Sorry for not posting anything in a while I spent two days fixing my car and I was helping my neighbor fix his scooter. Anyway here's a little update: A new monster that I'm working on. It was inspired by Half-Life's Bullsquid. The map is also coming along nicely. Happy Holidays!
#gamedev #uzdoom
Posts by Dead Rev
Sorry to disappoint. Currently working on some maps. I want at least an hour of playtime with the prototype. As of right now there is around 30 minutes of playtime across all maps. I'm also working overtime at my job so I can have more free time to work on the game when summer comes :3
some more
tnx :3
I wanted a juggle system like in Devil May Cry or Bayonetta.
Yeah I did all of the models, textures and animations. I coded the monster behavior, weapons. the game itself runs on UZDoom/GZDoom. Stuff I can't do like music, sound effects I got from OpenGameArt. I try using CC0 stuff where I can
Time to bully some grunts!
I also added some more animation states to the katana.
Thank you for your interest in my game, hopefully I will be able to get a playable build out by summertime
Here's what I've been working on last week. Dual wield for all light weapons. Just have to tweak the animations and bug test it.
#solodev #gamedev #FPS #UZDoom #Shooter
Player model
Spectral fox head drawn with Krita.