Hey #portfolioday ! I'm a 3D technical artist with a game artist background. I focus on improving my skills in rendering and shading in UE5 and Unity. I also experiment with audio reactive visuals sometimes !
You can find more of my work here ✌️https://www.artstation.com/tanguybelouin
Posts by Tanguy Belouin
ANNOUNCEMENT: I'm launching a news outlet for video game music!
Check out nowplaying.cool, your new go-to spot for all things VGM. Every day, alongside my posts here, you’ll find the latest releases, the latest news, and interviews with composers!
nowplaying.cool/welcome-to-n...
More shader experimentations 🫠
I also added some flowers and particles 🌷
#madewithunity #techart #unity3d #gamedev #gameart
Magnifique ! et objectivement l'une des meilleures BO de l'année dernière (avec easy delivery co bien sûr) 😀
Small Wip of a side project with music + illustration, hope to finish this one day 🫠 (the music part is hard lol)
#music #illustration #conceptart #gamedev #digitalart
oh and this video by @halisavakis.com : www.youtube.com/watch?v=8P33...
which i used to do the volumetric fog, I reused the shader code i did for this as a basis for the clouds raymarching
Documentation used :
- this nice video by @sebastianlague.bsky.social www.youtube.com/watch?v=4QOc... which references to this nice article by Patapom : patapom.com/topics/Revis...
Not 100% accurate and still improvements to make but clouds start to look pretty ! 😶🌫️
#gamedev #madewithunity #unity3d #techart
Thanks 🙏
Got some clouds 😶🌫️ !
Now I need to understand how to light them properly (cry in maths 💀)
#gamedev #madewithunity #unity3D #techart
our wizard-in-chief at @thegamebakers.com Anthony Beyer made a breakdown about ミ🪨 rocks 🪨彡. check it out! www.artstation.com/artwork/AZzrJm
Oh la BO de Lumines Arise terrible bangers 😵💫 merci pour la découverte
Acerola video about grass optimization (with code in description) www.youtube.com/watch?v=PNvl...
Succeeded to combine @cyanilux.bsky.social grass guide and @acerola.gg chunking method. I knew nothing about procedural grass at the beginning of the last week and now I can fill my landscapes with pretty grass blades. Learned a ton of things, thanks guys !
#gamedev #madewithunity #unity3D #techart
After an entire week of learning rigging in blender, struggling with weight painting, exports, animations and magica cloth setup. He finally moves 🥳
Still needs many tweaks and fixes but I found a quite stable workflow with blender, which was a bit of a nightmare 💀
#gamedev #madewithunity #gameart
I guess😅reminds me of Attack on titan locomotion ahah
Something went wrong 💀
#gamedev
Well, my cel shader is progressing 💫
#shader #madewithunity #gamedev
Started a new projet last week. My uv maps 💀
ORIGAMI A BESOIN DE VOTRE SOUTIEN !
www.youtube.com/watch?v=NpUg...
Pour produire des émissions de qualité, pour rémunérer ses journalistes, pour parler de jeux vidéo - mais pas que - et pour préparer sereinement l’avenir avec vous.
Allez la team, c'est un projet marrant, par le studio à qui on doit le merveilleux PeePoodoo, c'est le moment de faire péter le budget, il reste 32 heures en gros.
fr.ulule.com/jim-queen/
(Balak, si tu me dis: en échange de cette pub, je veux faire une des voix)
Some raymarching from yesterday 😵💫
www.shadertoy.com/view/Wf3fRr
#shadertoy #shader #glsl
Yesterday, the Epic Games Store decided at the last minute not to distribute the game, after having previously approved a release build. HORSES is otherwise now available on GOG, Itch, and Humble for $4.99. www.horses.wtf
And an other tech art breakdown, this time on my projects Corridors. 😵💫
www.artstation.com/artwork/gRl5GQ
#unrealengine5 #UE5 #gamedev #gameart #digitalart #techart #audiovisualart