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Posts by Ian Thomas

I mean I knew both of those, but details had faded.

(And Bob Hoskins is soooo good.)

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Things I have been enjoying this weekend after forgetting how good they are:

* Who Framed Roger Rabbit?
* All tracks by System of a Down

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This week on the Game Narrative Kaleidoscope Podcast:

Veteran narrative designer @wildwinter.bsky.social takes us on a wild tour of the boundaries of story design and LARPs. One for all, and all for one!

Check it out here:

www.inklestudios.com/kaleidoscope...

... or any-podcast-place!

1 week ago 37 13 0 5
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Simple Version Control Lib TL;DR — a tiny agnostic wrapper around version control systems, so your game tools don’t have to care which one the user has. Find the code…

I got annoyed that my pipeline tools might fail when writing files into Perforce, Github or any other repo.

So here is a tiny open-source library that handles checking out, adding, and deleting files for whichever version control system happens to be in place.

wildwinter.medium.com/simple-versi...

3 weeks ago 2 1 0 0
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Simple Version Control Lib TL;DR — a tiny agnostic wrapper around version control systems, so your game tools don’t have to care which one the user has. Find the code…

I got annoyed that my pipeline tools might fail when writing files into Perforce, Github or any other repo.

So here is a tiny open-source library that handles checking out, adding, and deleting files for whichever version control system happens to be in place.

wildwinter.medium.com/simple-versi...

3 weeks ago 2 1 0 0
Video

important

1 month ago 3013 1134 12 32
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I've been using Logic Pro and Final Cut and Affinity on an 8GB M3 MacBook Air with no problems.

1 month ago 1 0 0 0

Well, Microsoft codesigning sucks for individual hobbyist developers.

1 month ago 0 0 0 0
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Game Subtitles — but my text is too long! TL;DR — a solution to take care of subtitle text so you don’t have to.

Game Subtitles - what to do if your text is just too long?

I've created a tool to make this easier - paginating and hyphenating where it needs to, in a variety of languages. In the vain hope that maybe I won't have to worry about it ever again!

You can find it here:
medium.com/@wildwinter/...

1 month ago 8 3 0 1

PSA: a lot of people asked for an ebook edition — and we’ve been able to put one together! And with hyperlinks, of course.

1 month ago 152 62 3 4
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Game Subtitles — but my text is too long! TL;DR — a solution to take care of subtitle text so you don’t have to.

Game Subtitles - what to do if your text is just too long?

I've created a tool to make this easier - paginating and hyphenating where it needs to, in a variety of languages. In the vain hope that maybe I won't have to worry about it ever again!

You can find it here:
medium.com/@wildwinter/...

1 month ago 8 3 0 1

Greg Davies: Great task, well done. Didn‘t eat a thing.

Persephone: Thank you.

Alex Horne: Ah. Well. Let’s take another look at that pomegranate.

1 month ago 1129 240 8 47
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@jon.inkle.co It reached Sweden. :-)

1 month ago 6 0 0 0
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Note that I totally failed to hit the brief here and so said more than one thing. Ah well!

(Good stuff in this book. Lots of good juicy crunchiness, in fact. From a lot of familiar names!)

1 month ago 6 0 0 0
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📖 THE GAME NARRATIVE KALEIDOSCOPE ❄️ is out NOW!

www.inklestudios.com/kaleidoscope

100+ essays on writing & narrative design, with articles from the writers of Baldur's Gate 3, Control, Call of Duty, Prince of Persia, Tomb Raider, Sam and Max...

ALSO the Kaleidoscope Podcast with 2 full eps!

1 month ago 658 324 19 122

Ah, shit... woke up in a mysterious and abandoned location, and I've lost my memory. I hope a series of gradually escalating challenges positioned between me and escape can instruct me how to open doors, use my powers, and double jump.

2 months ago 249 50 15 1
Story Tools - Narrative Design Tools & Articles Helpful tools, libraries, and articles for games narrative pipelines. Made by Ian Thomas.

I've collected some tools and articles here, as it's all getting a bit messy.

storytools.se

2 months ago 7 3 0 0
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Dinky Feature: Scratch Audio TL;DR —in Dinky you can record temp audio for each line of your script.

New feature for Dinky (the dialogue Ink editor) - record scratch audio for each line while in the editor, and be notified when it goes out of date.

medium.com/@wildwinter/...

2 months ago 6 1 0 1
Story Tools - Narrative Design Tools & Articles Helpful tools, libraries, and articles for games narrative pipelines. Made by Ian Thomas.

I've collected some tools and articles here, as it's all getting a bit messy.

storytools.se

2 months ago 7 3 0 0
Preview
Dinky Feature: Scratch Audio TL;DR —in Dinky you can record temp audio for each line of your script.

New feature for Dinky (the dialogue Ink editor) - record scratch audio for each line while in the editor, and be notified when it goes out of date.

medium.com/@wildwinter/...

2 months ago 6 1 0 1

One think I have learned though (in other projects) is that the compiled Ink is useful, but combining it with the raw source file gives you way more useful data.

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Sure - it's still baby steps and will undoubtedly have missed a bunch of edge cases. I think if you're trying to introspect the Ink structure itself there are maybe better versions out there.

2 months ago 1 0 1 0

bsky.app/profile/wild...

2 months ago 1 0 0 0
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Horses/courses, and I'll continue noodling away at things which make my life slightly easier. :-) Definitely not saying "This is the way!" because for many people or even different projects, it's not. But the more that's in the ecosystem, the better, IMO.

2 months ago 0 0 0 0

Ink as a flow tool I really like, though. And the runtime side of it is really good, way better than some solutions that try to fill a similar gap and have different authoring approaches.

I'm not a fan of node-based myself, really. But I have other people who much prefer to consume things that way.

2 months ago 0 0 1 0

These definitely use Ink in different ways for different reasons, some of which restrict its inherent power. And there are other solutions and other engines out there.

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And having a bunch of tools in the toolbox are handy. It's why Ink-Tester exists, to do some brute force "did this line ever get hit?" analysis. And why Ink-Localiser exists, which only makes sense if you don't glue together lines. And why Dinky exists, to deal with spoken dialogue lines.

2 months ago 0 0 1 0

Interesting feedback on "but this doesn't make sense for use with Ink" and that's true, for a bunch of 'proper' uses of Ink it's not necessarily useful. Mostly this is me noodling to see what tools I can build, but a lot of ways Ink is being used now is not necessarily what Ink was designed for.

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A bit more acceptable I think.

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