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Posts by Andreas

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Fire that spreads, burns enemies and vegetation.
#screenshotsaturday #roguelike #ゲーム制作

5 days ago 7 2 0 0

ah, nice yes might be an apporach worth pursuing, my formulas still need a lot of work!

1 week ago 1 0 0 0

If you mean for the order enemies get to act? No, not currently. Might take a look at it down the line.

1 week ago 1 0 1 0
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New tile based lighting, tiles like the lava can emit light. Monsters have an easier time noticing the player when in lit areas.
#IndieDev #screenshotsaturday #ゲーム制作

1 week ago 7 1 1 0
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Throwable weapons can be equipped and quickly used by pressing F to target and then F to throw.
#IndieDev #screenshotsaturday #ゲーム制作

2 weeks ago 2 1 0 0

Thank you, will do!

3 weeks ago 1 0 0 0
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Implemented an inventory and equipment. A handful of scrolls and potions also working. Next step, identification. #IndieDev #screenshotsaturday #ゲーム制作

3 weeks ago 5 0 1 0
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Some roguelike experimentation. #IndieDev #screenshotsaturday #ゲーム制作

1 month ago 7 2 0 0

Looks great!

1 month ago 1 0 1 0
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Thank you!

3 months ago 0 0 0 0
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A while since I posted any progress. Mostly been working on behind the scene stuff. Save and load system is now working and a basic quest system has been added. Currently working on a city map with Roman inspired architecture. Still very much WIP. #gamedev #IndieDev #ゲーム制作

3 months ago 24 2 1 0

Congrats on the release!

5 months ago 1 0 0 0
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Added some effects and sound to the ship.

#gamedev #IndieDev #ゲーム制作

5 months ago 25 5 1 0
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Time to take to the sea! Basic ship functionality added :)

#screenshotsaturday #gamedev #IndieDev #ゲーム制作

5 months ago 9 3 0 0

Thank you! Early days still so not really in the hunt for a musician yet :)

5 months ago 1 0 1 0

Thank you!

5 months ago 0 0 0 0

Thank you Hampus :)

5 months ago 1 0 0 0
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Thanks, yeah, the layout is very much just setup to test, so straight lines makes it fast and easy :) your game also looks great! Actually had the first one on my wishlist allready.

5 months ago 1 0 0 0

I am in control.

5 months ago 1 0 1 0
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World map support. Need to decide how to handle the look of the world map, currently very much a work in progress.

#screenshotsaturday #IndieDev #ゲーム制作

5 months ago 35 5 4 0

Do you have respawning monsters outside of view from the player? Otherwise the whole map could be shown once its "complete".

6 months ago 2 0 1 0

Yes, saw you play Brogue, think they handle it quite well.

6 months ago 1 0 0 0

I like the rts style where youu have two levels of fog of war. Completely unknown and explored but can only see the dungeon outline.

6 months ago 2 0 1 0
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My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作

6 months ago 24 3 1 0
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Thank you! Nothing that is up to date visually unfortunately. Still needs to be updated

6 months ago 1 0 0 0
The Ballad of Bellum - Demo out now!!
The Ballad of Bellum - Demo out now!! YouTube video by The Ballad of Bellum - Demo Out Now!

The demo for The Ballad of Bellum has finally been released!!🌿🎮part(link in bio☝)

youtu.be/FdWtcYsyzrU

#gaming #indiegame #gamdev #balladofbellum

6 months ago 12 3 0 1
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My JRPG in Development

• Classic turn-based combat
• Dungeon exploration inspired by Zelda
• HD2D inspired pixel art and lighting

#JRPG #IndieDev #ゲーム制作

6 months ago 24 3 1 0

Panzer Dragoon is probably the closest you get. Larian made Divinity: Dragon Commander which allows you to fly on dragons as well.

6 months ago 0 0 0 0
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Went with dither fade for the dungeon walls closest to the camera. Think it works quite well. #gamedev #indiedev #ゲーム制作

6 months ago 7 3 0 0
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Went with dither fade for the dungeon walls closest to the camera. Think it works quite well. #gamedev #indiedev #ゲーム制作

6 months ago 7 3 0 0