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Posts by Gerhard Koepke

Wow. Stunning.

6 months ago 1 0 0 0

Are you sure this is an article worth writing and sharing? First of all, Wein was not a "dev". He was "head of communication" and thus very likely very far removed from the dev teams and probably the decision making. Second, did you reach out to the devs who worked on the game? No, right?

9 months ago 0 0 0 0

Nordic Game is smaller, but I enjoyed the overall positive vibes. Yes, game dev is struggling, but things are happening. Malmö is just one game dev hub in Sweden. There are a lot of young and passionate devs in big and small studios. Looking forward to more conferences in the future. 2/2

10 months ago 0 0 0 0

After having a baby and being at home pretty much all of the time - to not miss one second of her - I just went to the @nordicgame.com conference in Malmö and it was very inspiring. Met a lot of old and made new friends and played promising games from the new generation of devs. 1/2

10 months ago 2 0 1 0
The Nordic Game banner for its 2025 conference - May 20 - May 23, in Malmö, Sweden, fused together with the FISHLABS logo and the sentence: "Come and say HAI", whereas "Hai" is German for "shark", which is the animal in the FISHLABS logo.

The Nordic Game banner for its 2025 conference - May 20 - May 23, in Malmö, Sweden, fused together with the FISHLABS logo and the sentence: "Come and say HAI", whereas "Hai" is German for "shark", which is the animal in the FISHLABS logo.

🎮 Nordic Game Conference – Malmö
📅 May 20–23, 2025

I'll be visiting the Nordic Game conference on behalf of the fine folks of FISHLABS (@fishlabs.bsky.social).

Let's meet and talk games, projects and opportunities. Or just have a drink (hot or cold) and catch up.

Come and say HAI! 🦈

#gamedev

1 year ago 5 0 0 0

I wonder how many of the devs that worked on those 72 titles still have a job.

1 year ago 0 0 0 0

Damn. Fingers crossed it gets better.

1 year ago 2 0 0 0

That sucks. Any chance getting a new job you don't hate?

1 year ago 2 0 1 0
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Nice!!!

1 year ago 0 0 0 0

Already for years! 🫡

1 year ago 1 0 0 0

I personally don't need them baked in, but I appreciate good subtitles I can enable. But I rarely do on YT anyway.

1 year ago 0 0 0 0

The „weird“ nerds some of those people made fun of in school are now making „their“ games and we make them how we want it. Go and learn arts and programming and audio and writing and then do it yourself - be my guest.

1 year ago 0 0 0 0

Ah, sorry. Don't be sad then - you just assume it will be fall and that's just not clear. At least, we now know it's 2025. Be excited about it. :D

1 year ago 3 0 0 0

I kind of get it, but Nintendo is not responsible for the leaks and that you looked at them. They planned their PR campaign and produced their material long ago for people that don’t follow those „news“. Don’t be mad at Nintendo, is what I‘m saying. 😄

1 year ago 4 0 1 0

Wir schauen eben nur durch's Schaufenster. ;) Vor ein paar Jahren war auch ein tolles Comic Gallerie Event im Karoviertel. Wird Zeit, dass wieder schöneres Wetter wird und ich schlendere mal mit Baby durch. Vielleicht sieht man sich ja mal vor Ort und zeigt den kommerziellen Gruß. :D

1 year ago 1 0 0 0

Vorwerkstift im Karoviertel vielleicht? Kam mir immer so wie ein Kunstkollektiv vor und ist immer spannend, da mal hinten in den Hof zu gehen. Ein kleiner Geheimtipp für den nächsten Spaziergang. 😊

1 year ago 2 0 1 0

As a gamer, I agree. As a dev, I unfortunately know how hard it still is to prioritize for a lot of those features. If the timeline is tight and everyone is running on fumes already, we‘ll of course postpone e.g. the photo mode until later. The game and dev health comes first.

1 year ago 4 0 1 0
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Take some rest, dude. 😊

1 year ago 1 0 0 0

As a producer, I totally agree. And everyone knows it as well - even the publishers. But we rather lie to them/ourselves and possibly burn out trying to stick to a timeline made up 3+ years ago. I was gonna write a similar thread about it, too.

1 year ago 3 1 0 0

Just to clarify: building demos with UE is all good, can give you great insights or just be fun. It's just not the same as building a game with all its interconnecting systems, gameplay features, physics, animations, audio etc. and then releasing on 4+ platforms/stores.

1 year ago 0 0 0 0

The vault goes back to the year 1996 and even includes past offsprings of the GDC, like the ones in Europe or China. Since it's from devs for devs, the talks can be very specific, but that's better than someone building a demo level - w/ megascans, w/o gameplay - in UE5 and calling devs lazy. 3/3

1 year ago 1 0 1 0
Preview
Production Essentials Summit: The Art of Closing Closing is, at the same time, the most critical and least glamorous phase of game development. It heavily impacts the final quality of the game and the overall health of the team. Bad closing is a mom...

A (great) example and is "The Art of Closing" by @flaoua.bsky.social - while the video is only for paying members, you can find the slides here anyway: www.gdcvault.com/play/1028874..., .
Btw. I had the pleasure to see the talk live at GDC'23 and the slides represent the talk well. 2/3

1 year ago 1 0 1 0
GDC Vault

One super helpful resource of game dev knowledge is the GDC vault: www.gdcvault.com
Even without an account and a very pricey entry fee, you have free access to more content than the GDC talks on YT alone. In some cases, you only get the slides, but they can be insightful as well. 1/3

1 year ago 0 0 1 0

...actually working on a game is still totally different and can't be distilled into a single video, podcast or article. It's different from project to project, team to team and studio to studio. I can only recommend all 33 episodes of Double Fine's PsychOdyssey to get a glimpse into it. 3/3

1 year ago 2 0 0 0

This way - and that's just my guess - there would generally be a bigger appreciation of and less weird assumptions about game devs. And it's not that people can't learn more about game dev, as there is plenty good material online, like GDC talks, podcasts, interviews etc. But... 2/3

1 year ago 3 0 1 0

Being in game dev is wild. On the one hand, I turned my hobby into my profession and that's awesome. On the other hand, I can mostly not talk about it and it's not even that interesting anyway - it's hard, oftentimes messy and stressful work. I just wish, more people understood how it works. 1/3

1 year ago 5 0 1 0
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A top down view of the handheld device PlayStation Portal from Sony, running the game Teardown, laying on a wooden desk.

A top down view of the handheld device PlayStation Portal from Sony, running the game Teardown, laying on a wooden desk.

I gotta say, I really enjoy my time with the PlayStation Portal (playing Teardown). Out of the box, it’s pretty much flawless for me, but I also just got it after major updates from Sony. Great job. Now my wife can watch trash TV on my 4K OLED and I‘m only a little bit bitter about it. 😄

1 year ago 4 0 0 0

Red Dead Redemption 2 (after one failed attempt right at launch) and it was awesome. Tell JeffM.

1 year ago 0 0 0 0

I need to watch it still, but I am really unsure why people hate the game in the first place. I loved it and of course finished it, even before major changes came in.
Gonna watch your interview later, but I‘m sure you did a good job.

1 year ago 0 0 0 0

Löschzwerg und Alpirsbacher kenne ich gar nicht, aber bayrisches geht mir gut rein. Such ich also mal. Lieblingsbier aber (das echte) Budweiser.

1 year ago 1 0 0 0