New blog post: State of Decay #19. Nothing much in this one at all.
This post is a couple days late because I just completely forgot :P
toparoproject.neocities.org/BlogSoD019
Posts by Impeli
New blog post: State of Decay #18. A little later in the day for... reasons entirely unrelated to going out to buy Bubsy 3D.
It's not quite the usual nothing, but the SoD itself is small and not too noteworthy. Also TALENA's fourth anniversary I suppose~
toparoproject.neocities.org/BlogSoD018
New video:
Want to watch someone slowly place individual pixels for half an hour? Obviously not, but here's some agonisingly slow dithering action anyway~
www.youtube.com/watch?v=JXBn...
New blog post: State of Decay #17.
Nothing of much this time, as per usual; but I suppose there are images so that's probably more interesting than the usual block of text. A look and a natter about three stage backgrounds~
toparoproject.neocities.org/BlogSoD017
This is the really old sprite in question, it's so old I don't even have it anymore!
These two started out as a remake of a really old sprite.
At some point it turned into a new design and then the second one just sort of appeared while I wasn't looking.
Mock-up of a new stage background, not the one mentioned a few days ago, but another (related) new one. It looks a bit odd as a still image; thought it still looked cool.
Six days into the month and I've already made two whole stage backgrounds, this month's looking up in terms of productivity~
I realise I didn't post anything *at all* last month, so here's something I drew today; working on a new stage background (which is almost done after only a few hours).
Small, out of context stage background sprites! Exactly what the people are clamouring for, I'm sure (^^;
New blog post: State of Decay #16.
New year, same old sort of blog post, I suppose this one is a touch on the lengthy side - It's a short overview of the Trinkets system. What are trinkets? Well, I'm sure this overview will give an overview~
toparoproject.neocities.org/BlogSoD016
New blog post: State of Decay #15.
Another December means another set of additions to the music preview, nothing much else as to be expected~
toparoproject.neocities.org/BlogSoD015
Another WIP, but it's basically done at this point. Just something short for the title screen; unless you intentionally stick around, you'll only ever hear the first three or so seconds.
I tried for something like the music in an installer program - Remember those?
New blog post: State of Decay #14.
Nothing much other than discussing the minor website overhaul, I guess I'm nearing being almost done making sprites (the current biggest development timesink), so that's something~
toparoproject.neocities.org/BlogSoD014
Stage enemies all done (again), this should be plenty of variety now, right? Funnily enough I ended up scrapping the enemies I wanted to resprite, which was the whole reason I decided to make more to begin with.
Right image for the old 'all stage enemies done' from 29/09/24.
Stage enemies are almost done (again), just four more to go then it's back to more important things.
This isn't a stage enemy though, I just couldn't help myself to one more midboss only character :P Last one, I swear (they only exist to fix the worlds smallest plothole).
New blog post: State of Decay #13.
It seems to be the usual that the blog doesn't have much of substance right now, here's another one though.
toparoproject.neocities.org/BlogSoD013
Well, can't post gifs to Twitter anymore for some reason, I suppose they'll have to be just here. At this point I might abandon Twitter, too much doesn't work anymore...
Anyway, here's a new stage enemy, needed to update some old ugly ones and thought I might as well add a bunch while I'm at it.
New blog post: State of Decay Special (September 4th 2025).
First blog post with actual substance for quite a while, although it isn't the monthly one, so I suppose that makes sense... It's the (entirely technical) first anniversary!
toparoproject.neocities.org/BlogSoDS001
New blog post: State of Decay #12.
Nothing much here, as usual, but there will be a special SoD on the fourth - That'll have stuff.
toparoproject.neocities.org/BlogSoD012
It's always fun to try and get just a bit more out of each audio channel; one channel echoes are pretty easy, even if they end up sounding a bit odd if you really focus on it.
Waste three channels on something that could be achieved mostly the same by just one? Sure, why not.
New blog post: State of Decay #11.
Just another small and pointless one, that's all~
toparoproject.neocities.org/BlogSoD011
New blog post: State of Decay #10.
Not much this time, some pointless fluff about a few characters though. Very exiting I'm sure...
toparoproject.neocities.org/BlogSoD010
Whenever I get around to updating old and messy music I have to decide between trying to fix it or just pretending it's still usable. This is defiantly a "it's still usable" one; even after removing one of the three original channels...
New blog post: State of Decay #9.
About the usual in this one, a little mention of when the first demo might come out too~
toparoproject.neocities.org/BlogSoD009
Work in progress or something like that. I should post more things that I'm still working on, probably wont though~
Rough mock-up that crams all of the decorations onto one screen. Might change the colours of the flags because they blend in to the right part, but it probably looks fine with the animations and the parallax.
Castle in the sand~
Finished the stage 1 (C/D) background after it sat half finished for most of a year; I'm pretty sure the only sprites left for Demo 0 are menu sprites.
Although, now stage 1 (A/B) looks far worse by comparison, so I'll have to make it look a lot nicer now.
New blog post: State of Decay #8.
There's a decent bit in this one. Although, like usual, it's more talking about things rather than showing them.
toparoproject.neocities.org/BlogSoD008
Also, I figured out why the last gif broke specifically on Bluesky, that's nice.
BOO!
Very scary ghost, at least that's what she thinks she is (probably).