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Posts by Aaron Jacobs

what say you

1 day ago 2 0 1 0
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GG to all the very-early-morning climbers who managed to make it to our annual GDC Bouldering Meetup!

Already thinking about how to make next year even better... 🤘🕹️

1 month ago 36 5 6 3
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Today's the day! Starting at 3pm you can join us at the historic Midway for Day of the Devs and get your hands on a bunch of all new indie games, including Avatar Legends: The Fighting Game, Soundgrass, and Mixtape. https://bit.ly/dotd-gdc

1 month ago 29 9 0 3
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We're happy to announce that development on Mirror Magica continues into the foreseeable future, and a demo is out now: gameheads.itch.io/mirror-magica. We would also like to announce that Mirror Magica will be shown off at this year's BIG Fest at GDC on March 9th. More details will be shared soon!

1 month ago 2 1 2 0

Yo #GDC goers - we're again doing a lil bouldering meetup on both the Monday and Thursday mornings!

Dogpatch Boulders!
7am start!
🤘

#gdc2026

1 month ago 18 3 3 4
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Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.

1 month ago 372 96 10 2
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The wait is almost over.

Mina the Hollower launches Spring 2026 on Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X, and Steam.

2 months ago 1412 424 38 45
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Kiln Announce Trailer - YouTube
Kiln Announce Trailer - YouTube An online multiplayer, pottery party brawler! Launching 2026

🚨🏺Introducing our newest game: KILN!🏺🚨

An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!

youtu.be/mi0iRV0U3VY

2 months ago 720 190 48 64
Keeper · Back In Black (and White) Update
Keeper · Back In Black (and White) Update Surprise! We’re starting December with a really cool KEEPER update, and it’s one we’re very excited to put into your hands. This update is all about color: 1. Noir Mode - A silly experiment by one…

SURPRISE! A new Keeper update just dropped with some EXCITING features!

🖤 NOIR MODE 🖤
A custom-tuned black & white experience!

⬅️ ULTRAWIDE SUPPORT➡️
For maximum immersion!

👁️ HIGH CONTRAST MODE 👁️
Accessibility options for players with vision impairments!

More Info: youtu.be/watch?v=Qhyf...

4 months ago 89 19 6 10

@2playerproductions.bsky.social continuing to do fantastic work - check out the Keeper doc!

5 months ago 12 0 1 0
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This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.

5 months ago 69 13 1 3

I'm so lucky to have been a part of this team, just an incredibly talented, passionate, and hard-working group of people. I'm excited for everyone to see what we've been up to :) Wild that the game is out and available for people to play!

5 months ago 74 3 0 0

Incredibly proud of this team ❤️ Super exciting that they'll be showing the game at the Tokyo Game Show!

6 months ago 8 2 0 0

Both the best and worst part of my seat during P2, always smelled like burgers...

7 months ago 0 0 0 0

I really hope other people feel the same way haha

7 months ago 3 0 0 0

The Freespace games are so good, I'm really glad they open sourced them.

8 months ago 1 0 0 0
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PSO Precaching for Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community Use PSO precaching to automatically collect and compile PSOs.

Run with -clearPSODriverCache (check out dev.epicgames.com/documentatio... for more info)

8 months ago 7 0 1 0
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Really glad I don’t have to keep this a secret any more!

10 months ago 31 1 1 0
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News from me! Last week was my last week at Double Fine. It was an exciting time and I am very grateful to have learned so much at a beloved studio.

This means I am looking for work! If you need someone with social media/community expertise, please reach out.

Eager to start a fresh adventure!

10 months ago 633 108 3 3
Video

We're back, in box form! The second run of PsychOdyssey is now available from @fangamer.com
Get your copy here - www.fangamer.com/products/psy...

Points of interest -

New lower price - $65!
New wallet style series holder

But what's different?

No Steelbook
No individual numbering

11 months ago 53 9 4 6
Looking down on a snowy slope at Bear Valley, trees on both sides, with a snowboard in the foreground and snow covered mountains in the background.

Looking down on a snowy slope at Bear Valley, trees on both sides, with a snowboard in the foreground and snow covered mountains in the background.

1 year ago 12 0 0 0
A view of the bay from Cañada College, facing east from a hilltop, with a bike in the foreground.

A view of the bay from Cañada College, facing east from a hilltop, with a bike in the foreground.

Post-GDC ride

1 year ago 11 0 0 0

Thanks for organizing this! Highlight of my week :)

1 year ago 2 0 0 0

Best part of GDC!

1 year ago 8 0 0 0
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Game dev friends! If you’re in town for GDC, I’d love to meet up. Let me know if you’d like to grab lunch / coffee!

1 year ago 3 0 0 0
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ATTN: #GDC2025 folks - we'll be doing our annual bouldering meetups at Dogpatch Boulders again this year, so pack your climbing shoes!

Monday March 17, 7am-9am
Thursday March 20, 7am-9am

Open to all skill levels, it's a very chill time. 🤙

1 year ago 30 5 6 1

My dad runs a landscaping business, and he bought a few F-150 Lightnings last year. They work reasonably well towing landscape trailers around the county, though obviously those aren’t super heavy. His biggest issue so far is with the software (trucks randomly won’t charge, etc.)

1 year ago 2 0 0 0
A view of snow-covered mountains (along with some sparse clouds in the distance) from Sierra at Tahoe, with a snowboard in the foreground.

A view of snow-covered mountains (along with some sparse clouds in the distance) from Sierra at Tahoe, with a snowboard in the foreground.

1 year ago 17 0 0 0

Fuming? I thought I smelled something weird in the office...

1 year ago 0 0 0 0
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Behind the Code: On The Move! Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.

Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.

doublefine.com/news/behind-...

1 year ago 124 29 1 0