retro eiki doodle
#touhou #東方project
Posts by Fülli 🌿
Thank you again!! 🌞
Pixel art fullbody drawing of Michel, an angel with white wings and red cape that transitions into the shape of second wings. He has light skin, blond hair, and is wearing a soldier-like outfit.
Commission for @fuelli.bsky.social 🫒
[ #art | #pixelart | #commission ]
Ninon the Upside-Down Mermaid is now officially released! 🎉 Embark now on a little mermaid's journey in learning to love herself.
🧜♀️ Fairy-tale Otome VN
🧜♀️ Victorian France-inspired setting
🧜♀️ 4-5 Chapters (+1 Epilogue)
🧜♀️ (Mostly) Kinetic Novel
madame-photon.itch.io/ninon-the-up...
J'aime beaucoup l'évolution des coupes de Ruby hehe 💗
さとり
Digital art sheet of 3 drawings, with my ocs Ambrose and Ruby through the age. First one, they're kids, Ambrose is all shy while Ruby and his sister Jade are around him being all happy. Second one, they're teens, Ambrose is looking grumpy and Ruby is still happy, looking at him, he's also patting the head of his adopted sister Nelly who's looking for his attention. Last art, they're young adults, Ambrose is again, looking somewhere else and grumpy, while Ruby is smiling looking at him, the first on Ambrose's torso
🌿 Et le grain mourut Devlog #4
(Thread, or read in full here: fuelli.itch.io/elgm/devlog/...)
#renpy #vn #vndev #devlog #gamedev #visualnovel #indiedev #ocsky #artsky
Overall progress
I did quite some things since the last devlog! Well, some various things happened in my life that prevented me from working on the game as much as I originally planned, but I'm still trying to do everything I can to be able to release the game in 2026.
OmegaT is an open source CAT (computer-assisted translation) tool, and the program I use when translating ELGM. It helps me keep things organised and consistent. I recommend it if you ever have to translate big documents with repeated terminology or segments!
I just didn't think it would take me so much time (and I'm not even done yet)! And as opposed to graphics it's hard to share interesting wips without spoiling anything. Brings me back to when I was working on the script... Currently, I'd say I'm around 60% done.
Émile and Cécile have finished sprites, but Olivier is still a placeholder. Of course the main character is going to take me some time...
Character sprites
I've also finally started cleaning up character sprites, and will be able to progressively say goodbye to my sketchy and messy placeholders. Currently, I'd say I'm around 35% done with them, and once they are done I will move to cleaning up CGs.
Feat. my 1921 edition of Anatole France's Revolt of the Angels, Hara's favourite book and one of the inspirations behind ELGM
The same crochet plushie, surrounded by plants.
Harahel crochet doll
Not directly tied to the development of the game, but I want everyone to look at the wonderful birthday gift I got :) It was made by www.instagram.com/plumes_croch...!
That's it for now! Remember that you can wishlist the game on Steam or follow me here on Itch.io; besides just showing your support, it will allow you to receive an email when the game will be released (again, hopefully this year)!
store.steampowered.com/app/3604100/...
fuelli.itch.io/elgm
I love you Gardevoir boy........
That's it for now! Remember that you can wishlist the game on Steam or follow me here on Itch.io; besides just showing your support, it will allow you to receive an email when the game will be released (again, hopefully this year)!
store.steampowered.com/app/3604100/...
fuelli.itch.io/elgm
Feat. my 1921 edition of Anatole France's Revolt of the Angels, Hara's favourite book and one of the inspirations behind ELGM
The same crochet plushie, surrounded by plants.
Harahel crochet doll
Not directly tied to the development of the game, but I want everyone to look at the wonderful birthday gift I got :) It was made by www.instagram.com/plumes_croch...!
Once I'm satisfied with every sprite I planned for this character, I clean everything up and make extra eyes and mouths for the blinking and lip-flap animations. That's a very time-consuming step but it makes everyone look more lively!
Sometimes I notice that a character is supposed to noticeably shorter or bigger than everyone else they interact with, so I had to fix their eyes to make them look up or down and make it a bit less awkward!
Seeing placeholder sprites together in-game can also help me fix stuff like heights and proportions ahead of time.
I do that so I know which expressions this character will and won't need; depending on their personality and scenes, some character won't ever require a sad sprite, but could benefit from several nuances of anger, and vice versa.
Other small graphics, such as inventory items or achievement icons, have already been done last year. I work character per character: first I properly place placeholder sprites of them in each scene they appear in, with the poses and expressions I want.
Émile and Cécile have finished sprites, but Olivier is still a placeholder. Of course the main character is going to take me some time...
Character sprites
I've also finally started cleaning up character sprites, and will be able to progressively say goodbye to my sketchy and messy placeholders. Currently, I'd say I'm around 35% done with them, and once they are done I will move to cleaning up CGs.
I also sometimes had to adapt the text to make some concepts clearer, as I'm aware that the English version of the game will be played by an international audience. I hope the end result will be satisfactory enough and that you will be able to enjoy ELGM no matter which language you choose.
I'll be honest, I don't think ELGM is an easy text to translate, haha. Besides the usual difficulties you might encounter when translating a work of fiction, I had to make a lot of... choices given the setting, time period and the voices of some characters.
OmegaT is an open source CAT (computer-assisted translation) tool, and the program I use when translating ELGM. It helps me keep things organised and consistent. I recommend it if you ever have to translate big documents with repeated terminology or segments!
I just didn't think it would take me so much time (and I'm not even done yet)! And as opposed to graphics it's hard to share interesting wips without spoiling anything. Brings me back to when I was working on the script... Currently, I'd say I'm around 60% done.
English translation
Nothing reminds you that you aren't a native English speaker more than translating your 70k word project into the language lol. Besides the personal stuff I have just mentioned, the translation is a big part of why I took so much time to write this devlog...
It won't before late 2026 tho (no ELGM tomorrow...). Tl;dr of the current state of the game if you weren't in the loop yet: it is fully playable (and several of my friends have already finished it), all features are here... but I need to finish the graphics and the English translation.
Overall progress
I did quite some things since the last devlog! Well, some various things happened in my life that prevented me from working on the game as much as I originally planned, but I'm still trying to do everything I can to be able to release the game in 2026.
Yes, finally. It's been exactly one year... So yeah April 16. Happy birthday Anatole France and Harahel. So. The devlog.