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Posts by Ludipe

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I rarely play new AAAs, but the demo was very fun.

2 hours ago 4 0 1 0
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The Archives of Trevosa by jamwitch Translate terms to deduce the history of a strange kingdom

For #LDJam, @rosekeller.bsky.social and I teamed up with Marcus and @flatfootsandfools.bsky.social to put together an ambitious narrative deduction game!

Decode foreign words, untangle relationships, and solve a complex family tree.

jamwitch.itch.io/trevosa
#gamedev #ld59 #ludumdare

11 hours ago 32 18 8 5
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Puzzle 2-47: Some Assembly Required · Thinky Dailies A Nurikabe puzzle designed by JinHoo Ahn for Thinky Dailies.

I've gotten hooked on these daily logic puzzles, which hopefully will help me when they show up in puzzle hunts. There's a little cartoon storyline that goes with them. h/t @illogicaljoker.bsky.social

Thinky Dailies 2-47
Some Assembly Required
Solved in 1:18
thinkygames.com/dailies/puzz...

2 days ago 5 1 0 0
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Stephen's Sausage Roll - 10 Years of Sausage (+ physical coin giveaway!) - Steam News A thank you and information about a

store.steampowered.com/news/app/353...

2 days ago 56 18 1 5
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Mark your calendars: #CallOfTheElderGods🐙 is coming to #Steam, #Xbox Series S|X, #PlayStation 5 & #NintendoSwitch 2 on MAY 12th! 📆

Are you ready to go on an epic adventure around the world with Evangeline and Harry in this sequel to #CallOfTheSea🌊?

Add it now to your wishlist! 💪 #indiegame

1 week ago 35 16 3 4

The season finale of the Pitt was *cheffkiss*

And one of those rare cases where I enjoyed a post-credit scene.

4 days ago 1 0 0 0

i wish steam had an option of PWYW with the option of free. it would honestly be a game changer.

5 days ago 27 1 3 0

RPS asked me to write about DLSS5, the "neural rendering" tech that Nvidia have been crowing about, that uses generative AI techniques to replace rendered graphics. I wrote about framerates, fakery, and how you seize control of an industry.

6 days ago 125 48 4 4

Yeah, I don't know, it's a big audience with different expectations. We were playing the new Discworld TTRPG the other day, my group loved how rules-lite it was, but I also saw some negative reviews online saying that it put too much pressure on everyone to figure out what to do.

6 days ago 0 0 1 0

This is a very interesting question in games like TTRPGs, where there's a question of how many rules you should have. If you have too little, players might lack the structure to create the fun. Having too many and, suddenly, it's slowing things down everything and actually going against the fun.

6 days ago 1 0 1 0
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That's fair hahaha. This isn't something I would translate to every situation haha, I mean, I focus on rule-based games.

The context for this: it's from a wargame, and they're making fun of how they tend to be bloated with rules that have players stop everything to spend a while browsing manuals.

6 days ago 3 0 2 0
BRIKWARS: Chapter 1: Gameplay

Source: BrikWars
brikwars.com/rules/2020/1...

6 days ago 2 0 0 0
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Probably the most memorable paragraph I've ever read in a game manual. I think about it a lot.

Basically saying that "rules are for the small-minded and weak", because kids don't need a manual to play and have fun.

6 days ago 8 0 1 1
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Viv: An Engine for Emergent Narrative Viv is an engine for emergent narrative.

check it out, sick little tool by James Ryan

viv.sifty.studio

6 days ago 82 22 2 3

Beautiful free game about a kid that uses symbols to communicate with others and goes on little adventures.

1 week ago 5 0 1 0
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Our cozy record store game launches on May 5th! (That's like... under a month away 😱)

#WishlistWednesday #IndieGame #Records #Vinyls #Narrative

1 week ago 26 9 1 2
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11 years after launch, Pillars of Eternity's new turn-based mode feels like the way it's meant to be played Let's slow things down a little.

Pillars of Eternity and its sequel are probably my favorite RPGs ever.

If the Real Time With Pause combat made you bounce off the first entry, you should check out the new turn-based mode.

(plus I have a new excuse to play it again)
www.pcgamer.com/games/rpg/11...

1 week ago 2 0 0 0

From last year:

2 weeks ago 875 276 0 3
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✨The Daily Spell✨: a daily word puzzle Drop letters into place to unscramble today's story. New puzzle and story daily!

Do you like daily word puzzles? Do you like witty jokes, mistaken-identity shenanigans, or the name Ernest?

The Daily Spell has begun a new phase: we're serializing Oscar Wilde's comedic play, The Importance of Being Earnest, one puzzle and hilarious snippet a day. Join us!

www.the-daily-spell.com

2 weeks ago 19 9 1 0

It's all built around this. Lots of situations forcing you to adapt your strategy and the game lets you switch things pretty fast.

And that's my design appreciation post. While it was quite successful, Guild Wars 1 was far from hitting the mainstream, and I think design-wise it's reeeeeeeally good.

2 weeks ago 2 0 0 0
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Basically there's lot of depth and customization, but limiting it to 8 skills makes it way more approachable to tinker with it (just like with Marvel Snap's small decks).

Even if you're new, it's still easy to iterate your build and swap out skills. After all, you only need to choose 8.

2 weeks ago 3 0 1 0
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Even today, the combat design still feels very innovative and strong. After choosing your classes, you have access to about 200 skills, from which you can choose 8 for your adventures.

The skills are highly readable and their descriptions tend to be only 1-2 sentences.

2 weeks ago 2 0 1 0
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Save 40% on Guild Wars® Reforged on Steam Step into Guild Wars Reforged, the award-winning online roleplaying game enjoyed by millions, now re-energized with system enhancements and Steam Deck verified. Experience the complete saga— from the ...

I've been going back to Guild Wars lately thanks to Reforged.

It's basically an online RPG that came out decades ago and I've been playing since highschool.

The thing that I still find absolutely mind-blowing about it is its combat system.
store.steampowered.com/app/29720/Gu...

2 weeks ago 5 1 1 1

También pienso mucho en cosas que se han ido puliendo en los MMORPGs. Como que ya no tengas que ir a la puerta de una mazmorra con tu personaje para buscar grupo.

Darle desde un menú es más práctico y ahorra tiempo. Pero el viaje hasta allí también le daba más peso (para bien y para mal) a todo.

3 weeks ago 0 0 0 0

El tema de fricciones en los juegos que suelen ser frustrantes pero aportan algo intangible me flipa.

Que los RPGs me pongan un tamaño de mochila pequeño y que hagan que me cueste hasta volver a un sitio visitado, en realidad me gusta bastante.

3 weeks ago 0 0 1 0

There's this free game I published on @itch.io over 10 years ago. It barely gets any visits and out of nowhere it got two donations.

Apparently the source url of these donations is "gemini.google.com" and it's all very odd. Has this happened to anybody else?

3 weeks ago 3 0 2 0
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These adorable sheep made their return in Season 2 of Thinky Dailies! Keep solving our daily puzzles to see other familiar faces and some new characters!

thinkygames.com/dail...

3 weeks ago 10 1 0 0
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Tengo curiosidad por ver la peli. El libro no me entró nada bien. Me pareció que estaba más dirigido por los experimentos científicos que por unos personajes o tramas con algo de chicha.

Muy fantasía de poder a lo bestia pero con un científico protagonista.

3 weeks ago 1 0 2 0
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Today we have a very special announcement: the cut-out craft books inspired by our video game Cutout Village are now available on Amazon! If you can’t wait for the game’s release, you can already enjoy doing crafts just like in the old days. There are 4 different books! ✂️

3 weeks ago 20 12 3 5

So cool to see this! Definitely made me want to go back and play it again. Is the switch version getting a patch as well?

3 weeks ago 2 0 1 0