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Posts by Greyscalegorilla

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What's New in Cargo 3.0

🚀 Cargo 3.0 is here!

Finally, Greyscalegorilla and KitBash3D, together in one platform 🤝

Models, materials, lighting, textures. All in one place and built to work together.

🔗 Explore Cargo 3.0: greyscalegorilla.com/blog/whats-n...

2 weeks ago 1 0 0 0
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Ready to inflate your own models?

It's easier than it looks! Here’s a short breakdown of the inflation setup we used in Cinema 4D and Redshift.

Full tutorial is up on YouTube.
👉 youtu.be/6PCmapxEtkc

5 months ago 1 0 0 0
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Same sim, different threads.

'Cotton Fabric Materials' in Greyscalegorilla Studio

5 months ago 1 0 0 0
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Inside the Loop: Lucas Zanotto on Style, Motion and the Joy of Making Things From looping animations and kinetic sculptures to a music video built in geometry nodes. Step inside the playful, precision-built world of Lucas Zanotto.

Lucas Zanotto makes it look easy. But behind every loop, sculpture, and installation is a ton of intention and a very recognizable visual language.

We sat down with him to talk style, curiosity, and what keeps the work fun.

Read the full interview
👉 buff.ly/68k3PCw

5 months ago 0 0 0 0
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Pro Tip: Add your own bold colors to our scan-based Color Wash Pine materials. It instantly gives your scene a playful, tactile energy.

5 months ago 5 1 0 0
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Create This Spooky Flashlight Effect Learn how to craft immersive cinematic lighting effects with Cinema 4D, Redshift, and Greyscalegorilla Plus, perfect for adding a spooky ambiance to your 3D scenes.

Build a moody, cinematic look with just a spotlight and some movement. Use flashlight gobos for texture, add soft fill to shape the shadows, and let Signal handle the subtle camera movements.

5 months ago 0 0 0 0
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Getting sand right comes down to scale and subtlety. With materials ready to go, the setup stays simple and your render practically builds itself.

5 months ago 2 0 0 0
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Getting glass to look good doesn’t have to be work. The right models, materials, and lighting do most of the heavy lifting for an effortless, realistic render.

5 months ago 0 0 0 0
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We’re proud of this collection. Not just because the materials look great (they do), but because it represents what we care about: craft, collaboration, and helping artists do their best work.

If you missed the story behind our collaboration with Ceremony Studio, it’s worth a read. buff.ly/OuLAmue

6 months ago 0 0 0 0
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We've been exploring lifestyle compositions with our new decor models. Subtle shapes and soft shadows really pulled the look together.

6 months ago 0 0 0 0
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We’ve been testing out the new decor models in Studio. You can build a still life scene in minutes.

Drop a few in, light it up, throw on some handmade materials, second-guess your decisions for 4 hours… done.

6 months ago 2 0 0 0
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Ever wonder how your materials are made? Let’s go behind the kiln...

Together with Ceremony Studio, we turned real, handmade ceramics into photoreal 3D materials.

This is the story of how we did that, and why it’s one of our favorite collections yet
👉 buff.ly/t8Oo01v

6 months ago 0 0 0 0
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Gems not popping like you want?
⚡️ Pro Tip: Check your scale, boost those trace depths, and match transmission depth to your object size.

And don't forget to light up your caustics. It’s the small stuff that makes the sparkle.

See more tips on using the new Gemstone materials: buff.ly/kl4anrL

6 months ago 0 0 0 0
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Cozy renders don’t happen by accident. Krisztina Vichnal used our Living Room Models and the Studio app to build this fall scene.

Warm lighting, soft shadows, and furniture models that feel real. Simple tools, dialed in.

We broke down Krisztina's full process:
buff.ly/nCRccDm

6 months ago 0 0 0 0
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Smart motion starts with smart systems. Zach Corzine turns one setup into infinite possibilities, teaching how to design procedural systems for conceptually-driven work that scale beautifully from idea to execution.

Get Zach's full procedural workflow:
training.greyscalegorilla.com/courses/Proc...

6 months ago 1 0 0 0
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With these new scan-based gravel materials, you can hit the ground rolling (literally).

Displacement, SSS, and just enough grit to make your renders land.

6 months ago 1 0 0 0
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This one’s for artists with a game plan. Solid geometry, clean UVs, no cleanup required.

Brand new Decor models. Now in Plus.

6 months ago 0 0 0 0
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Everyone wanted a closer look at this one (the DMs don't lie)!

We used vertex maps and fields to create a dynamic path. Displacement and smoothing adds the depth.

And the surface detail? That’s all in the new Sand materials.

6 months ago 1 0 0 0
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Making sand look this real? It’s not just the material.

Clean topology, proper scale, and the right displacement settings give your sand the structure it needs.

Learn how to get the most from your Sand, Gravel, and Gem materials
👉 buff.ly/Mm1KnQw

6 months ago 1 0 0 0
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Cut, colored and lit to shine. Just like the real thing.

Gemstone Materials. A Studio exclusive.

6 months ago 1 0 0 0
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🚨 Big drop…

Gravel. Sand. Decor. Metals. Gemstones.
Five brand-new collections to ground your scenes, fill the gaps, and add the polish that sells the shot.

The rough. The refined. The radiant.

Available now 👉 greyscalegorilla.com/blog/5-new-c...

6 months ago 0 0 0 0

The ground is shifting.
The shelves are filling.
Something new and shiny is on the way…

6 months ago 1 0 0 0
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Create your own material mixtape. Custom Playlists now in Studio 1.5.

Get inspired 👉 buff.ly/mSr7gVp

6 months ago 1 0 0 0
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Geometry is the blueprint. Materials are the mood.

7 months ago 1 0 0 0
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Studio 1.5 is here.
No roadblocks. No hassle.

New Playlists let you organize your assets just like a Spotify playlist: your favorites, your projects, your mood boards, all in one place.

Plus automatic Studio updates, faster browsing, and more.

See what’s new in Studio 1.5
👉 buff.ly/dRazGtk

7 months ago 4 0 0 0
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Just changed the texture of the wall.
Now the whole space feels different.
Funny how that works. #materialsmatter

Shout out to @cgpov.bsky.social for the beautiful renders

7 months ago 0 1 0 0
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Big news for 3D artists! KitBash3D + @Greyscalegorilla are merging.

We’re two brands with one mission: empower 3D artists with better tools, workflows, and support.

Read more here: kitbash3d.com/a/blog/kitba...

7 months ago 4 1 1 0
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Big news! Greyscalegorilla and @kitbash3d.bsky.social are merging. For years, we’ve shared the same mission: help 3D artists create their best work. Now we get to do it together.

Two brands. One company. For all 3D artists.

Read the full story 👉 buff.ly/4Umvfyk

7 months ago 4 1 0 0
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Wanna play a game? Swipe. Zoom in. Find the banana 🍌 (Good luck.)

7 months ago 1 0 0 0
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It’s not about how much time you spend texturing.
It’s about using the right materials.

Our Tech Product material collection gives this watch the sandblasted aluminum and soft rubber it needed.

7 months ago 2 0 0 0