Testing the web build in a mobile browser. It runs flawlessly on tablets. I might look into adding portrait layout support for smartphones.
Posts by Keijiro Takahashi
Prepared a tool to adjust the game balance.
Still working on the “puzzle and battle” sample game project.
Recently working on some generic sample game projects.
This time I tried an affordable Chinese lens, the TTArtisan 50mm F2, and I really liked it.
I like these rehearsal moments.
just busy mashing buttons
Did some live visuals with Unity yesterday.
it was a gentle spring rain
a rainy spring day
This time I used Novation Launchpad X with the Unity MIDI Input plugin (Minis). It supports polyphonic aftertouch, letting me control multiple effects with touch pressure. This added expressiveness really helped at the last event.
github.com/keijiro/Karbon
Added a brief project description to the Karbon live visuals repository used last night. I usually build this kind of project in an ad-hoc way, but this time I prepared a planning doc before starting implementation. github.com/keijiro/Karbon
Testing the expressiveness of the pressure buttons
Published FlashGlitch, a glitch effect package that adds trigger-based glitch effects as a URP renderer feature. Also included a simple tester UI in the sample project.
github.com/keijiro/Flas...
As far as I understand, there aren’t any real downsides. I was initially a bit hesitant about managing additional source code for a controller, but that cost is now almost negligible with the help of AI coding agents. That’s why I prepared this repository now.
Converting my old Flash Glitch effect into a URP renderer feature. github.com/keijiro/Flas...
Created a template project for URP full-screen effects using the camera-attached controller approach. Not a common setup, but I prefer it for several reasons.
github.com/keijiro/URP-...
It’s built from a combination of simple components in URP — Shader Graph, VFX Graph, and post-processing effects.
github.com/keijiro/Ligh...
Tried creating a light leak effect for Unity URP. This is more of an experimental exploration than a finished package, but it was a fun exercise.
github.com/keijiro/Ligh...
Trying to create a light leak effect by combining several URP components. github.com/keijiro/Ligh...
Released BodyPixSentis v5.0.0 for Unity 6. Migrated the pre/post-processing shaders to a functional graph, and switched from .onnx to baked .sentis files. github.com/keijiro/Body...
Updating the BodyPix package for Unity Sentis. It's a bit old, but still useful model.
github.com/keijiro/Body...
Maintaining my old feedback effect for Unity URP.
github.com/keijiro/Kino...
Trying out a new affordable Chinese manual-focus lens (銘匠光学 50mm f/2)
Ported my old KinoGlitch effect package to Unity 6 URP. I refactored and improved the existing effects and added a new "Horizontal Ripple" effect.
github.com/keijiro/Kino...
Adding more noise types to the glitch effect.
Converting my old glitch effect into a URP Renderer Feature.
Added a manual flipping mode to the flipbook effect for Unity URP (StrobePages).
github.com/keijiro/Stro...