Advertisement · 728 × 90

Posts by Nicolas Barradeau

the HTML in canvas github.com/WICG/html-in... proposal is both a long awaited bliss AND an absolute blasphemy. I'll keep an eye on it though :)

in the same spirit, have mixed feeling about pretext (github.com/chenglou/pre...) it looks pretty hacky but could prove super handy, need to try.

2 weeks ago 5 0 3 0

tried to count how many fucks he gave, too many.

3 weeks ago 0 0 1 0
Video

at this point, you probably thought I'd abandon my cube right?!
ridiculous!
I was just busy adding sound FXs, a music player (loosely based on Otomata) but more importantly LIGHTNINGS !!!
wanted it to shriek "HMMETAAAAAL!🤘" in a high pitched voice when turning on but I failed...

3 weeks ago 10 1 2 0

haha true ! 😂
and, now that you mention it, "locally" could mean "they" live in a data center or something ... 🤔

3 weeks ago 0 0 1 0

"you can now run model blahblah locally!"

checks GPU requirements : 4 to 8 A100

"I don't think 'locally' means what you think it means..."

3 weeks ago 7 0 2 0
Post image

DLSS 5 to the rescue! (made with huggingface.co/spaces/victo...)

4 weeks ago 0 0 1 0

thank you 🙏
you do have a keen eye! 😀
it's a blue noise, it's fixed as it's used in the smoke to soften the raymarching steps but I guess it's OK to be fixed when you look THIS good right ?! (it's my fav noise ^^)

4 weeks ago 1 0 1 0
Video

kept working on the 2.5D smoke thingy, it works by raymarching a 2D fluidsim and achieves interactive framerate on mobile (45-60fps) by reducing some settings.
it"s quite limited but allows some cool variations. video captured on a (5 year old) iPhone12 mini.
demo soon ™

4 weeks ago 25 1 1 0
ACE-Step 1.5: Pushing the Boundaries of Open-Source Music Generation

currently testing Ace-Step for music generation ace-step.github.io/ace-step-v1....
fun but I guess one needs to be a musician to get the best of it.

it's crazy how unforgiving music is; the ears instantly catch AI slops (general weirdness, off beats, glitches) VS the eyes on genAI images & videos

1 month ago 1 0 0 0
Advertisement

art it is 👌
and flexing hard on the tech side too 😀
only checked the assets and some stuff look super tricky ( super smart too), they only load 2 videos (yoga and bite in the intro) all the rest is WebGL and so well executed.

1 month ago 1 0 0 0

me too, the whole concept hits hard 😂

1 month ago 0 0 0 0
Preview
ORYZO AI A physical product, reimagined for the AI era, proving even the smallest idea can feel extraordinary.

few people realize the level of craftmanship & involvement it takes to create a page like this oryzo.ai
by the @lusionltd.bsky.social team
not to mention the industry-grade disruption level of the AI product itself!

1 month ago 19 4 2 0

DLSS anything huggingface.co/spaces/victo... via @victormustar.bsky.social 🙏 (it uses FLUX.2-klein which I'll have to try at some point)

1 month ago 5 0 0 1
World Reconstruction From Inconsistent Views World Reconstruction From Inconsistent Views

cool paper/repo of the day: lukashoel.github.io/video_to_wor...

1 month ago 3 0 0 0

reactions to Nvidia's DLSS 5 announcement really made my day 😂
bsky.app/search?q=DLS...
thank you internet 🫶

1 month ago 12 1 0 0
RL3DEdit | Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing RL3DEdit: Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing.

ooof ! amap-ml.github.io/RL3DEdit/ GS editing capabilities are getting serious

1 month ago 1 0 0 0

on the bright side, the design * successfully * passed all the slices !😀🤦

1 month ago 2 0 0 0

super nice! all of it :)

1 month ago 3 0 0 0
Screenshot of several images from my new blog post

Screenshot of several images from my new blog post

Blog post: I've been working on a guide to SDF font rendering, and I kept getting stuck. The blog post is about the things that didn't work www.redblobgames.com/blog/2026-02...

1 month ago 36 7 3 0
Advertisement

yes :)

1 month ago 1 0 0 0

and yet another portfolio masterclass ✨👌
excellent work, as usual :)

1 month ago 1 0 0 0
Post image

Not sure what it is, but it is....
My new Portfolio! (best on desktop/laptop)
neuroproductions.be

2 months ago 11 4 3 4
Preview
Three.js Conf Paris The first Three.js conference in Paris. Join the community, discover the lineup, and be part of the event.

passing on the good word:

"Threejs Conf Paris, here we go ! 🚀 --> threejs.paris
Waitlist open !"

organized by David Ronai (et al.), already a solid lineup :)

1 month ago 12 4 1 1

spikes are definitely a must-have !
but first I need FIRE and LIGHTNINGS!
imagine spikes without fire and lightnings? preposterous.
... maybe some rain too ... for the drama 🤔
(thanks :))

1 month ago 0 0 1 0
No Rest for the Wicked Full Boss Fight - Caylen's Duo Plague Intensity 3
No Rest for the Wicked Full Boss Fight - Caylen's Duo Plague Intensity 3 YouTube video by Melanator

thanks :) in the game, it looks like a "2.5D" smoke so my idea was to use a 2D fluid sim & the density as elevations then raymarch that volume.
smoke rendering resources : al-ro.github.io/projects/clo...
excellent article blog.maximeheckel.com/posts/real-t...
NRFTW
www.youtube.com/watch?v=uSwm...

1 month ago 1 0 0 0

thanks Kris, means a lot coming from you :)

1 month ago 1 0 0 0
Preview
Image Generation with a Sphere Encoder We introduce the Sphere Encoder, an efficient generative framework capable of producing images in a single forward pass and competing with many-step diffusion models using fewer than five steps. Our…

the project sphere-encoder.github.io was brought to my attention by Matt DesLauriers, I used Gemini to implement the paper and create a #WebGPU replacement for ONNX.js resulting in a lightweight inference engine.
repo: github.com/nicoptere/sp...
demo: barradeau.com/2026/sphere-...

2 months ago 0 0 0 0
Video

I did a rogue version of the "sphere encoder", it's a smart way of embedding images that avoids having too large "gaps" between embeddings. it brings back the 2016 GAN vibe just that it runs at 60FPS in browser with a pure #WebGPU implementation now :) demo & code below

2 months ago 1 0 1 0
Advertisement

took me some time to realize "you" were not "the" David talking 😅it's packed with insightful tips & tricks, thanks for sharing!

2 months ago 1 0 1 0
How I made a shooter game in 64 KB
How I made a shooter game in 64 KB YouTube video by daivuk

how a 64k game was made! What impressed me the most was the texture editing tool. youtu.be/qht68vFaa1M?...

2 months ago 34 9 4 1