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Posts by ARez

Cool! Did you use CharacterBody's or RigidBody's in the mech? Or just plain old meshes moved by script? (Which of course still do their job perfectly fine)

2 days ago 1 0 1 0

I hope your profiled before and can then proudly display how much time you saved per frame :D

2 days ago 1 0 0 0

Creepy!

4 days ago 0 0 0 0

Banger of a first post! Looking good!

4 days ago 1 0 0 0

Sick! Good luck with the release!

1 week ago 1 0 1 0

Looks very good ๐Ÿ‘ How does the leaf pile work? Are those particles with collision or do you fake it with a separate mesh?

1 week ago 1 0 1 0

Oh god video compression hates your game ๐Ÿคฃ

1 week ago 3 0 1 0
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Those blood splatters: Are they just the pico8 built in particles? Or do you have to do them custom?
I think they add a lot

1 week ago 1 0 1 0

Very cool ๐Ÿ‘

1 week ago 1 0 0 0

I have no idea what I am looking at. Visually, it looks cool, but I don't understand what is happening. Maybe that could be a general problem with visual clarity? But again: It looks nice with the lasers and glow

1 week ago 1 0 1 0
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Those must be the mushrooms that I saw in (the finnish roguelike game) Noita! They look just as cool in real life!

1 week ago 0 0 1 0

Very interesting graphics!

1 week ago 1 0 1 0

Yeah I get that!

1 week ago 1 0 0 0

Very nice. What does PBD stand for?

1 week ago 0 0 0 0

Im impressed by your ability to come up with those game ideas. How do you do it?

1 week ago 1 0 1 0

Oops sorry forgot to like your post ๐Ÿ˜ต

2 weeks ago 2 0 0 0
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This looks exactly like me trying to do air roll in Rocket League ๐Ÿคฃ

2 weeks ago 1 0 1 0

Sounds good!

3 weeks ago 1 0 0 0

Oh yeah of course that would be very hard for an LLM. Didn't know it wad this involved. Well I am glad you guys are doing it then and not an AI agent :D

3 weeks ago 0 0 0 0

Haven't done heavy vibe coding but I imagine that something like this would be a pretty good candidate since besides the initial idea + framework, adding support for all the different nodes must be pretty repetetive and easy to do for an LLM. I could be wrong though. Anyways, thanks for this!

3 weeks ago 0 1 1 0

What a wild video :D I love Noita and Carrion was very cool too. I am sure someone talented like you will find a project soon!

3 weeks ago 2 0 1 0

Thats a very cool topic for a masters thesis. Does the implementation itself have enough scientific value for a masters thesis? Or do you do additional stuff like comparing current state of the art or something?

3 weeks ago 4 0 1 0

Oh wow! That looks really good! Is that a common thing to do?

3 weeks ago 1 0 1 0

Enable it by default! Don't take it away?! Oh, I forgot, its Meta we are talking about. Of course they removed it...

3 weeks ago 4 0 0 0

Didn't you post this before?

3 weeks ago 0 0 1 0
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Holy smokes! Heck yes!!

4 weeks ago 1 0 0 0

Yeah I agree. Allthough there are some overheads to Godots nodes. In my projectile system I found that avoiding nodes and using the servers directly is actually much better. But that is one of the rare cases where nodes might be too slow.

4 weeks ago 1 0 0 0

Oh but I believe you meant that some people think using Godots Nodes is slow. Yeah no I disagree with them and agree with you then. But I feel like nodes are far from UE blueprints...

4 weeks ago 1 0 0 0

I think visual scripting is a slow workflow compared to coding (if you know what you are doing when coding). Especially writing GDScript. If you were referring to the runtime performance of visual scripting, I don't know how it compares.

4 weeks ago 0 0 2 0

Who the heck are you? Why you trying to label me, bot?

4 weeks ago 0 0 0 0