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Posts by Carlo Sferrazza

FastTD3: Simple, Fast, and Capable Reinforcement Learning for Humanoid Control FastTD3: Simple, Fast, and Capable Reinforcement Learning for Humanoid Control.

A very fun project at @ucberkeleyofficial.bsky.social, led by amazing Younggyo Seo, with Haoran Geng, Michal Nauman, Zhaoheng Yin, and Pieter Abbeel!

Page: younggyo.me/fast_td3/
Arxiv: arxiv.org/abs/2505.22642
Code: github.com/younggyoseo/...

10 months ago 1 0 0 0
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FastTD3 is open-source, and compatible with most sim-to-real robotics frameworks, e.g., MuJoCo Playground and Isaac Lab. All the advances in scaling off-policy RL are now readily available to the robotics community 🤖

10 months ago 0 0 1 0
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A very cool thing: FastTD3 achieves state-of-the-art performance on most HumanoidBench tasks, even superior to model-based algorithms. All it takes: 128 parallel environments and 1-3 hours of training 🤯

10 months ago 0 0 1 0
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Off-policy methods have pushed RL sample efficiency, but robotics still leans on parallel on-policy RL (PPO) for wall-time gains. FastTD3 gets the best of both worlds!

10 months ago 0 0 1 0
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We just released FastTD3: a simple, fast, off-policy RL algorithm to train humanoid policies that transfer seamlessly from simulation to the real world.

younggyo.me/fast_td3

10 months ago 2 0 1 0
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Heading to @ieeeras.bsky.social RoboSoft today! I'll be giving a short Rising Star talk Thu at 2:30pm: "Towards Multi-sensory, Tactile-Enabled Generalist Robot Learning"

Excited for my first in-person RoboSoft after the 2020 edition went virtual mid-pandemic.

Reach out if you'd like to chat!

11 months ago 3 0 0 0

And co-organizers @sukhijab.bsky.social, @amyxlu.bsky.social, Lenart Treven, Parnian Kassraie, Andrew Wagenmaker, Olivier Bachem, @kjamieson.bsky.social, @arkrause.bsky.social, Pieter Abbeel

1 year ago 0 0 0 0

With amazing speakers Sergey Levine, Dorsa Sadigh, @djfoster.bsky.social, @ji-won-park.bsky.social, Ben Van Roy, Rishabh Agarwal, @alisongopnik.bsky.social, Masatoshi Uehara

1 year ago 0 0 1 0
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What is the place of exploration in today's AI landscape and in which settings can exploration algorithms address current open challenges?

Join us to discuss this at our exciting workshop at @icmlconf.bsky.social 2025: EXAIT!

exait-workshop.github.io

#ICML2025

1 year ago 10 3 1 0
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Many robots (and robot videos!), and many awesome collaborators at @ucberkeleyofficial.bsky.social @uoft.bsky.social @cambridgeuni.bsky.social @stanforduniversity.bsky.social @deepmind.google.web.brid.gy – huge shoutout to the entire team!

1 year ago 2 0 0 0
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Google Colab

Very easy installation, it can even run on a single Python notebook: colab.research.google.com/github/googl...

Check out @mujoco.bsky.social’s thread above for all the details.

Can't wait to see the robotics community build on this pipeline and keep pushing the field forward!

1 year ago 2 0 1 0

It was really amazing to work on this and see the whole project come together.

Sim-to-real is often an iterative process – Playground makes it seamless.

An open-source ecosystem is essential for integrating new features – check out Madrona-MJX for distillation-free visual RL!

1 year ago 2 0 1 0

Big news for open-source robot learning! We are very excited to announce MuJoCo Playground.

The Playground is a reproducible sim-to-real pipeline that leverages MuJoCo ecosystem and GPU acceleration to learn robot locomotion and manipulation in minutes.

playground.mujoco.org

1 year ago 2 0 1 0
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Beyond Sight: Finetuning Generalist Robot Policies with Heterogeneous Sensors via Language Grounding Interacting with the world is a multi-sensory experience: achieving effective general-purpose interaction requires making use of all available modalities -- including vision, touch, and audio -- to fi...

This work is the result of an amazing collaboration at @ucberkeleyofficial.bsky.social with the other co-leads Josh Jones and Oier Mees, as well as Kyle Stachowicz, Pieter Abbeel, and Sergey Levine!

Paper: arxiv.org/abs/2501.04693
Website: fuse-model.github.io

1 year ago 0 0 0 0
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GitHub - fuse-model/FuSe Contribute to fuse-model/FuSe development by creating an account on GitHub.

We open source the code and the models, as well as the dataset, which comprises 27k (!) action-labeled robot trajectories with visual, inertial, tactile, and auditory observations.

Code: github.com/fuse-model/F...
Models and dataset: huggingface.co/oier-mees/FuSe

1 year ago 0 0 1 0
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We find that the same general recipe is applicable to generalist policies with diverse architectures, including a large 3B VLA with a PaliGemma vision-language-model backbone.

1 year ago 0 0 1 0
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FuSe policies reason jointly over vision, touch, and sound, enabling tasks such as multimodal disambiguation, generation of object descriptions upon interaction, and compositional cross-modal prompting (e.g., “press the button with the same color as the soft object”).

1 year ago 0 0 1 0
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Pretrained generalist robot policies finetuned on multimodal data consistently outperform baselines finetuned only on vision data. This is particularly evident in tasks with partial visual observability, such as grabbing objects from a shopping bag.

1 year ago 0 0 1 0
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We use language instructions to ground all sensing modalities by introducing two auxiliary losses. In fact, we find that naively finetuning on a small-scale multimodal dataset results in the VLA over-relying on vision, ignoring much sparser tactile and auditory signals.

1 year ago 0 0 1 0
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Ever wondered what robots 🤖 could achieve if they could not just see – but also feel and hear?

Introducing FuSe: a recipe for finetuning large vision-language-action (VLA) models with heterogeneous sensory data, such as vision, touch, sound, and more.

Details in the thread 👇

1 year ago 1 1 1 0

Excited to share MaxInfoRL, a family of powerful off-policy RL algorithms! The core focus of this work was to develop simple, flexible, and scalable methods for principled exploration. Check out the thread below to see how MaxInfoRL meets these criteria while also achieving SOTA empirical results.

1 year ago 5 1 1 0
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MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization Reinforcement learning (RL) algorithms aim to balance exploiting the current best strategy with exploring new options that could lead to higher rewards. Most common RL algorithms use undirected explor...

Work led by amazing @sukhijab.bsky.social at @ucberkeleyofficial.bsky.social AI Research, w/ Stelian Coros, @arkrause.bsky.social , and Pieter Abbeel!

Paper: arxiv.org/abs/2412.12098
Website: sukhijab.github.io/projects/max...

1 year ago 0 0 0 0
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GitHub - sukhijab/maxinforl_jax Contribute to sukhijab/maxinforl_jax development by creating an account on GitHub.

We are also excited to share both Jax and Pytorch implementations, making it simple for RL researchers to integrate MaxInfoRL into their training pipelines.

Jax (built on jaxrl): github.com/sukhijab/max...
Pytorch (based on @araffin.bsky.social‘s SB3): github.com/sukhijab/max...

1 year ago 1 0 1 0
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By combining MaxInfoRL with DrQv2 and DrM, this achieves state-of-the-art model-free performance on hard visual control tasks such as DMControl humanoid and dog tasks, improving both sample efficiency and steady-state performance.

1 year ago 0 0 1 0
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MaxInfoRL is a simple, flexible, and scalable add-on to most RL advancements. We combine it with various algorithms, such as SAC, REDQ, DrQv2, DrM, and more – consistently showing improved performance over the respective backbones.

1 year ago 0 0 1 0
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While standard Boltzmann exploration (e.g., SAC) focuses only on action entropy, MaxInfoRL maximizes entropy in both state and action spaces! This proves to be crucial when dealing with complex exploration settings.

1 year ago 1 0 1 0
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The core principle is to balance extrinsic rewards with intrinsic exploration. MaxInfoRL achieves this by 1) using an ensemble of dynamics models to estimate information gain, and 2) incorporating this as an automatically-tuned exploration bonus in addition to policy entropy.

1 year ago 0 0 1 0
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🚨 New reinforcement learning algorithms 🚨

Excited to announce MaxInfoRL, a class of model-free RL algorithms that solves complex continuous control tasks (including vision-based!) by steering exploration towards informative transitions.

Details in the thread 👇

1 year ago 18 2 1 1
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MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization Reinforcement learning (RL) algorithms aim to balance exploiting the current best strategy with exploring new options that could lead to higher rewards. Most common RL algorithms use undirected explor...

Work led by amazing @sukhijab.bsky.social at @ucberkeleyofficial.bsky.social AI Research, w/ Stelian Coros, @arkrause.bsky.social, and Pieter Abbeel!

Paper: arxiv.org/abs/2412.12098
Website: sukhijab.github.io/projects/max...

1 year ago 0 0 0 0
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GitHub - sukhijab/maxinforl_jax Contribute to sukhijab/maxinforl_jax development by creating an account on GitHub.

We are also excited to share both Jax and Pytorch implementations, making it simple for RL researchers to integrate MaxInfoRL into their training pipelines.

Jax (built on jaxrl): github.com/sukhijab/max...
Pytorch (based on @araffin.bsky.social‘s SB3): github.com/sukhijab/max...

1 year ago 0 0 1 0