank you

3 months ago 2 0 1 0

Does anyone have any resources on how to make encounter tables?

I need something that allows for "modular" encounter tables i.e: being able to mix "forest" with "hex full of bandits" tables and creating a single one.

3 months ago 0 0 0 0

What's your favorite ttrpg content creator on YouTube?

I need something to watch during lunch breaks.

3 months ago 0 0 1 0

Okay let's give myself some positivity.
- Got the most amazing person in the world as partner
- Starred in a College Theater play of Cabaret
- Got an award for said play
- Got a haircut
- Visited Scotland
- Got my first job
- Made friends
- Started Therapy
- Got a new house
- Came out to my family

3 months ago 2 0 0 0

Hahahah that's so funny actually! Completely Shadows of Mordor coded.
I'm glad it worked out well. Hopefully I can get a game going that's similar. Probably with kobolds. I like kobolds.

3 months ago 1 0 1 0

Oh yeah! Definitely. I think combat-less games are fun.
But I was thinking about more combat oriented games, most of them seem to be about having many different enemies that work for one session.

3 months ago 0 0 0 0

This sounds great and fun! I would do something similar yeah.

What did your players think of it? Did you see any changes compared to other campaigns you've run or was it pretty much the same?

3 months ago 1 0 1 0
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Fair enough.
In fact this question comes from thinking how in videogames it is extremely common to face hundreds of times the same 3 enemies and it's still fun

3 months ago 1 0 0 0

God Dungeon Meshi is so good. I feel like a huge inspiration to me about fantasy ecology (one of my favorite things in the world) comes from this manga.

3 months ago 2 0 0 0

Just realized my name here is spelled incorrectly because up untill very recently I didn't know how I wanted it to be written and I every one of my socails has it spelled differently hahah

3 months ago 1 0 0 0

I'm sure there's a couple but I'm just wondering why is it such an oddity.

It sounds like making many different encounters with a somewhat complex enemy would make for an interesting adventure centered around learning their weaknesses but the fact that it's so uncommon makes me thing it doesnt work

3 months ago 2 0 1 0

This sounds amazing frankly I really want to check it out

3 months ago 0 0 1 0

I really like this idea in paper but I've been scared to apply it to my games cause i've been conditioned into thinking this will be boring to my players

3 months ago 2 0 1 0

Im just unsure on how much weight we should put on players feeling something is fresh.
If it's not a problem to run multiple games with the same creatures would it not be beneficial to the game by allowing players to learn how to fight these monsters?

3 months ago 2 0 1 0

A question for the ttrpg/osr community I've been pondering for a while.

Why do we need this many monsters?

Could it be possible to make a dungeon with just 1 type of monster?

3 months ago 5 0 6 0
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My ideal feed on bluesky would be something like:
30% ttrpg blogs
20% videogame dev
20% art
20% t-girl posting
9% irls
1% nsfw

But if I ever like something slightly horny it just becomes my whole feed.

3 months ago 2 0 1 0

This for you tab actually works, love to see it bsky.app/profile/did:...

3 months ago 389 128 7 18