It shoots down rocks to rubble, that you can then further process to metal. The range gets increased with upgrades over time 😉 well - if you invest into it 😀
Posts by Wizard Hat Studio
Curious about Endless Engine? ⚙️
You can check out the Steam page here:
store.steampowered.com/app/4312010/...
From sketch to in-game ⚙️
The Rock Cannon — one of the first modules in Endless Engine.
It destroys nearby rocks so your factory can turn them into resources.
#indiegame #indiedev #gamedev
Smashbrothers flashbacks incoming! 😍
Where is Aladdin to grab it? ;)
I love it 😍
A constantly moving factory - on a hybrid: Living and machine carrier.
⚙️Automation + Roguelike ×
A dying world.
A moving machine.
One chance per run.
Curious? More Info in my Bio ↓
#indiegame #indiedev #automation #roguelike
Fighting against environmantal danger on your living, moving carrier.
When everything goes really bad....
Improvise and try to survive to the next Map Node! 😅
⚙️Automation vs. Roguelike⚔️
Wishlist on Steam ↓
store.steampowered.com/app/4312010/...
Every tile matters.
Expand your factory carefully — or run out of space at the worst possible moment.
There’s never enough room.
Wishlist on Steam ↓
store.steampowered.com/app/4312010/...
#indiegame #automation
Every tile matters.
Expand your factory carefully — or run out of space at the worst possible moment.
There’s never enough room.
Wishlist on Steam ↓
store.steampowered.com/app/4312010/...
#indiegame #automation
A factory on a moving, living carrier.
Start small. Build fast.
Extract → process → adapt.
Then everything falls apart — and you try again, better.
A roguelike where you build a factory — not a character.
Wishlist on Steam ↓
store.steampowered.com/app/4312010/...
#indiegame #gamedev
A factory on a moving, living carrier.
Start small. Build fast.
Extract → process → adapt.
Then everything falls apart — and you try again, better.
A roguelike where you build a factory — not a character.
Wishlist on Steam ↓
store.steampowered.com/app/4312010/...
#indiegame #gamedev
I’ve been working on a new project:
A roguelike where you build a factory — not a character.
Short runs, constant pressure, and a system that’s always moving.
Just launched the Steam page if you’re curious ↓
store.steampowered.com/app/4312010/...
I’ve been working on a new project:
A roguelike where you build a factory — not a character.
Short runs, constant pressure, and a system that’s always moving.
Just launched the Steam page if you’re curious ↓
store.steampowered.com/app/4312010/...