A page that reads: Beneath the pale moonβs glow, fractured memories of the earth awaken. They stir in deep forests and black lochs. In ruined forts atop frigid peaks. In labyrinthine cities that hiss and scream in the language of industry. Monsters. Manifestations of Nature. Her glory, and Her wrath. Echoes of a time when the world knew balance. When spirits, beasts, and humankind lived side by side. Not always in peace, but in understanding. Then came that great forgetfulness called Enlightenment. And with it, the unravelling of the Old Ways. The rise of the machine, of fire and steel. And the birth of the White Church. They poisoned minds with fear and the promise of their Miracle. They shattered balance and awoke things that should have been left to dream. And in their hate, and their fear, they burned us. Thus, are we called. We are Hexen. War witches. This is the calling for which we were exiled, while the world rotted away. This is the midnight summons of Her final war. Under a pale moon, our exile ends. Under a pale moon, we choose to fight.
The Pale Tides playtest is almost ready to release to my Kickstarter backers π
72 pages of THIS. The rules to my game system. A full scenario to explore. And a lot of spooky shit.
It feels surreal (and mildly terrifying) to be on the precipice of unleashing my strange child upon the world.