what say you
Posts by Aaron Jacobs
GG to all the very-early-morning climbers who managed to make it to our annual GDC Bouldering Meetup!
Already thinking about how to make next year even better... 🤘🕹️
Today's the day! Starting at 3pm you can join us at the historic Midway for Day of the Devs and get your hands on a bunch of all new indie games, including Avatar Legends: The Fighting Game, Soundgrass, and Mixtape. https://bit.ly/dotd-gdc
We're happy to announce that development on Mirror Magica continues into the foreseeable future, and a demo is out now: gameheads.itch.io/mirror-magica. We would also like to announce that Mirror Magica will be shown off at this year's BIG Fest at GDC on March 9th. More details will be shared soon!
Yo #GDC goers - we're again doing a lil bouldering meetup on both the Monday and Thursday mornings!
Dogpatch Boulders!
7am start!
🤘
#gdc2026
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
The wait is almost over.
Mina the Hollower launches Spring 2026 on Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X, and Steam.
🚨🏺Introducing our newest game: KILN!🏺🚨
An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)!
youtu.be/mi0iRV0U3VY
SURPRISE! A new Keeper update just dropped with some EXCITING features!
🖤 NOIR MODE 🖤
A custom-tuned black & white experience!
⬅️ ULTRAWIDE SUPPORT➡️
For maximum immersion!
👁️ HIGH CONTRAST MODE 👁️
Accessibility options for players with vision impairments!
More Info: youtu.be/watch?v=Qhyf...
@2playerproductions.bsky.social continuing to do fantastic work - check out the Keeper doc!
This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.
I'm so lucky to have been a part of this team, just an incredibly talented, passionate, and hard-working group of people. I'm excited for everyone to see what we've been up to :) Wild that the game is out and available for people to play!
Incredibly proud of this team ❤️ Super exciting that they'll be showing the game at the Tokyo Game Show!
Both the best and worst part of my seat during P2, always smelled like burgers...
I really hope other people feel the same way haha
The Freespace games are so good, I'm really glad they open sourced them.
Really glad I don’t have to keep this a secret any more!
News from me! Last week was my last week at Double Fine. It was an exciting time and I am very grateful to have learned so much at a beloved studio.
This means I am looking for work! If you need someone with social media/community expertise, please reach out.
Eager to start a fresh adventure!
We're back, in box form! The second run of PsychOdyssey is now available from @fangamer.com
Get your copy here - www.fangamer.com/products/psy...
Points of interest -
New lower price - $65!
New wallet style series holder
But what's different?
No Steelbook
No individual numbering
Looking down on a snowy slope at Bear Valley, trees on both sides, with a snowboard in the foreground and snow covered mountains in the background.
A view of the bay from Cañada College, facing east from a hilltop, with a bike in the foreground.
Post-GDC ride
Thanks for organizing this! Highlight of my week :)
Best part of GDC!
Game dev friends! If you’re in town for GDC, I’d love to meet up. Let me know if you’d like to grab lunch / coffee!
ATTN: #GDC2025 folks - we'll be doing our annual bouldering meetups at Dogpatch Boulders again this year, so pack your climbing shoes!
Monday March 17, 7am-9am
Thursday March 20, 7am-9am
Open to all skill levels, it's a very chill time. 🤙
My dad runs a landscaping business, and he bought a few F-150 Lightnings last year. They work reasonably well towing landscape trailers around the county, though obviously those aren’t super heavy. His biggest issue so far is with the software (trucks randomly won’t charge, etc.)
A view of snow-covered mountains (along with some sparse clouds in the distance) from Sierra at Tahoe, with a snowboard in the foreground.
Fuming? I thought I smelled something weird in the office...
Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity.
doublefine.com/news/behind-...