I rarely play new AAAs, but the demo was very fun.
Posts by Ludipe
For #LDJam, @rosekeller.bsky.social and I teamed up with Marcus and @flatfootsandfools.bsky.social to put together an ambitious narrative deduction game!
Decode foreign words, untangle relationships, and solve a complex family tree.
jamwitch.itch.io/trevosa
#gamedev #ld59 #ludumdare
I've gotten hooked on these daily logic puzzles, which hopefully will help me when they show up in puzzle hunts. There's a little cartoon storyline that goes with them. h/t @illogicaljoker.bsky.social
Thinky Dailies 2-47
Some Assembly Required
Solved in 1:18
thinkygames.com/dailies/puzz...
Mark your calendars: #CallOfTheElderGods🐙 is coming to #Steam, #Xbox Series S|X, #PlayStation 5 & #NintendoSwitch 2 on MAY 12th! 📆
Are you ready to go on an epic adventure around the world with Evangeline and Harry in this sequel to #CallOfTheSea🌊?
Add it now to your wishlist! 💪 #indiegame
The season finale of the Pitt was *cheffkiss*
And one of those rare cases where I enjoyed a post-credit scene.
i wish steam had an option of PWYW with the option of free. it would honestly be a game changer.
RPS asked me to write about DLSS5, the "neural rendering" tech that Nvidia have been crowing about, that uses generative AI techniques to replace rendered graphics. I wrote about framerates, fakery, and how you seize control of an industry.
Yeah, I don't know, it's a big audience with different expectations. We were playing the new Discworld TTRPG the other day, my group loved how rules-lite it was, but I also saw some negative reviews online saying that it put too much pressure on everyone to figure out what to do.
This is a very interesting question in games like TTRPGs, where there's a question of how many rules you should have. If you have too little, players might lack the structure to create the fun. Having too many and, suddenly, it's slowing things down everything and actually going against the fun.
That's fair hahaha. This isn't something I would translate to every situation haha, I mean, I focus on rule-based games.
The context for this: it's from a wargame, and they're making fun of how they tend to be bloated with rules that have players stop everything to spend a while browsing manuals.
Probably the most memorable paragraph I've ever read in a game manual. I think about it a lot.
Basically saying that "rules are for the small-minded and weak", because kids don't need a manual to play and have fun.
Beautiful free game about a kid that uses symbols to communicate with others and goes on little adventures.
Our cozy record store game launches on May 5th! (That's like... under a month away 😱)
#WishlistWednesday #IndieGame #Records #Vinyls #Narrative
Pillars of Eternity and its sequel are probably my favorite RPGs ever.
If the Real Time With Pause combat made you bounce off the first entry, you should check out the new turn-based mode.
(plus I have a new excuse to play it again)
www.pcgamer.com/games/rpg/11...
From last year:
Do you like daily word puzzles? Do you like witty jokes, mistaken-identity shenanigans, or the name Ernest?
The Daily Spell has begun a new phase: we're serializing Oscar Wilde's comedic play, The Importance of Being Earnest, one puzzle and hilarious snippet a day. Join us!
www.the-daily-spell.com
It's all built around this. Lots of situations forcing you to adapt your strategy and the game lets you switch things pretty fast.
And that's my design appreciation post. While it was quite successful, Guild Wars 1 was far from hitting the mainstream, and I think design-wise it's reeeeeeeally good.
Basically there's lot of depth and customization, but limiting it to 8 skills makes it way more approachable to tinker with it (just like with Marvel Snap's small decks).
Even if you're new, it's still easy to iterate your build and swap out skills. After all, you only need to choose 8.
Even today, the combat design still feels very innovative and strong. After choosing your classes, you have access to about 200 skills, from which you can choose 8 for your adventures.
The skills are highly readable and their descriptions tend to be only 1-2 sentences.
I've been going back to Guild Wars lately thanks to Reforged.
It's basically an online RPG that came out decades ago and I've been playing since highschool.
The thing that I still find absolutely mind-blowing about it is its combat system.
store.steampowered.com/app/29720/Gu...
También pienso mucho en cosas que se han ido puliendo en los MMORPGs. Como que ya no tengas que ir a la puerta de una mazmorra con tu personaje para buscar grupo.
Darle desde un menú es más práctico y ahorra tiempo. Pero el viaje hasta allí también le daba más peso (para bien y para mal) a todo.
El tema de fricciones en los juegos que suelen ser frustrantes pero aportan algo intangible me flipa.
Que los RPGs me pongan un tamaño de mochila pequeño y que hagan que me cueste hasta volver a un sitio visitado, en realidad me gusta bastante.
There's this free game I published on @itch.io over 10 years ago. It barely gets any visits and out of nowhere it got two donations.
Apparently the source url of these donations is "gemini.google.com" and it's all very odd. Has this happened to anybody else?
These adorable sheep made their return in Season 2 of Thinky Dailies! Keep solving our daily puzzles to see other familiar faces and some new characters!
thinkygames.com/dail...
Tengo curiosidad por ver la peli. El libro no me entró nada bien. Me pareció que estaba más dirigido por los experimentos científicos que por unos personajes o tramas con algo de chicha.
Muy fantasía de poder a lo bestia pero con un científico protagonista.
Today we have a very special announcement: the cut-out craft books inspired by our video game Cutout Village are now available on Amazon! If you can’t wait for the game’s release, you can already enjoy doing crafts just like in the old days. There are 4 different books! ✂️
So cool to see this! Definitely made me want to go back and play it again. Is the switch version getting a patch as well?