Advertisement · 728 × 90

Posts by Xor

Thanks! My brother is doing much better, thank you for asking

8 hours ago 1 0 1 0
Preview
HLSL Noise Example Testing HLSL shaders on FragCoord by @Xor

fragcoord.xyz/s/he2f0db9

8 hours ago 3 1 1 0
Post image Post image

First HLSL shader on FragCoord

8 hours ago 23 3 1 0
Post image

Putting shader titles over the mini displays now. It's more compact and emphasizes the title like it's part of the art

13 hours ago 19 0 1 0
Video

Power grid, made using #glsl shaders

13 hours ago 20 2 0 0
Post image

FragCoord v1.0!
-Write shaders in WGSL, Slang or even HLSL (experimental)
-Build shader sets. Curate collections for teaching, organizing and learning.
-Invited creators can now co-edit shaders
-And much more!

1 day ago 50 8 1 0
Post image

Redesigning the discussion system with a dedicated tab, comment reactions and better code referencing.

1 day ago 4 0 0 0
Post image

Create your own shader sets for better organization!

1 day ago 6 0 1 0
Post image

Redesigned the trend page to highlight creators more! Makes it easy to follow them and you can scroll through previous days too

1 day ago 3 0 1 0
Post image

You can now translate shaders mid-development and it converts the code and updates the syntax highlighting

1 day ago 3 0 1 0
Advertisement
Post image

FragCoord v1.0!
-Write shaders in WGSL, Slang or even HLSL (experimental)
-Build shader sets. Curate collections for teaching, organizing and learning.
-Invited creators can now co-edit shaders
-And much more!

1 day ago 50 8 1 0

FragCoord v1.0 tomorrow. Focusing on collaboration tools and UI

2 days ago 26 1 0 0

I'd be happy to help if you have any questions or suggestions! Still very WIP

2 days ago 1 0 1 0

Just to clarify, I didn't port this myself. I saw it on FragCoord and thought it was nice to share, but did not see if any changes were made from the ShaderToy original (I only checked that you were credited).

2 days ago 2 0 1 0

Ah, @xordev.com ported my erosion filter to Shadertoy alternative fragcoord.xyz, where all the parameters can be conveniently tweaked with sliders instead of having to edit code values and recompile.

2 days ago 82 16 1 0

Noted!

2 days ago 0 0 0 0

This is a port of this ShaderToy demo:
www.shadertoy.com/view/wXcfWn

2 days ago 3 0 0 0
Video

Erosion demo based on @runevision.bsky.social's work
fragcoord.xyz/s/avexf6ni

2 days ago 80 6 4 1
Video

Wanted to contribute smth to @xordev.com FragCoord bc it's really neat (even when I crashed my browser by forgetting to turn off auto compile before working on loops) so I made this quick little thing.

fragcoord.xyz/s/s8qfmtp2

2 days ago 10 1 0 0
Advertisement
Post image

All snippets are free to use with the included attribution. The shader license depends on the shader, but you can search by license (Assume cc-by-nc-sa-4.0 if not specified).

3 days ago 1 0 1 0
Video

fragcoord.xyz/s/gciund74

3 days ago 11 0 0 0
Video

Strands: Unused concept for a client
fragcoord.xyz/s/gahdd9hk

3 days ago 42 2 3 0
Video

fragcoord.xyz/s/gx28o99o

4 days ago 52 3 4 0
Video

If you are interested in learning shader development, this tool helps a ton! Being able to see the individual pieces is a game changer. Thank you @xordev.com

1 week ago 34 2 0 0

Also crossed over 700 members!

1 week ago 10 0 0 0
Post image

Approaching 1000 public shaders on FragCoord!

1 week ago 35 2 1 0
Video

Playing with symmetry in 398 chars #glsl

for(O*=e,o=abs(o)*.7+cos(s*.5+3.)/6.;e<9.;O+=pow(.03/abs(sin(-sin(2.+length(o+vec2(cos(e*a-s*.5),sin(e*a-s*.5)))-length(o*.4))*7.+s)-smoothstep(0.,.6,c-.8)*1.5)/smoothstep(0.,.06,abs(c-1.3)),1.05)*(1.+cos(e++*.4+(c-s)*4.+vec4(0,1,2,0))));

1 week ago 25 5 0 0

I briefly attempted this in 3D. I'd love to see what you come up with

1 week ago 6 1 0 0
Preview
The Book of Shaders Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.

The book of shaders is great for all things shaders:
thebookofshaders.com

gmshaders.com for specialized tricks and techniques

1 week ago 1 0 1 0
Advertisement
Post image

It's good to see such a variety of creators on FragCoord already!

1 week ago 37 1 2 0