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Posts by Tanguy Belouin

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Hey #portfolioday ! I'm a 3D technical artist with a game artist background. I focus on improving my skills in rendering and shading in UE5 and Unity. I also experiment with audio reactive visuals sometimes !
You can find more of my work here ✌️https://www.artstation.com/tanguybelouin

1 week ago 2 0 0 0
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Welcome to NOWPLAYING – Video game music, curated daily The name is Pierre, I'm a French journalist with a strong interest in video games—especially video game music (VGM). Online, I go by Peterline6, and I've been tracking new VGM releases for a while now...

ANNOUNCEMENT: I'm launching a news outlet for video game music!

Check out nowplaying.cool, your new go-to spot for all things VGM. Every day, alongside my posts here, you’ll find the latest releases, the latest news, and interviews with composers!

nowplaying.cool/welcome-to-n...

3 weeks ago 165 93 5 10
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More shader experimentations 🫠
I also added some flowers and particles 🌷

#madewithunity #techart #unity3d #gamedev #gameart

3 weeks ago 8 2 0 0

Magnifique ! et objectivement l'une des meilleures BO de l'année dernière (avec easy delivery co bien sûr) 😀

4 weeks ago 0 1 1 0
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Small Wip of a side project with music + illustration, hope to finish this one day 🫠 (the music part is hard lol)

#music #illustration #conceptart #gamedev #digitalart

1 month ago 14 3 0 0
Your first Volumetric Fog Shader | Unity URP
Your first Volumetric Fog Shader | Unity URP YouTube video by Technically Harry

oh and this video by @halisavakis.com : www.youtube.com/watch?v=8P33...
which i used to do the volumetric fog, I reused the shader code i did for this as a basis for the clouds raymarching

1 month ago 2 0 0 0
Coding Adventure: Clouds
Coding Adventure: Clouds YouTube video by Sebastian Lague

Documentation used :
- this nice video by @sebastianlague.bsky.social www.youtube.com/watch?v=4QOc... which references to this nice article by Patapom : patapom.com/topics/Revis...

1 month ago 1 0 1 0
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Not 100% accurate and still improvements to make but clouds start to look pretty ! 😶‍🌫️

#gamedev #madewithunity #unity3d #techart

1 month ago 11 3 1 0
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Thanks 🙏

1 month ago 2 0 0 0
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Got some clouds 😶‍🌫️ !
Now I need to understand how to light them properly (cry in maths 💀)

#gamedev #madewithunity #unity3D #techart

1 month ago 12 3 1 0
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Cairn - Technical Breakdown - Rock Rendering, Anthony Beyer I was lucky to work on Cairn as Technical Art Director, and now that the game has been released, I thought it might be interesting to share some of its "development secrets". At the beginning, i want...

our wizard-in-chief at @thegamebakers.com Anthony Beyer made a breakdown about ミ🪨 rocks 🪨彡. check it out! www.artstation.com/artwork/AZzrJm

1 month ago 170 50 6 5

Oh la BO de Lumines Arise terrible bangers 😵‍💫 merci pour la découverte

1 month ago 1 0 1 0
What I Did To Optimize My Game's Grass
What I Did To Optimize My Game's Grass YouTube video by Acerola

Acerola video about grass optimization (with code in description) www.youtube.com/watch?v=PNvl...

1 month ago 1 0 0 0
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GPU Instanced Grass Breakdown A post showing how Shader Graph can be used with DrawMeshInstancedProcedural / RenderMeshPrimitives and DrawMeshInstancedIndirect / RenderMeshIndirect to draw grass using GPU Instancing.

Cyan guide about GPU instanced grass www.cyanilux.com/tutorials/gp...

1 month ago 1 0 0 0
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Succeeded to combine @cyanilux.bsky.social grass guide and @acerola.gg chunking method. I knew nothing about procedural grass at the beginning of the last week and now I can fill my landscapes with pretty grass blades. Learned a ton of things, thanks guys !

#gamedev #madewithunity #unity3D #techart

1 month ago 12 2 2 0
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After an entire week of learning rigging in blender, struggling with weight painting, exports, animations and magica cloth setup. He finally moves 🥳
Still needs many tweaks and fixes but I found a quite stable workflow with blender, which was a bit of a nightmare 💀

#gamedev #madewithunity #gameart

2 months ago 19 3 0 0

I guess😅reminds me of Attack on titan locomotion ahah

2 months ago 1 0 0 0
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Something went wrong 💀

#gamedev

2 months ago 8 2 1 0
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Well, my cel shader is progressing 💫
#shader #madewithunity #gamedev

2 months ago 7 0 0 0
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Sneak peek of a piece for piano i'm trying to compose⛰️
#music #piano

2 months ago 1 0 0 0
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Started a new projet last week. My uv maps 💀

3 months ago 1 0 0 0
Le futur de la chaîne se joue maintenant.
Le futur de la chaîne se joue maintenant. YouTube video by ORIGAMI, Média jeu vidéo... mais pas que !

ORIGAMI A BESOIN DE VOTRE SOUTIEN !
www.youtube.com/watch?v=NpUg...

Pour produire des émissions de qualité, pour rémunérer ses journalistes, pour parler de jeux vidéo - mais pas que - et pour préparer sereinement l’avenir avec vous.

3 months ago 291 272 9 48
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Funny what we can do with some distorted raymarched boxes and a few loops x)

#shader #glsl

4 months ago 1 0 0 0
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J-1 ✨ JIM QUEEN : le premier long-métrage de Bobbypills ! Un film pailleté du studio derrière les Kassos, Vermin & Peepoodo pour dire non aux claquettes-chaussettes et aux mono-sourcils.

Allez la team, c'est un projet marrant, par le studio à qui on doit le merveilleux PeePoodoo, c'est le moment de faire péter le budget, il reste 32 heures en gros.
fr.ulule.com/jim-queen/

(Balak, si tu me dis: en échange de cette pub, je veux faire une des voix)

4 months ago 107 47 2 2
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Some raymarching from yesterday 😵‍💫
www.shadertoy.com/view/Wf3fRr

#shadertoy #shader #glsl

4 months ago 1 0 0 0
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Yesterday, the Epic Games Store decided at the last minute not to distribute the game, after having previously approved a release build. HORSES is otherwise now available on GOG, Itch, and Humble for $4.99. www.horses.wtf

4 months ago 2166 1206 78 235
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Hotel corridor, Tanguy Belouin Experimental audio reactive visual project rendered in UE5. The video and audio was captured during a live synth jam using : - Arturia microfreak - Korg minilogue XD - Roland TR 6S - Zoom Ms CDR For t...

Hotel corridor project : www.artstation.com/artwork/ZlY8vx

4 months ago 0 0 0 0
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White tiles corridor, Tanguy Belouin Experimental audio reactive visual project rendered in UE5. The video and audio was captured during a live synth jam using : - Arturia microfreak - Korg minilogue XD - Roland TR 6S - Zoom Ms CDR For...

White tiles corridor project :
www.artstation.com/artwork/y4GeER

4 months ago 0 0 0 0
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Corridors - Tech art breakdown, Tanguy Belouin Some tech art breakdown of my audio reactive visual project Corridors made to experiment audio visual art in UE5. original projects : https://www.artstation.com/artwork/y4GeER https://www.artstation....

And an other tech art breakdown, this time on my projects Corridors. 😵‍💫
www.artstation.com/artwork/gRl5GQ

#unrealengine5 #UE5 #gamedev #gameart #digitalart #techart #audiovisualart

4 months ago 5 1 2 0
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Amon, the misty wanderer, Tanguy Belouin Personal project I made with UE5 to learn PCG and Geo scripts. Rocks and vegetation assets are from megascan tundra library. They are procedurally scattered on the landscape using PCG. Rivers are ma...

the original project : www.artstation.com/artwork/5WVkdO

5 months ago 0 0 0 0