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Posts by Dominik Lazarek

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Citizen Sleeper on Steam Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedo...

Disco Elysium is great! Never finished it though so far... might need to pick it back up.

You should definitely check out Citizen Sleeper for your list :)
Currently playing through the 2nd part
store.steampowered.com/app/1578650/...

3 weeks ago 1 0 0 0

Oh nice, our talk made it to Graphics Programming weekly, how cool is that?! Achievement unlocked I guess? :)

1 month ago 1 0 0 0
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Graphics Programming weekly - Issue 431 - March 8th, 2026 www.jendrikillner.com/post/graphic...

1 month ago 63 14 0 1
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages YouTube video by Graphics Programming Conference

Our GPC 2025 talks are up on YT now!
youtu.be/fXakIV1OFes?...

youtu.be/mvCoqCic3nE?...

1 month ago 33 15 0 0

Hope you have fun reading it! Ask away or shoot feedback to us for the Doom articles :)

2 months ago 1 0 0 0

We had a chance to contribute to this amazing book series with two articles and even a cover image. I hope everyone enjoys reading this book as much as we enjoyed writing it!

2 months ago 35 2 1 0

Unfortunately I won't be at GDC this year after all but Philip will cover both of our individual talk parts with ease - be sure to say hi to him!

2 months ago 3 0 0 0

Come check out our GPC slides about some of our Doom rendering techniques! YT video will likely follow soon as well

3 months ago 9 1 0 0
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Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

Slides are up for our talk at the Graphics Programming Conference (GPC), with @domlaz.bsky.social and myself. #GPC25 #DOOM

graphicsprogrammingconference.com/archive/2025...

3 months ago 35 9 0 1
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Rip & Tear: Breaking Down the Rendering of 'DOOM: The Dark Ages' | Agenda | GDC Festival of Gaming TheGDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

Together with @phammer.bsky.social , we'll be at GDC 2026 talking about some of the idTech 8 rendering tech we worked on for DOOM: The Dark Ages. Will be my first GDC, so I'm really looking forward to it! :)
schedule.gdconf.com/session/rip-...

4 months ago 1 0 0 0
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Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

www.graphicsprogrammingconference.nl might be a good fit for this - IIRC you're also based in EU currently? :)

5 months ago 1 0 1 0

Super cool! I'm really enjoing the game so far - huge congrats to the entire team.
Would be very interested in hearing a conference-talk about this tech and its early prototypes some time :)

5 months ago 1 0 1 0
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Graphics Programming Conference The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.

Together with @phammer.bsky.social, we'll talk about some of the rendering optimizations using triangle visibility buffers and VRS on Doom: The Dark Ages at GPC 2025. Hope to see some of you there!
graphicsprogrammingconference.com

8 months ago 22 2 1 0
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Had a great time at the Doom release party in downtown Dallas last night with a bunch of the other engine guys. Met most of the US-side team face to face for the first time since joining id a few years ago - awesome people!

10 months ago 3 0 0 0
DOOM: The Dark Ages | Official Accolade Trailer (4k) | Available Now
DOOM: The Dark Ages | Official Accolade Trailer (4k) | Available Now YouTube video by Bethesda Softworks

youtube.com/watch?v=AETO...

11 months ago 4 1 0 0

Yepp, indeed all projected-grid screenspace still, both for Doom and Indy. We do use some tricks to get around some limitations, like temporally reprojecting grid vertices to last frame to reduce aliasing under motion, but not perfect. We might switch to world-tessellation at some point.

11 months ago 1 0 0 0
Doom: The Dark Ages - DF Deep Dive Review - The id Tech 8 Engine Is Stunning
Doom: The Dark Ages - DF Deep Dive Review - The id Tech 8 Engine Is Stunning YouTube video by Digital Foundry

Check out some of the tech we‘ve been adding for idTech 8 these past years. Really proud to be part of this amazing team!
Doom: The Dark Ages releases tomorrow, thumbs pressed people will enjoy some beautiful visuals and decent performance.

youtu.be/Ed4vNNQwCDU?...

11 months ago 8 0 1 0
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Sure! You can use e.g. tex2DGrad(.. ddx, ddy) with manually-computed derivatives.
If you re-order the compute shader threads to be in a morton-like order, you can use e.g. subgroupQuadSwapHorizontal/Vertical() to compute derivatives

11 months ago 4 0 1 0

Confirmed that this is indeed the software-VRS that's in place here. We're investigating some options to mitigate these places.

11 months ago 14 0 0 0

Its using a form of software-VRS instead

11 months ago 1 0 0 0

Hmmm, not 100% sure these are VRS issues, actually - could also come from the upscale sharpening or so. Thanks for pointing it out - fwding it with the team and we'll investigate

11 months ago 15 0 1 0
DOOM: The Dark Ages | Developer_Direct 2025 (4K) | Coming May 15, 2025
DOOM: The Dark Ages | Developer_Direct 2025 (4K) | Coming May 15, 2025 YouTube video by Bethesda Softworks

We‘ve finally shared some extensive look at Doom: The Dark Ages
Couldn‘t be more proud to be part of this team!

youtu.be/FGFuaVUI6_E?...

1 year ago 8 0 2 0
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Just received my own physical copy, congrats on the release!
However, my copy seems to include some faulty pages of a different book in the middle? Or is it expected to include advertisements of some sorts?

1 year ago 1 0 2 0