Ride a hovering sword over shifting seas of sand, magma, and ice in Sword of the Sea. "From the visionary artist behind ABZÛ, The Pathless, and Journey, and featuring a beautiful score by Austin Wintory."
Posts by TrustyFox
HELLPIERCER - Commissioned TTRPG character
a portrait of Silco from the show Arcane. He's a greasy, sulky little guy. Real big fan base on this slimeball.
so, @dekubrush.bsky.social kicked down my door and put a gun to my head and forced me to draw Silco
just a kobold enjoying some kobnog
天天是龍王
Sol Days
#leagueoflegends #aurelionsol
character suspended in air, with chromatic styling, smearing paint with hands that dissolves into geometric shapes.
🔺Tech Artist🔵 (2023)
hawk eyes
Art of Atlantis: The Lost Empire → goo.gl/9cnNP9
Finished chatting with Riot Praeco, lots of insightful stuff he shared. I think one of my favorite things he talked about was regarding Councilor Bolkbok and his family, their race is actually a gaseous species, hence why they have slightly rigid movements and speaks through valves.
Artist's woes #Jhin
✦ Pebble ✦
I've used the artist name 'Snake' for most of my life at this point. Completely forgot I had a little snake mascot around 2007 for a short while.
I've decided to update the design for fun. Hand-animated it, because it felt more entertaining. Still trying to workshop a name.
A digital painting of a large, round, glass observatory. Out the windows we see whale sharks and manta rays, covered in golden/orange star. In the foreground, a girl is seen painting the whale sharks, and a small orange dog looks up at the scene from the other side of the room
The Observatory 🐋🌟
Okay it's been 16 hours I can drop this it's technically not spoilers
I really don't like season 2 of arcane
The lore is interesting but the actual writing sucks and I'm so mad about it lol
Wassup folks, coming at you with another gamedev tip.
"Why are normal maps blue?"
Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other