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Posts by Eric

Found the issue, i forgot to key the rotation of the hip controller on some clips. Classic user error. #b3d #blender

3 days ago 1 0 0 0
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Progress on my s&box game! 🛩️

Impressed on how solid of a game engine it already feels. There's really neat stuff that others need to implement asap, like just hitting F6 to record footage...

Will release April 28th, together with s&box itself

3 days ago 198 11 3 0
A character with hoodie, jeans and sunglasses standing on a skateboard. The animation is broken. The legs and arms are twisted and the board points in the wrong direction.

A character with hoodie, jeans and sunglasses standing on a skateboard. The animation is broken. The legs and arms are twisted and the board points in the wrong direction.

I guess my new rig doesnt like my old animations.

#blender #b3d #rigging #animation

4 days ago 3 1 1 0
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Recreated the rig of my godot character from scratch.

The board rig is now created through the rigify metarig too. On the previous rig i created the board rig by hand.

I hope that it still works with the old animation actions, but i expect the worst.

#godot #gamedev #blender #b3d #rigging #3dart

4 days ago 3 0 0 0
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soo. eeeh. my skatepark editor went a bit out of control :D

2 weeks ago 10 1 3 0
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a man wearing sunglasses and a red bandana is looking at the camera . ALT: a man wearing sunglasses and a red bandana is looking at the camera .

Looks like a cad tool.

2 weeks ago 0 0 0 0
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Ducks.

1 month ago 72 6 4 0
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sega tetris looks cool with the gameboy visuals

1 month ago 68 4 0 0
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It copies the global position of the sphere. It is in the exact same position.

1 month ago 2 0 1 0
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The car is represented by a sphere that rolls across the surface. Player inputs apply forces to the sphere.

The visual car model follows this sphere. The acceleration direction is defined by the orientation of this model. Turning is only allowed above a specific velocity threshold.

1 month ago 1 0 2 0
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Can I join the party?
(it's an old abandonned godot project of a vehicle based cooking game for Kaiju =p)

1 month ago 7 1 0 0

I wanted to do a 'Micro Machines' Clone. I played it a lot on my Amiga 500.

1 month ago 1 0 0 0
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I'll be at GodotCon in Amsterdam and I'm bringing goodiebags! Inside is a keychain, sticker, button, an exclusive set of game assets and some candy (I'll be buying later, of course). I'll be handing them out for free 🎁

1 month ago 279 14 14 1
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Anxiety kicks in.

1 month ago 9 0 1 0
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The wiggle motion of the car is quite simple.

I have a node 3d which is above the sphere. The nodes location is interpolated with a lerp. The lerp has a overshoot mechanic implemented.
The up vector of the visual car body points to this location.

#godot #gamedev

1 month ago 23 1 2 0
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Got inspired by @kenney.nl and did a quick sphere based car controller in Godot!

#godot #gamedev

1 month ago 199 17 7 0

37 year old me giggles like 10 year old me while seeing this shape.

1 month ago 3 0 1 0
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Der lässt sich doch sicherlich noch umlenken. Ein kleiner Schubser und wir haben unseren Einschlag.

1 month ago 2 0 0 0
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Created a quick Tetris-Clone in Python with Pygame. Calling it 'Pytris'.

#coding #gamedev #python #programming

1 month ago 6 1 0 0

When you want to post a video, but forgot to actually post the video. :D At least its friday.

1 month ago 0 0 0 0
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Starter Kit: Racing for @godotengine.org is releasing next week!

Open-source and great as a base for your racing game using my well-known sphere ball technique. It might be a little rough around the edges but I really want to finally release this ✨

1 month ago 486 68 10 1
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In Germany we would call this 🌭 Würschdle-Tech ^^ but I think LineVFX is also fine 😊

Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation

#godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev

1 month ago 142 12 3 1
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🐠 We have released a pack of coral-inspired geometry nodes generators for Blender. Here's a quick overview of the structural generators.
#blender

1 month ago 16 3 0 0

best blender addon after ucupaint

1 month ago 170 21 3 0
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First test with outlines in Godot. Outline meshes are generated with geometrynodes and exported together with the basemesh in the gltf-format.

Input prompt textures as test decals by @kenney.nl

#b3d #blender #godot #gamdev #indiegame

1 month ago 15 1 0 0
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First bake went well.

#b3d #blender #3dart #gamedev

1 month ago 3 0 0 0
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Baking maps with ucupaint in blender. All maps will be channelpacked to reduce the projectsize in godot.

Final textures will be:
1. Normals
2. ORM (Occlusion, Roughness, Metalness)
3. Mask (Cavity, Accent Colour, Detail Colour)

#blender #b3d #3dart #godot #gamedev #indiegame

1 month ago 4 2 1 0

Und ein "Durchgang Verboten" Schild vor den Ausgang vom Park.

1 month ago 1 0 0 0
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Quick update; I'm going to postpone the Flag Pack a bit to give me some breathing room (it needs work), instead I'll release Cube Pets!

Will be coming between March 9th and 15th! #gameassets

1 month ago 331 24 14 1
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Added instructions on how to import my #gameassets into Raylib and Construct 3 (beta);

kenney.nl/knowledge-ba...

1 month ago 74 7 2 1