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Posts by DraQu

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working on a new blockout

2 weeks ago 171 21 1 0
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Here's a preview of the huge UV/Texturing update for Scythe coming in 0.10. Scythe gets its own UV editor + more.

2 weeks ago 52 14 2 1
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#retro #godot #gamedev #indiedev #FPS #solodev #sci-fi
Wild west in arcadia

3 weeks ago 125 26 5 0

Definitely a lot of good stuff in there!

4 weeks ago 0 0 0 0
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Still very fond of this doomguy pic I did a few years ago. It's using the actual Doom palette, too

1 month ago 1095 306 19 3
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The Skorpion vz.61 is animated. Also reworked the animations for the Tokarev pistol.
HUD is also pretty close to being finalized!

1 month ago 59 10 1 0

Dope cover art!

1 month ago 0 0 0 0
Rooftops

Rooftops

Some trees, benches, lamp post in a little park area

Some trees, benches, lamp post in a little park area

A bridge over a canal

A bridge over a canal

A statue in a town square

A statue in a town square

Another set of #GunmetalGothic environment shots for #ScreenshotSaturday!

1 month ago 223 53 4 0
2 DECADES OF DOOMING mapping contest announcement!
2 DECADES OF DOOMING mapping contest announcement! YouTube video by James Paddock

Announcing:

🚨 "2 DECADES OF DOOMING" 🚨
Mapping Contest!

The below video outlining the contest guidelines will premiere shortly!

For discussions of the contest, please visit my Discord, "The Entryway": discord.gg/Ascc59b

Looking forward to your maps! Get psyched!

1 month ago 78 30 0 4
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i love starting new wads while i still have 3 other projects to work on

1 month ago 52 16 2 0
SPRAWL ZERO - REVEAL TRAILER
SPRAWL ZERO - REVEAL TRAILER YouTube video by SPRAWL

Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on.

Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3

www.youtube.com/watch?v=Ju0r...

1 month ago 551 188 35 38
Video

Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

1 month ago 373 96 10 2

For level design in Godot, you could use GodotVMF if you'd like to work with Hammer or func_godot and Trenchbroom (Trenchbroom rocks).

2 months ago 2 0 1 0
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Is he cooking? It's too early to say.

2 months ago 244 37 8 1
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I made a Doom style SSG in blender this week.
1385 verticies, 512x512 texture, hand painted.

2 months ago 313 71 16 0
Video game screenshot from Quake Brutalist Jam III. An underground level of a sunlit enclosed courtyard. Everything is made of concrete and hanging vines are visible.

Video game screenshot from Quake Brutalist Jam III. An underground level of a sunlit enclosed courtyard. Everything is made of concrete and hanging vines are visible.

The ground level of the same courtyard. A multi-tiered bunker-like structure with angular shapes stands in the middle, above the pit. Soldiers stand guard.

The ground level of the same courtyard. A multi-tiered bunker-like structure with angular shapes stands in the middle, above the pit. Soldiers stand guard.

A much bleaker scene; the cavernous interior of some sort of megastructure. Bluish fog wraps around a tiered structure and hints at the forms of distant pipes. No sky is visible.

A much bleaker scene; the cavernous interior of some sort of megastructure. Bluish fog wraps around a tiered structure and hints at the forms of distant pipes. No sky is visible.

A substructure, reminiscent of a parking garage, but with unclear purpose. Short flights of stairs connect several levels lit by regularly-spaced overhead flourescent lights, and there are various sizes of blue storage containers in the background.

A substructure, reminiscent of a parking garage, but with unclear purpose. Short flights of stairs connect several levels lit by regularly-spaced overhead flourescent lights, and there are various sizes of blue storage containers in the background.

My map for Quake Brutalist Jam III: The Smell of Sunshine.

2 months ago 219 45 8 2
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Notebook sketching.

2 months ago 239 31 3 0
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Looks like this has been patched now!

2 months ago 1 0 0 0
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very short quake edit

video format copied from a minecraft edit by Pyrothmatic
music: C418 - Blind Spots

2 months ago 37 11 3 0
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A private commission recently inked. I need to draw more Quake in my life...

2 months ago 112 25 3 1
Preview
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right

‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam

2 months ago 127 27 0 5
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some screenshots of my map for Quake Brutalist Jam 3. go check it out, there are tons of maps and there's even a standalone version of the mod if you don't have #quake !

www.slipseer.com/index.php?re...

#qbj3 #leveldesign #trenchbroom

3 months ago 89 27 5 0
Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Screenshot of a Quake map made in the level editor Trenchbroom for the Quake Brutalist Jam III.

Concrete Maxima, my entry to the Quake Brutalist Jam III

#screenshotsaturday #quake #trenchbroom #leveldesign

3 months ago 128 24 4 0

Thanks for playing! Huh, I'll have to take a look at that.

3 months ago 0 0 1 0

I wonder how much of that is is intentionally seeking difficulty vs trying to find unique/interesting ways to utilize the age old roster of enemies or express an idea, and the difficulty spike just being a byproduct.

3 months ago 7 0 2 0

Designing for QBJ3 is different from base Quake with the new enemy behaviours and weapons like the pistol, which can easily lead to a higher density of monsters to compensate. Some enemies on surface feel more natural to use in droves. Nightmare too is quite distinct due to additional behaviours.

3 months ago 1 0 0 0
a dreary sky, a lonely grey concrete tower in the center. there are chambers on the base that a person can enter with stairs leading up to them

a dreary sky, a lonely grey concrete tower in the center. there are chambers on the base that a person can enter with stairs leading up to them

a brutalist concrete lobby, with nice carpet, furniture, and plants hanging from suspended planters. the lighting is warm and welcoming

a brutalist concrete lobby, with nice carpet, furniture, and plants hanging from suspended planters. the lighting is warm and welcoming

a cavernous gallery room, with a high ceiling and artificial sun panels pouring warm diffused light into the room. there is a statue of a floating octahedron in the center. plants and vines hang down from the walls. the room branches off into other chambers.

a cavernous gallery room, with a high ceiling and artificial sun panels pouring warm diffused light into the room. there is a statue of a floating octahedron in the center. plants and vines hang down from the walls. the room branches off into other chambers.

view of a tall, oddly shaped hallway. carpet down the whole length. on the left there is seating, a cabinet, and a large painting of some abstract rock formation.

view of a tall, oddly shaped hallway. carpet down the whole length. on the left there is seating, a cabinet, and a large painting of some abstract rock formation.

screenshots of the startmap I built for qbj3 or Quake Brutalist Jam III
some fancy bits in here will be in the coming update, like the paintings and plaques

3 months ago 1012 256 29 11
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I also made a map for it - "The Oppressing Facade". Thanks a ton to the QBJ3 team for making basically a new super polished and audiovisually stunning game. I can't stress enough how high the production value for it is!

3 months ago 66 16 4 1
Preview
Jam - Quake Brutalist Jam III Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Qu...

had to wait until the servers weren't so overloaded, but I'm proud to announce that Quake Brutalist Jam 3 is out now!
there's a standalone version that works like a game for those who don't own quake too!
www.slipseer.com/index.php?re...
this was a tremendous group effort, I couldn't be happier!

3 months ago 569 237 22 28

Thank you so much, I'm a huge fan of your work!

3 months ago 1 0 1 0