Advertisement · 728 × 90

Posts by Keijiro Takahashi

Video

Testing the web build in a mobile browser. It runs flawlessly on tablets. I might look into adding portrait layout support for smartphones.

1 day ago 3 1 0 0
Post image

Prepared a tool to adjust the game balance.

3 days ago 3 0 1 0
Video

Still working on the “puzzle and battle” sample game project.

4 days ago 0 0 0 0
Video

Recently working on some generic sample game projects.

1 week ago 6 0 0 0
Post image

This time I tried an affordable Chinese lens, the TTArtisan 50mm F2, and I really liked it.

2 weeks ago 2 0 0 0
Post image Post image Post image

I like these rehearsal moments.

3 weeks ago 2 0 0 0
Video

just busy mashing buttons

3 weeks ago 10 1 1 0
Post image

Did some live visuals with Unity yesterday.

3 weeks ago 8 0 0 0
Post image
4 weeks ago 4 0 0 0
Post image Post image

it was a gentle spring rain

1 month ago 2 1 0 0
Advertisement
Post image

a rainy spring day

1 month ago 2 0 0 0
Video

This time I used Novation Launchpad X with the Unity MIDI Input plugin (Minis). It supports polyphonic aftertouch, letting me control multiple effects with touch pressure. This added expressiveness really helped at the last event.
github.com/keijiro/Karbon

1 month ago 7 0 0 0
Video

Added a brief project description to the Karbon live visuals repository used last night. I usually build this kind of project in an ad-hoc way, but this time I prepared a planning doc before starting implementation. github.com/keijiro/Karbon

1 month ago 2 0 0 0
Video

Testing the expressiveness of the pressure buttons

1 month ago 11 0 0 0
Video

Published FlashGlitch, a glitch effect package that adds trigger-based glitch effects as a URP renderer feature. Also included a simple tester UI in the sample project.
github.com/keijiro/Flas...

1 month ago 14 3 0 0

As far as I understand, there aren’t any real downsides. I was initially a bit hesitant about managing additional source code for a controller, but that cost is now almost negligible with the help of AI coding agents. That’s why I prepared this repository now.

1 month ago 0 0 0 0
Video

Converting my old Flash Glitch effect into a URP renderer feature. github.com/keijiro/Flas...

1 month ago 3 0 0 0
Post image

Created a template project for URP full-screen effects using the camera-attached controller approach. Not a common setup, but I prefer it for several reasons.
github.com/keijiro/URP-...

1 month ago 2 1 1 0
Video

It’s built from a combination of simple components in URP — Shader Graph, VFX Graph, and post-processing effects.
github.com/keijiro/Ligh...

1 month ago 3 0 0 0
Video

Tried creating a light leak effect for Unity URP. This is more of an experimental exploration than a finished package, but it was a fun exercise.
github.com/keijiro/Ligh...

1 month ago 6 0 0 0
Advertisement
Post image

Trying to create a light leak effect by combining several URP components. github.com/keijiro/Ligh...

1 month ago 2 0 0 0
Video

Released BodyPixSentis v5.0.0 for Unity 6. Migrated the pre/post-processing shaders to a functional graph, and switched from .onnx to baked .sentis files. github.com/keijiro/Body...

1 month ago 12 0 0 0
Post image

Updating the BodyPix package for Unity Sentis. It's a bit old, but still useful model.
github.com/keijiro/Body...

1 month ago 0 0 0 0
Video

Maintaining my old feedback effect for Unity URP.
github.com/keijiro/Kino...

1 month ago 5 0 2 0
Post image Post image

Trying out a new affordable Chinese manual-focus lens (銘匠光学 50mm f/2)

1 month ago 1 0 0 0
Video

Ported my old KinoGlitch effect package to Unity 6 URP. I refactored and improved the existing effects and added a new "Horizontal Ripple" effect.
github.com/keijiro/Kino...

1 month ago 17 3 0 0
Post image
1 month ago 4 0 0 0
Advertisement
Video

Adding more noise types to the glitch effect.

2 months ago 8 0 0 0
Post image

Converting my old glitch effect into a URP Renderer Feature.

2 months ago 7 0 1 0
Video

Added a manual flipping mode to the flipbook effect for Unity URP (StrobePages).
github.com/keijiro/Stro...

2 months ago 4 0 0 0