If I tried to do work for a client that I didn't know how to do but gaslit them into believing that it was done right it would be malpractice. When the machine does it it's emerging technology and acceptable.
Posts by Jacob Vela
One of the big dangers of generative AI isn't that it's bad at tasks, it's that it pretends to not be bad at those tasks and then gaslights with so much confidence that people believe that it can in fact do those things.
When you have people increasingly relying on it you run into problems.
My wife referred to a "diss track" as a "defamation song," and I don't know if that reflects more on her or me.
I tried it. It had some cool ideas. I disagree with the complaints that it was too complicated, it was clear what you were supposed to do. It was a neat core game.
I think most of my personal issues with the game boiled down to a simple "it is a shooter" and everything that comes with that.
I wish that there was more room in the current game landscape for games to be moderate successes instead of either massive games or shutting down.
I am a bit disappointed to see the internet dunking/memeing on this (or any) game though, if only because I know that people worked hard on it.
I have been saying for years that Castlevania has to be one of the easiest franchises to resurrect. Literally just give it to some indie studio that's capable and let them cook.
In that same thought, I've also said that Evil Empire/Motion Twin is the single most obvious pick to do it.
I have genuinely tried to get generative AI to help me do things for work. But it gets so much wrong and is so confident about what it gets wrong. This is in things that it should be very good at.
The best way to see that LLMs really aren't that great is to ask it about something you know about.
This also highlights why so many live service games seem to close these days. They directly compete with each other for time even if they're in different genres, and it's hard for players to maintain too many in a rotation.
It's a good way of looking at it. While I do think that looking at the "video game industry" as a single thing can be useful in some places, it's not as much when you're looking at what is competing with your game for their player's time.
Having seen you help and guide people with their projects, I'd argue you're more of a "resource" card than "tool."
A picture of Merlin in green with the label "tool".
Unfortunate cropability. (But we do love some Retromine around here!)
I've thought about this, and I tend to think that the best spectator games are the ones that are fun to watch even if you don't know the rules, you can grasp the goal immediately.
This does make tabletop games harder in this specific thing, since the feedback is slower and more rulesey.
JazzHands: Mackenzie for Smash Jaxas: Delete This
Support your local tournament organizers. (by inflicting unnecessary distress to the ones that are fans of Metroid like @jaxas.bsky.social)
And to be clear, it still seems to be Disney's position that generative AI constitutes infringement. You just have to have the ability to make a deal with them first. Money is the question, not artistic integrity or anything like that.
So let me get this straight. OpenAI needs a license to Disney characters but not any of the other copyright-protected material in their dataset? What's the distinction here? Just those who have the resources to sue them? Got it.
Really not helping the "copyright for big corps only" allegations.
Very excited to hear you voice Tingle in the Zelda movie. Wildest cameo.
Oops, spoiler warning, I guess.
Hatsune Miku in a minecart from Minecraft with a SpongeBob decal and an Alienware logo.
This is from a Sonic game, allegedly.
What excites me the most about these crossovers in games is the business deals that have to go on between companies to make them happen, and that says something about me.
Probably something like Street Fighter X Mega Man that Capcom released officially for some anniversary, but with Smash 64.
Which says something about the sprite work that it's readable as that, but in a way that's distinctly robot masters.
Star Rift Saga is part of the Metroidvania Fusion Festival on Steam! Get the game for 20% off and the soundtrack for 10% off until November 10th. You can also discover other metroidvanias of all sizes during the event.
store.steampowered.com/app/2158690/...
In that case, this has come a long way since then! Good work!
Did I play this at a PIG Squad event way back when before it had a name and was just a kart racer that had some animals in it? I'm only mostly sure it was this.
It was a fun bracket, my final set went to game 5, final round. Always a good time with @salemfighters.bsky.social.
Labyrinth Cats when?
Will have to give it a listen, sounds up my alley.
It's getting harder to ignore with its size, and the video game industry has teetered on the edge of regulation before they decided to self-regulate by forming the ESRB, so I see this as potentially similar, but farther along.
I feel like @rohangrey.bsky.social's Law, Money, Tech class could have an interesting discussion or at least be a good topic for a student paper on digital "assets" in games and their speculative markets.
There's something here on the question of securities as well.
(And yes, there's an entire black market and casino sites that are enabled by and contribute to this speculative market, but that's another topic.)
The interests of market traders (i.e., also blockchain/crypto) oppose those of actual players. If you reduce the friction for players, market traders are hurt. In order to benefit that market, you often have to make your game have more friction and be a worse experience.
It becomes game vs markets.
This gets called a "rug pull" because people have treated CS cosmetics as a speculative market. People buy, sell, and trade these skins at incredibly high prices. But that's the kicker- by reducing friction for players of their game and making it more enjoyable Valve hurt this speculative market.
The update made it so that you can now get knife skins, the rarest drop, more easily. Previously it was random, with a drop rate around 0.26%. Now you can trade 5 items of the highest rarity for one. This reduces friction for the system. You can trade up to cool stuff without having it be random.