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Posts by Reed

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Opening Heavy Flank, Why Not!?

1 week ago 2 0 0 0

Thanks so much Ellogan! The set vs you all was one of the toughest of the night! I know we keep saying this but we gotta team up for something soon : )

1 week ago 1 0 0 0

Happy Birthday Vic! Hope you have had the best day ever! 30+ Splatoon players unite!

1 week ago 0 0 0 0

GG everyone! Thanks for having us IPL 🙏My team, Cafe with the Brone🥇

1 week ago 5 0 1 0
Video

This is one of the strongest positions in the whole game for heavy or hydra to be #splatoon3 #splatling #heavysplatling #clips

2 weeks ago 2 0 0 0
Splat World Series 2026 Trailer
Splat World Series 2026 Trailer YouTube video by Inkling Performance Labs

Welcome to #sws26.

youtu.be/ysMhbOOaY1g

1 month ago 81 41 1 4

Actually might be the largest improvement in this patch its just better in every way. I hope this leads to better x rank data and better balance changes because of that.

1 month ago 129 14 2 0
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Biggest update to sendou ink ever is now live! New layout, friends system, SQified tournament subs, site-wide chat, new mobile UI and so much more...

Huge shout-out to @hfcred.dev for all the work on this with me. Wouldn't be possible without their efforts.

#sendouink

1 month ago 138 33 7 6
C. Season Standings
1. Teams will be ranked on the Season Standings based on their four (4) highest Event Scores
from Event #3 (Regular Season Week 1) to Event #10 (Regular Season Week 8). Ties in the
Season Standings will be broken in the following way based on matches during Event #3
(Regular Season Week 1) to Event #10 (Regular Season Week 8) of the season

C. Season Standings 1. Teams will be ranked on the Season Standings based on their four (4) highest Event Scores from Event #3 (Regular Season Week 1) to Event #10 (Regular Season Week 8). Ties in the Season Standings will be broken in the following way based on matches during Event #3 (Regular Season Week 1) to Event #10 (Regular Season Week 8) of the season

Big change I havent seen anyone talk about yet:

The top 8 for the NAL will be based on your TOP 4 SCORES, not your TOP 5. This means teams are required to play less this season, if they want.

1 month ago 80 16 1 0

bruhhhhh that stinks Icy!

1 month ago 2 2 0 0
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NEW VID

I competed in an Area Cup...and got absolutely destroyed. A loss is a chance to learn though, so what can studying replays from this event teach us about how these players are so good?

🔗Link: youtu.be/IuE-DDpqP1k

2 months ago 66 11 0 0
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Announcing a new user page design for sendou ink, now in preview for Supporters. It allows you to customize your preferred page out of around 30 widgets (at launch).

Naturally there's a bunch of completely new elements e.g. badges authored, peak SP, LFG post links, bio markdown...

#sendouink

2 months ago 166 30 13 5
I'm planning on hosting 3  1 hour blocks starting next week where I will stream teams or groups of individuals playing with each other in hopes of showcasing upcoming talent or helping people meet new teammates to possibly group up with. 

Ill be trying to host one of these once or twice friday-sunday 6EST-10EST

I'll be reworking the tryout role in my server so people can sign up once I get that sorted 🙏

Lets fix the mid level problem 🤍

I'm planning on hosting 3 1 hour blocks starting next week where I will stream teams or groups of individuals playing with each other in hopes of showcasing upcoming talent or helping people meet new teammates to possibly group up with. Ill be trying to host one of these once or twice friday-sunday 6EST-10EST I'll be reworking the tryout role in my server so people can sign up once I get that sorted 🙏 Lets fix the mid level problem 🤍

I will be doing my part to help raise the overall power of the scene by hosting events like these I hope you guys will participate weekly 🤍 #compsplatoon

2 months ago 124 20 2 1

Top 8 area cup has both explo and nautilus rep. “Health bars made ink storm a location special” crowd is winning #compsplatoon
(insert ‘comps dont matter’ rant here)

2 months ago 30 1 2 0
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🤣🤣🤣

2 months ago 0 0 0 0
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✨Flow Aura✨
#Splatoon

2 months ago 362 84 2 0
Video

If you didn't see the Grey + Jordan + Melon PB, Melon uploaded some matches from their perspective here.

youtu.be/tWTofE_mn5o?...

If you need me I'll be rewatching this interaction 5000 times until I can space as perfectly as Melon does.

#compsplatoon #splatoon3

2 months ago 26 8 1 0

SPLATOON 3 IS SO FUN RIGHT NOW I CAN'T CONTAIN IT 🫣 🤪🤪🤪🤪

2 months ago 121 6 1 0

Players need to be less demotivated after a loss as well comms will go quiet when that should neverrrr happen. I find it odd that comms go up when you're winning when it should be the opposite way around idk.

This is just general things I noticed let's see if I'll see more in the future

2 months ago 77 5 1 1

everyone wants a reason to complain why they're losing when they should just spend more time at the mirror

2 months ago 4 1 0 0

Maybe Its just my own bias but it just seems like a weaker mentality to complain so heavily about a weapon being OP or braindead or unhealthy, when it effectively just came out and everyones matchup experience is either nonexistent, or 8 years old in 2 prior Splatoon games. We should learn first?

2 months ago 281 36 19 0
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Tierlist. Most weapons can place structures on the map, but a sizeable portion can't. Custom dualie squelchers if first place with 15 structures

Tierlist. Most weapons can place structures on the map, but a sizeable portion can't. Custom dualie squelchers if first place with 15 structures

splatoon 3 tier list based on how many little structures the weapons can place on the map

2 months ago 153 42 5 0

The Splatoon scene is SO MUCH KINDER than people give it credit for 😭

I literally reached out to so many great players about the hitbox changes. And EACH ONE of them were so kind.

Reach out and ask questions to people you're curious about. They will respond kindly 💖
#compsplatoon

2 months ago 49 5 4 1

Ohhhhh this would be so cool!

2 months ago 1 0 0 0

Pro is feeling GOOOD in 11.0 🔥

2 months ago 0 0 0 0
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.

Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.

Flow Aura State write-up (alt text in images) #Splatoon3

2 months ago 406 145 11 10

You too Violet!

2 months ago 2 0 0 0

hahah you never know what you are going to find! Why are they open so late tho 😂

2 months ago 1 0 0 0