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Posts by ETHOS

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One of my biggest challenges for my RPG game is having to develop a card game with its own rules and design and another RPG layer on top of it for roleplaying and customization. I feels like a spiritual successor to some of the old GBA yugioh RPGs.

2 weeks ago 23 0 4 0

Balancing two projects of different genres is a interesting challenge, but I haven't lost my mind yet. Strangely enough, I find that switching between them kind of helps me reset and rethink the design of the other.

They have a very strange level of symbiosis with each other.

2 weeks ago 5 0 0 0

On my second project which is a FPS, making massive strides with game feel.
Gunplay is coming together really nice and already feels solid.
I even set up a dynamic weapon system so I can easily prototype and tweak every detail of each weapon.
Overall 10/10 blast this wkn in development.

4 weeks ago 2 0 0 0
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a man in a suit is sitting at a table with his fist in the air and the words `` hang in there '' behind him . ALT: a man in a suit is sitting at a table with his fist in the air and the words `` hang in there '' behind him .

Progress update. I have finished all the card content for the prototype and everything looks functional.

Next I gotta setup some dialogue, UI and sound. A little polish to go and should be ready for first test.

1 month ago 1 0 0 0

I'm personally struggling to separate the prototyping from the vertical slice stage and I'm trying to make it easier for me when I move to that stage of development to avoid having to redo a lot of work. It's a different approach than my time working on samurai zero so curious to see the results.

1 month ago 2 0 0 0
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a man wearing sunglasses is looking at a blue shs box ALT: a man wearing sunglasses is looking at a blue shs box

Stuck in this dev pattern where I'm close to finishing up a massive refactor and small features and every time I go to merge it I keep finding little things that I need to fix or improve.

Then once I fix those said things I go deeper into a rabbit hole to do some smaller QOL.

1 month ago 3 1 1 0
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a picture of a man with the words " did someone say " on it ALT: a picture of a man with the words " did someone say " on it

Now entering March, my goal is to get my prototype finalized for playtesting with a small group of friends and ppl who I feel can give me specialized insight.

Just gotta finish implementing the last group of content and some tutorial polish

1 month ago 6 0 0 0

I've been really obsessed with how older games had a bunch of features in their game that were hidden from players. Old pokemon games are truly fascinating to learn about their design process. Makes we want to do the same with my next project.

1 month ago 4 0 0 0
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I hateeeeeee programming gameplay cameras. ๐Ÿ˜ก

8 months ago 2 0 0 0

Technical pipelines will be the death of me.

8 months ago 2 0 0 0
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๐Ÿšจ NEW TRAILER DROP ๐Ÿšจ

We just dropped a new trailer for Rogue Eclipse as a part of Six One Indie!

- Think Starfox x Armoured Core
- Tight controls
- Customize & master your starfighter
- Take on merciless armadas
- Roguelike structure
- Destructible environments
- Story with a full voice cast!

10 months ago 682 148 34 33
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a cartoon drawing of a man standing in front of a large door ALT: a cartoon drawing of a man standing in front of a large door

Internally I've been calling this tool Persona. The inspiration was what if your rival in Pokemon was way more dynamic with how they developed their party based off of their interactions with you? What would that look like?

9 months ago 1 0 0 0

I've also developed what I like to call memory nodes where strategies you use are memorized by the AI and through their own decision making, can decide to find new tools that can be used to take you down.

9 months ago 0 0 1 0
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a penguin wearing sunglasses sits at a laptop ALT: a penguin wearing sunglasses sits at a laptop

Big breakthrough with my games' AI. Had success at testing an enemy who is not only able to figure out the best options available to itself at any time during gameplay but also dynamically learns from its mistakes along with a personality matrix that can manipulate its decision making.

9 months ago 4 0 1 0
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a boy and a girl are holding hands in front of a building with the letter n on the jacket ALT: a boy and a girl are holding hands in front of a building with the letter n on the jacket

YES FIXED 2 BIG BUGS THAT HAVE BEEN KILLING ME ALL WEEK! PROGRESS!

9 months ago 2 0 0 0
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a cartoon of a penguin sitting in front of a laptop with steam coming out of it ALT: a cartoon of a penguin sitting in front of a laptop with steam coming out of it

I never want to try programming a personality matrix EVER AGAIN. I broke so many other systems just to get it to interact properly.

9 months ago 6 0 0 0

the past couple of hours have been coding hell.......im going to sleep and letting future me figure it out.

9 months ago 3 0 0 0
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Introducing

๐Ÿ”„ CaptchaStash ๐Ÿ”„

When the machines rise, we'll need the ultimate digital security to protect our physical goods. This beautiful box uses everybody's favorite - reCAPTCHA - to keep the bots OUT.
DMs open for investors only.

9 months ago 309 44 18 7
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a man in a fur coat is covering his face with his hand and the word netflix is on the bottom ALT: a man in a fur coat is covering his face with his hand and the word netflix is on the bottom

Why yes Ethos, you would love to innovate on a Dialogue System as a stand out new feature. No Ethos, you didn't think about how many hours it would take to actually develop such a system....

9 months ago 3 0 0 0

Oh thank God this is fan art I almost had a heart attack ๐Ÿ˜‚

9 months ago 2 0 1 0

Found a dope artist who is assisting me in character design and finally finished some more UI technical work.

Now I just need to prototype one last main feature that is pretty complex and depending on how that turns out I'll lock in the current feature list and core mechanics of the game.

9 months ago 3 1 2 0

I was finally able to figure out the art style for my prototype. Moving faster than my own expectations & might have a first playable done before Q4.

I got most of the core mechanics set. I think now I want to focus more on world building,characters and story scenario.

9 months ago 7 0 1 0
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Making internal dev tools to help speed up your dev pipeline and scalable for production is so rewarding when you get it just right. I'm so glad everything I learned working on samurai zero is paying off in dividends.

10 months ago 7 0 0 0
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a close up of a cartoon character with big eyes ALT: a close up of a cartoon character with big eyes

Finally had a breakthrough over the weekend with some gameplay elements that I just couldn't figure out for the longest. Gotta playtest it but if it works out I'll be able to reach my personal goal before the end of the summer.

10 months ago 4 0 0 0

Interesting place to be in where your programming is progressing at such a pace, that design is now what is slowing you down. I never have had to deal with this before...

10 months ago 6 0 1 0

who would of guessed just like everything with game development, making screen transitions is a challenge lol

10 months ago 1 0 0 0
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a man with a mustache is standing in front of a door and says `` this is my hell '' . ALT: a man with a mustache is standing in front of a door and says `` this is my hell '' .

Almost had a stroke yesterday programming trying to figure out why I couldn't get a plug-in to work and it was all because I didn't use an underscore for a function....

10 months ago 3 0 0 0

brewing some commander decks for final fantasy #MTG #MTGCommander twitch.tv/gamingethos

10 months ago 1 1 0 0
1 year ago 27 1 1 0
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Got some nice hits from dragonstorm. ๐Ÿ™๐Ÿพ #MTG #dragonstorm

1 year ago 10 0 0 0
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