Danke für den FM4 Game Podcast! Den VR Beitrag empfand ich etwas unausgewogen. IMHO VR bleibt eine Nische. Viele VR Spiele bieten kurze Runden zum Spielen an, ideal für Leute mit wenig Zeit (und motion sickness). Wie wäre es mit einer Rezession von walkabout mini golf? Verleihe meine Quest3 dafür 😎
Posts by Chris Zeitport
Die verschiedenen AI Systeme sollten an Schulen primär erklärt werden. Hoffentlich wird die Röntenstrahlung auch noch gelehrt. Ich verstehe nicht, warum dieses Thema so stark polarisiert? Neugierig bleiben, evaluieren und einen Mittelweg finden.
www.derstandard.at/story/300000...
9 icons of nine robots doing different things.
Today, I created 9 new icons for my rulebook headlines. Can you name all headlines?
#cardgame #bitbots
Two-panel comic line chart. Left panel: productivity (lines of code) stays flat even after a dot labeled ‘AI’. Right panel: coffee consumption flat, then spikes upward after ‘AI’. Title: ‘Developer – The Rise of AI Agents’. Caption: ‘Side effects of programming with AI agents.’
Side effects of programming with AI agents.
#AI #DevHumor #Coffee
A sci-fi based MEME about a front-end developer (gold shirt) in command and a back-end developer (blue shirt) in control and a dev-ops (red shirt) in trouble.
Just tried AI for software cost estimation with my app screenshots and features. The cost and timeline estimates were surprisingly accurate!
Most peculiar how one AI considered databases more of a gentlemen's agreement than a requirement.
🤖✨
#software #dev #ai #ai-experiment
Very nice font. What software do you use or can you recommend for creating a font?
A rule that enforces the same logic ordering on css properties, like it is done in the dev tools. Layout before appearance.
Nice work. How did you create the background, generative or static image?
Great question! Don't have the answer but super curious about this too! 🤔
So far I have used a mix of special unit tests, e2e tests (via playwright) and load tests (hit until break).
💡 Just discovered Departure Mono - a nostalgic monospaced pixel font that perfectly captures that lo-fi tech aesthetic that I need for my space game.
Thanks to Helena Zhang for creating this gem!
Go checkout the great departuremono.com demo page.
#gamedev #pixelfont #font #resource
Got this video recommended by @calmpewter.games
youtu.be/Qj6dCd8KPKc?...
And I want to introduce ECS into a complete new domain, but this is another story... 🚀 Therefore I need to become an expert on this field in the next years.
It's a pure side project without any economic goal, so it will take longer 😁
Another field of future experiments is AI integration.
Since entities and component stores can be viewed as some kind of vector data store, in-game AI systems can be used for some really new and creative features, not yet seen in gaming.
My ECS engine prefers DX and clean API over raw performance. For performance there is bevy.
The engine shall also be useable for simulation and data aggregation scenarios.
Have you ever watched a cat methodically knock things off a table? That's me with software architecture - I just need to see what happens when I push these systems in new directions. Except unlike the cat, I actually clean up after myself... usually. 😸
The first screenshot of my space game concept design. The game will use its own TypeScript ECS engine. I plan to release the engine as an open source repo next year.
#gamedev #dev #ecs #design
Looks like we are working on something similar :-)
My first game concept design:
Das Bild zeigt einen abgestürzten "Twitter" Vogel mit einer schwarzen Sprechblase "X". Im Hintergrund ein aufsteigender und leuchtender Schmetterling vor blauem Himmel.
Yes, good idea. The code, I have seen so far from your ECS implementation, uses components that extends a ECSComponent.
I recommend you to use pure classes (structs) as components, without extends, implements or decorators AND components should be serializable.
This is a great video about bevy ECS:
www.youtube.com/watch?v=Vpip...
Hi! I am also writing an ECS in TypeScript, including a fluent query for systems and a entity relationship (link) build in. My implementation priors DX over raw performance, because for raw performance you can use bevy. A alpha release (open source) is planned for next year.
Try out the game dev field guide, search for the podcast, there is the link.
Netscape Navigator with <layer>
Hi, a entity component system game engine developer here. Thanks for adding
I have never been on Twitter, didn't feel right. This is the first time I think I will give the public social network a try.
It's getting more and more interesting here. I think people need some time to settle.
It's there a Claude AI feed somewhere?
Danke, meine Timeline ist zu voll 😆. Ein ❤️ für High Rise, neben Mini Metro und Monument meine Favoriten am Handy. Gerne mehr Gaming Tipps für Eltern mit wenig Zeit.
💡Idee: Pro "FM4 game podcast episode" ein Post hier oder auf FM4, dann können wir mit replys diskutieren.