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Posts by Tim Repa-Davies

Worth the wait

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👀

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Incredible Polly!

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DanDaDan is f’in wild! 10/10

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Music rights in games! Never simple and always complicated. I can't wait to see how this shakes out as it would be a big miss from Sega if these allegations are true

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Crush 40 musician Johnny Gioeli is suing SEGA over its use of the "Live and Learn" theme - alleging they only own the lyrics, not the recording, that he was paid $3,000 for it, and was unaware it had been included in 25+ games.

(Read more: Polygon)

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We've been blown away by how many Game of the Year lists have included #StillWakesTheDeep!

Check out the full lists linked in the thread, and you might even find some new games to add to your backlog! 👇

1 year ago 13 2 1 1

This is a great first post!

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What’s your 2024 GOTY pick @combinehunterjg.bsky.social ?!

1 year ago 0 0 1 0
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Critter Café is open for business!

✅ Cosy café management
✅ Super cute critter collection
✅ fully customizable character creation
✅ Recommended by @wholesomegames.com

🥳 Congrats to the teams at #SumoDigital and @wearesecretmode.bsky.social on fitting out and opening the café doors!

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I would literally die for him 🫡

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Kudos to the folks at @lab42games.bsky.social for doing such an excellent job in bringing Funcom's @funcom.bsky.social #MetalHellsinger to VR!

Metal: Hellsinger VR has also been nominated for VR/AR Game of the Year at The Game Awards! Go and give it a vote!

1 year ago 4 0 0 0
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🎼 We're proud to reveal the composers for Vampire: The Masquerade - Bloodlines 2. The brilliant Craig Stuart Garfinkle & Eímear Noone! Working with our Audio team, they're crafting a score we're sure players will love.
🦇 Hear some music previews here! ⬇️
www.paradoxinteractive.com/games/vampir...

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I’d give all my blood crystals to play this again for the first time

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"Like most of the games it drew inspiration from, Boltgun is fast-paced, frantic, and, most importantly, tons of fun."

Hardcore Gamer ranked Boltgun as the 5th best Space Marine-Focused Warhammer 40,000 game! Read the article here: hardcoregamer.com/best-space-m...

1 year ago 2 1 0 0

Can’t wait for Empyreal @empyrealgame.bsky.social next year! Give the game page a follow and check out @wearesecretmode.bsky.social too!

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Cannot express how much I love "Timely" by Anri! Incredible from top to bottom of the tracklist

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Introduce yourself with 4 records:

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Four games I've worked on:

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Well deserved! You’re my favourite VG composer - loving flock and I’ve listened to the OSTs for Saltsea Chronicles and AME countless times!

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The @noclipvideo.bsky.social Crew Cast, and Dear Dwyery by @dannyodwyer.bsky.social

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Happy birthday Murray 🥳

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Contract Killers: What developers should eliminate from their publishing agreement (part 3) CONTRACT KILLER 3: No consequences for publisher delays & other timing issues In Part 1 and Part 2 of this “Contract Killers” series we looked at how certain clauses might affect when and how a develo...

Contract Killers - Part 3
www.linkedin.com/pulse/contra...

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Contract Killers: What developers should eliminate from their publishing agreement (part 2) CONTRACT KILLER 2: Bad Payment Terms (Back End) Making sure you get paid The primary reason for most developers wanting publisher support is the access to funding. That is cash during development to h...

Contract Killers - Part 2
www.linkedin.com/pulse/contra...

1 year ago 0 0 1 0
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Contract Killers: What developers should eliminate from their publishing agreement (part 1) Last week saw the release of the latest instalment in IO Interactive’s long running stealth series, Hitman, featuring the return of everybody’s favourite barcoded assassin. However, in this series we ...

www.linkedin.com/pulse/contra...

1 year ago 0 0 1 0
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Ownership of IP: what game devs need to know Summary: The value of a games business predominantly resides in the intellectual property which that studio owns or can exploit. As such it is important for devs to be sure that they own the intellect...

www.linkedin.com/pulse/owners...

1 year ago 0 0 1 0
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IP in Games: what game developers need to know Summary: The value of a games business predominantly resides in the intellectual property which that studio owns or can exploit. Being aware of your intellectual property rights and the value in them ...

I am a games lawyer and I speak and write about game + law + business stuff.

I have copied some of my evergreen articles and videos in the comments below which hopefully indie devs and publishers will find useful 😅

www.linkedin.com/pulse/ip-gam...

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Cover image for The Chinese Room's narrative horror video game, Still Wakes the Deep

Cover image for The Chinese Room's narrative horror video game, Still Wakes the Deep

Key art for Max Inferno's video game, A Little to the Left, which is published by Secret Mode

Key art for Max Inferno's video game, A Little to the Left, which is published by Secret Mode

Key art for Sumo Digital's Running-Man-inspired video game, Death Sprint 66.

Key art for Sumo Digital's Running-Man-inspired video game, Death Sprint 66.

Key art for Sumo Digital's upcoming video game, Critter Cafe.

Key art for Sumo Digital's upcoming video game, Critter Cafe.

Ey up!

My name is Tim Repa-Davies and I am currently the General Counsel for Sumo Digital and friends inc Secret Mode, Auroch Digital, The Chinese Room, and Midoki!

I'm an indie game advocate and have worked with lots of studios to develop and release their games to the world!

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