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Posts by Chris Zeitport

Danke für den FM4 Game Podcast! Den VR Beitrag empfand ich etwas unausgewogen. IMHO VR bleibt eine Nische. Viele VR Spiele bieten kurze Runden zum Spielen an, ideal für Leute mit wenig Zeit (und motion sickness). Wie wäre es mit einer Rezession von walkabout mini golf? Verleihe meine Quest3 dafür 😎

2 months ago 0 0 1 0
So wissenschaftsfeindlich ist Österreich wirklich Eine nationale Untersuchung zeichnet ein etwas positiveres Bild als eine EU-weite Studie vor wenigen Jahren. Das Desinteresse an Wissenschaft bleibt aber groß

Die verschiedenen AI Systeme sollten an Schulen primär erklärt werden. Hoffentlich wird die Röntenstrahlung auch noch gelehrt. Ich verstehe nicht, warum dieses Thema so stark polarisiert? Neugierig bleiben, evaluieren und einen Mittelweg finden.

www.derstandard.at/story/300000...

2 months ago 0 0 1 0
9 icons of nine robots doing different things.

9 icons of nine robots doing different things.

Today, I created 9 new icons for my rulebook headlines. Can you name all headlines?
#cardgame #bitbots

7 months ago 0 0 0 0
Two-panel comic line chart. Left panel: productivity (lines of code) stays flat even after a dot labeled ‘AI’. Right panel: coffee consumption flat, then spikes upward after ‘AI’. Title: ‘Developer – The Rise of AI Agents’. Caption: ‘Side effects of programming with AI agents.’

Two-panel comic line chart. Left panel: productivity (lines of code) stays flat even after a dot labeled ‘AI’. Right panel: coffee consumption flat, then spikes upward after ‘AI’. Title: ‘Developer – The Rise of AI Agents’. Caption: ‘Side effects of programming with AI agents.’

Side effects of programming with AI agents.

#AI #DevHumor #Coffee

8 months ago 0 1 0 0
A sci-fi based MEME about a front-end developer (gold shirt) in command and a back-end developer (blue shirt) in control and a dev-ops (red shirt) in trouble.

A sci-fi based MEME about a front-end developer (gold shirt) in command and a back-end developer (blue shirt) in control and a dev-ops (red shirt) in trouble.

#fun #dev #frontend #backend #devops #scifi #software

10 months ago 3 0 0 0
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Just tried AI for software cost estimation with my app screenshots and features. The cost and timeline estimates were surprisingly accurate!

Most peculiar how one AI considered databases more of a gentlemen's agreement than a requirement.

🤖✨

#software #dev #ai #ai-experiment

1 year ago 2 0 0 0

Very nice font. What software do you use or can you recommend for creating a font?

1 year ago 0 0 1 0

A rule that enforces the same logic ordering on css properties, like it is done in the dev tools. Layout before appearance.

1 year ago 1 0 1 0

Nice work. How did you create the background, generative or static image?

1 year ago 1 0 1 0
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Great question! Don't have the answer but super curious about this too! 🤔

So far I have used a mix of special unit tests, e2e tests (via playwright) and load tests (hit until break).

1 year ago 0 0 0 0
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💡 Just discovered Departure Mono - a nostalgic monospaced pixel font that perfectly captures that lo-fi tech aesthetic that I need for my space game.

Thanks to Helena Zhang for creating this gem!

Go checkout the great departuremono.com demo page.

#gamedev #pixelfont #font #resource

1 year ago 2 0 0 0
Independent Games Summit: A Case for Making Your Own Engine
Independent Games Summit: A Case for Making Your Own Engine YouTube video by GDC 2025

Got this video recommended by @calmpewter.games

youtu.be/Qj6dCd8KPKc?...

1 year ago 2 0 1 0

And I want to introduce ECS into a complete new domain, but this is another story... 🚀 Therefore I need to become an expert on this field in the next years.

It's a pure side project without any economic goal, so it will take longer 😁

1 year ago 4 0 0 0

Another field of future experiments is AI integration.

Since entities and component stores can be viewed as some kind of vector data store, in-game AI systems can be used for some really new and creative features, not yet seen in gaming.

1 year ago 4 0 0 0

My ECS engine prefers DX and clean API over raw performance. For performance there is bevy.

The engine shall also be useable for simulation and data aggregation scenarios.

1 year ago 4 0 0 0

Have you ever watched a cat methodically knock things off a table? That's me with software architecture - I just need to see what happens when I push these systems in new directions. Except unlike the cat, I actually clean up after myself... usually. 😸

1 year ago 4 0 0 0
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The first screenshot of my space game concept design. The game will use its own TypeScript ECS engine. I plan to release the engine as an open source repo next year.

#gamedev #dev #ecs #design

1 year ago 35 1 3 0
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Looks like we are working on something similar :-)

My first game concept design:

1 year ago 0 0 1 0
Das Bild zeigt einen abgestürzten "Twitter" Vogel mit einer schwarzen Sprechblase "X". Im Hintergrund ein aufsteigender und leuchtender Schmetterling vor blauem Himmel.

Das Bild zeigt einen abgestürzten "Twitter" Vogel mit einer schwarzen Sprechblase "X". Im Hintergrund ein aufsteigender und leuchtender Schmetterling vor blauem Himmel.

#ai #dallE #eXit

1 year ago 4 1 1 0
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Yes, good idea. The code, I have seen so far from your ECS implementation, uses components that extends a ECSComponent.

I recommend you to use pure classes (structs) as components, without extends, implements or decorators AND components should be serializable.

1 year ago 0 0 0 0
GOSIM Workshop Sept.24 Game Engine and AIGC: Alice Cecile
GOSIM Workshop Sept.24 Game Engine and AIGC: Alice Cecile YouTube video by GOSIM Foundation

This is a great video about bevy ECS:
www.youtube.com/watch?v=Vpip...

1 year ago 0 0 0 0

Hi! I am also writing an ECS in TypeScript, including a fluent query for systems and a entity relationship (link) build in. My implementation priors DX over raw performance, because for raw performance you can use bevy. A alpha release (open source) is planned for next year.

1 year ago 0 0 1 0

Try out the game dev field guide, search for the podcast, there is the link.

1 year ago 0 0 0 0

Netscape Navigator with <layer>

1 year ago 1 0 0 0

Hi, a entity component system game engine developer here. Thanks for adding

1 year ago 0 0 0 0

I have never been on Twitter, didn't feel right. This is the first time I think I will give the public social network a try.
It's getting more and more interesting here. I think people need some time to settle.
It's there a Claude AI feed somewhere?

1 year ago 0 0 1 0
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Chris Zeitport just bought Rainer Sigl a Coffee on Ko-fi! ❤️ Ko-fi lets you support creators you love with donations, memberships and shop sales!

Ko-fi.com/home/coffees...

1 year ago 1 0 1 0

Danke, meine Timeline ist zu voll 😆. Ein ❤️ für High Rise, neben Mini Metro und Monument meine Favoriten am Handy. Gerne mehr Gaming Tipps für Eltern mit wenig Zeit.

1 year ago 1 0 0 0
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💡Idee: Pro "FM4 game podcast episode" ein Post hier oder auf FM4, dann können wir mit replys diskutieren.

1 year ago 0 0 1 0
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Winter Games - Wikipedia

Gives me some C64 winter games vibes. 🤣
en.wikipedia.org/wiki/Winter_...

1 year ago 1 0 0 0