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Posts by DD

Video

My procedural suspension system is basically feature complete at this point. You can define any number of links between chassis and wheel hub, and it will constrain wheel motion to satisfy them. Here, I have a macpherson strut front and 4-link solid axle rear. #godot #gamedev

3 weeks ago 18 6 0 0
Video

working on totally overhauling my suspension solver. here I have a pretty complicated case (5-link multi link front and rear) that is articulating nicely. the toe links are not being used because Jolt is fighting me with them for some reason
#godot #gamedev

3 weeks ago 9 2 0 0
Preview
Dev snapshot: Godot 4.7 dev 2 โ€“ Godot Engine Let us cook!

Order up! The second development snapshot for #GodotEngine 4.7 is served! ๐Ÿฒ

Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!

godotengine.org/article/dev-...

1 month ago 310 46 1 4
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I finally got the suspension behaving correctly, it is now fully deterministic and correctly solves hub position and camber from contact height. My next task is making something similar for solid axle behavior #godot #gamedev

1 month ago 30 3 1 0

there is quite literally zero documentation on implementing something like this (afaik) so we really just out here making some bullshitttt

1 month ago 1 0 0 0
Video

Working on my procedural vehicle suspension system that is supposed to respond realistically to user-defined suspension geometry. Not super happy with it but it does look cool #godot #gamedev

1 month ago 21 3 1 0