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Posts by ᴆᴀᴎᴉᴋᴀᴢᴇ

Map of Japan with the recent earthquake intensity distribution. Mostly 5 with tsunami warning around Iwate.

Map of Japan with the recent earthquake intensity distribution. Mostly 5 with tsunami warning around Iwate.

みんな大丈夫?
Big earthquake with tsunami warning. Hope everyone is safe.

1 day ago 3 1 0 0

Ports of Call !

2 days ago 0 0 0 0

Ah... Bitter sweet feelings today...
Going to work at 6am to make a release of a game (yay) that is not mine 🥲

1 week ago 3 0 0 0
Devlog #0 - Welcome to the open world hacking game
Devlog #0 - Welcome to the open world hacking game YouTube video by Hanpeki

Reminds me of this, but in a simple way!
www.youtube.com/watch?v=3tag...

1 week ago 1 0 0 0

Japanese idol, when the image I had from her was a strong and super cool female character (maybe I was too young and got the wrong image?)

idk, but so far I'm liking Jessie more as a character (Tifa visual design is still great tho)

It's super well made, but not the personality I had envisioned 🥲

2 weeks ago 0 0 1 0

I don't know how it's the English voice, but in Japanese it doesn't fit her at all. Even fans in Japan complained on Twitter A LOT at the time because the director was just a fan of the voice actress (or so I've been told).
It's not only the voice but all her gestures. I hate that they made her a...

2 weeks ago 1 0 1 0
Jessie and Tifa from Final Fantasy VII Remake

Jessie and Tifa from Final Fantasy VII Remake

Yesterday, I started playing FF7R (at last!). I'm really liking it considering the original FF7 is one of the big games that made an impact on a 13-14 years old me (and half of the world). So I'm happy it hasn't been messed up (I've only played 4 chapters so far but still...)
But, BUT... Tifa...

2 weeks ago 3 0 1 0
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A box with a small plate shaped with the leaf from Animal Crossing

A box with a small plate shaped with the leaf from Animal Crossing

Small plate (まめざら) from the convinience store has just spawned at home 🥬

2 weeks ago 2 0 0 0

You would think than using Lightroom in a new computer (vs an 8 years old computer) would be faster.
Wrong. Adobe is utterly shit.
I'm not sure if it even feels slower. AI Slop 💩

1 month ago 2 0 0 0

I'm doing exactly the same with my private server, but from the previous private server I had 😅

Moving from apache to nginx.
Configuration per domain tho

1 month ago 1 0 0 0

It doesn't matter what train of the Chūo line I take to work, it always has delays.
Whoever said that Japanese trains don't get delayed sure it's laughing hard 🤣

1 month ago 2 1 0 0

A s660 or a Copen look so fun.
A Miata is always a safe option too! 😁

1 month ago 1 1 1 0

THIS!
I miss 90s car so much >_<
If I had to choose an affordable car nowadays.. it would be the GR86. And that was it exactly 2 years ago 😅

1 month ago 1 0 1 0

Watched 🎬 Twilight of the Warriors: Walled In.

Pretty good if you like Kung-Fu movies from the 80s and/or Kowloon Walled City :3

I enjoyed it, ngl.

1 month ago 1 0 0 0
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Is it just me or the way #Godot handles fullscreen/maximized windows is NASTY if the stretch mode is set to viewport with aspect keep?

#indiegame #gamedev #killmeplease

1 month ago 5 2 0 0

haha believe me. It's NOT something I could forget 😂

1 month ago 2 0 0 0

I started mine with a menu screen, so I could have easy ways to access development and debug scenes, but the background, title and UI are just placeholders...
Now that I talk about it, I just realized I don't have a main menu but a debug menu 🥲

1 month ago 3 0 1 0

Just finished Space Marine 2, and now I just want to play Final Liberation from 1997 again... 🥲
I remember wishing for a proper W40k movie around that year just because of the cutscenes (which were impressive at the time)

1 month ago 1 0 0 0
Screenshot of the layout for a game screen mockup.
It shows the size of the screen divided in thirds, with placeholder characters, position for the dialog box, and other size guidelines.
The design shows three characters in old style pixel art like the game of the 90s.

Screenshot of the layout for a game screen mockup. It shows the size of the screen divided in thirds, with placeholder characters, position for the dialog box, and other size guidelines. The design shows three characters in old style pixel art like the game of the 90s.

Is it normal to consider this many sizes and measurements for a game like this… or am I overthinking it?

I wouldn’t do it any other way though.

Still, lots of changes coming before the final designs!!

#gamedev #indiedev #godot #pixelart #aseprite #japan #manga #anime #saturdayscreenshot

1 month ago 10 2 1 0

Post a pic you took, no context, to bring some zen to the feed.

1 month ago 2 0 0 1

Oh there are too many of them. Sometimes I feel like listing them or something like I did on Twitter but... I ended creating a dedicated account for retro games 🤣 and I don't update it anyways so... XD

1 month ago 1 0 0 0

Haha for sure. And going back to those games is UX hell. But... I do some times, and I enjoy them a lot.

1 month ago 0 0 0 0

- Monkey Island: 1990
- Fate of Atlantis: 1992
- Sim City 2000: 1993
- Tie Fighter: 1994
- Transport Tycoon: 1994
- Heroes of M&M: 1995
- Duke Nukem 3D: 1996
- Theme Hospital: 1997
Me vale todo, de ahí el "around 1995" 😍

1 month ago 3 0 0 0
Text reads: Giveaway! 1200 Fonts for Commercial Use worth $190, follow & repost to win

There is a picture of our all fonts pack thumbnail and some stars on a black gradient background.

Text reads: Giveaway! 1200 Fonts for Commercial Use worth $190, follow & repost to win There is a picture of our all fonts pack thumbnail and some stars on a black gradient background.

We're giving away five copies of our All Fonts Pack!

📝 Over 1200 fonts in one pack
🎨 Commercial use in all your projects
💵 Worth $190

Follow us and repost to win, we'll pick five of you at random on Friday morning 😊

1 month ago 59 64 3 7
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There's no week I don't desire to go back to simpler times of gaming.
The gold era of PC games (around 1995 for me)
That was beautiful. Every sprite had soul. Every technical advance was significative.

What a time to remember 🥲

1 month ago 4 0 1 1

Oops! It looks like I may not have fully considered the final in-game size… so I might have to redo it with the face about 10px smaller.

Ah, always something to fix — but hopefully it’s for the best.
I don’t want to settle for the first version I make. I want to aim for quality.

#indiedev #gamedev

1 month ago 8 0 0 0

Thank you!
That means a lot because I'm no artist!

Will post progress when I choose the final colors and do the shades! ^^

1 month ago 0 0 0 0

Slowly progressing... (I also coded the cutscene system and adjusted fonts within this week 😅)

Since today's holiday in Japan, this still counts as #screenshotsaturday, right? 🧐
#gamedev #indiedev #godot #aseprite #pixelart #japan #manga

The filename kind of reveals the story a bit... 😉

1 month ago 19 2 1 1
Policeman and Firefighters on a narrow street of Tokyo, full of smoke.

Policeman and Firefighters on a narrow street of Tokyo, full of smoke.

A firetruck stopped in a narrow street of Tokyo

A firetruck stopped in a narrow street of Tokyo

A street with the police controlling traffic beside a flipped car

A street with the police controlling traffic beside a flipped car

A flipped black car.

A flipped black car.

Seems like the city is busy today...
(Yes, two unrelated incidents within 300m)
What a walk around the neighborhood 😅

2 months ago 2 0 1 0

So... I've been waking around 8:30, working (for real money lol) from 9:40 to 20:30 or 21:30 depending on the day... then coming back home and working on my game from 22:30 or 23:00 until 1:30 or 2:30 aprox for a while now

I wonder how much time I can continue like this...

2 months ago 1 0 0 0